This game placed near the middle of IFCOMP 2002. In this game, you play a spy who must infiltrate a building, steal information, but leave no trace.
The leaving no trace bit is interesting, similar to Sub Rosa and the orange room in The Recruit. However, all of the puzzles are difficult, as they only admit one solution, even if other reasonable solutions are avilable. Also, the game is inconsistent in what it considers as leaving a trace or not.
The writing was descriptive and the game would be thrilling if not for the frequent interruptions due to odd puzzles.