Ratings and Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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The Sons of the Cherry, by Alex Livingston
2 of 3 people found the following review helpful:
A pulpy American Revolution witchcraft choicescript game, August 7, 2016

This choicescript game was entered in ifcomp 2010. It was one of the first choicescript games ever entered in ifcomp.

This game has the unusual setting if the American revolution. You play as a witch using one of any variety of kinds of witchcraft. You can tailor your character quite a bit.

The game isn't quite polished, with some heavy-handed choices (basically 'give up' or 'continue the story'). But I liked the overall result. It is shorter than most choicescript games.

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The Grand Quest, by Owen Parish
2 of 2 people found the following review helpful:
A string of puzzle rooms, including a complicated card puzzle, August 6, 2016

This game is just a string of puzzles with a thin story set up around it. The first few puzzles are fairly fun, though occasionally underclued. The last puzzle is just brtual, involving a machine that transforms playing cards.

The game doesn't seem to be butgy, and it seems to be intended to be frustrating and difficult, so it succeeds at what it wants to be. But it is under described, and too hard for my taste.

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The Lucubrator, by Ricardo Dague
2 of 2 people found the following review helpful:
An interesting game with some implementation difficulties., August 6, 2016

This game has descriptive writing and a good story. You wake up on an exam table in a bare room.

This game is short, with 3 total points to earn. However, the sequence of actions necessary to get those points is arbitrary and difficult to come up with on one's one. This is further muddled by implementation bugs (especially the 'violence isn't the answer to this one' me tinned in other reviews).

I recommend playing this one with the walkthrough.

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Beneath: a Transformation, by Graham Lowther
1 of 2 people found the following review helpful:
A game inspired by the Worms of the Earth , August 5, 2016

This game is inspired by a book written by the creator of Conan the Barbarian. You wander about a dark and grim city after reading the book in-game.

The atmosphere is creepy and the writing starts out descriptive, but the game sort of devolves into sparer writing later on.

The biggest trouble here is the very difficult set of puzzles, requiring you to carry out a large number of very unintuitive actions in order to progress.

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MANALIVE, A Mystery of Madness - Part II: Explanation, by Bill Powell
1 of 1 people found the following review helpful:
The second part of an adaptation of a GK Chesterton novel, August 5, 2016

The first Manalive game, constituting the first part of the book, did not impress me very much. It was confusing and difficult. I liked the second one much better, as it has better mechanics and wraps up the plot in a pleasant way.

On the other hand, the game is still rather finicky about commands, and has huge, huge text dumps directly from the novel.

If anything, the best parts of this game are those from the novel itself.

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Damnatio Memoriae, by Emily Short
1 of 1 people found the following review helpful:
A short piece with linking magic in ancient Rome, August 4, 2016

This is a short, fast paced game. You are a Roman and a user of magic. The local officials are storming your house, and you must hide all incriminating evidence.

This game uses the linking magic popular from Emily Shorts own Savoir Faire. You can create direct links and reverse links, although I had trouble distinguishing the two.

The game includes the possibility of violence, but it is not necessary. It lasts at most a few dozen turns.

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Chronicle Play Torn, by Penczer Attila
2 of 2 people found the following review helpful:
A large mystical/horror game with some bugs and typos, August 4, 2016

This game is quite large, taking place in 3 acts. The first act is slow, exploring a house full of arcane writings and mystical objects.

The setting turns to horror soon, as you explore a realm of evil.

The writing is uneven, with some very mundane parts and some parts (like the last few commands of part I) of brilliance.

There seemed to be some bugs. I couldn't finish the very last part of the game with the walkthrough.

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Can You Survive The Great Journey Out West?, by ClickHole
0 of 3 people found the following review helpful:
A short, highly branching game about going west, August 3, 2016

This is the first Clickventure game I tried. These games are written by the staff of the website Clickhole,, and consist of a couple of choices per page.

The game seems to branch highly, with some later recombining. It is also a bit of a mockery of Oregon Trail, with choices about how to equip yourself and with disasters occurring on your trip.

Overall, it seemed like it had some gross-out humor, and I'm not sure I'm interested in playing their other games.

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No Room, by Ben Heaton
2 of 2 people found the following review helpful:
A clever small game with no room, August 3, 2016

This game consists of no rooms at all. The author has exploited some set locations in Inform to remove the need for rooms.

Instead, we have some fun responses to standard commands, plus a fairly well known science experiment. It's almost too plain, but then there are clever bits that redeem it.

A short game.

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The Case of Samuel Gregor, by Stephen Hilderbrand
1 of 1 people found the following review helpful:
A game about psychology and identity set in Germany, August 2, 2016

This game has you take on the role of an early psychologist in the time of horses and carriages. You have an unusual patient who has disappeared, and you must use your knowledge of them to find them.

The game has a compelling idea, especially when a major shift happens midway through. But there is little guidance, meagre descriptions, and a general sense of incompleteness.

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