In this game, there are two cats, a camera, and a device in a box. Moving around changes what you see, and you can take pictures.
The game is small, and it has no ending. The author poses it as a challenge; once you understand it, you win.
I played with it enough to get some basic ideas, but I did not find it inspiring.
This game is apparently a big in-joke about ifmud, an online forum/interactive multiplayer world that many IF authors and players once used.
In ifmud, there were many monkey jokes, and people would pass 'bananas' made from text to each other. It includes a parser that allows people to play games together known as Floyd, modeled on the robot in Planetfall. It's main area is an adventurers lounge, with maps and a trophy case.
This game takes those elements and makes a tiny game out of it. That's really all there is to it.
This game is one of those "mess with the player" games, but it's better than most. It seems bug free (one apparent bug is actually the final joke), and the writing isn't bad, although it tries to be offensive to the player at times.
It's on rails, and goes through a variety of scenes. It seems like a troll game, to be honest, but many people might enjoy it if they like abusive language from parser and fun ridiculousness
In this game, you play a thin, waifish man who constantly wears all black and is reminiscing in his bedroom.
You explore a variety of vignettes from your past, related to women you had loved. Locations are detailed in loving care, and the writing in this game is quite descriptive.
As a general spoiler, though it's not too hard to figure out early on, (Spoiler - click to show)your character seems to be transgender. As a late spoiler, also not too hard to guess, (Spoiler - click to show)you are a serial killer. These two facts are presented in interesting, allusion ways, but at times the interactivity seems off, especially when wandering the beach for a long time.
It was an interesting game; I'm not sure what I thought about it. There are 7 endings.
This is a tiny game, whose tininess is enhanced by the central joke, which is a commentary of sorts on actions and 'helping' features of interactive fiction.
The setting is ancient Greek myth and Heracles' labor with obtaining the skin of the name and lion. It can be finished in two moves.
In this game, you try to act out Pascal's wager, which is that serving God has an infinite reward if God exists, so you should serve him no matter what chance he has of existing,
In this game, there are six possible gods you must serve, including quite a wide variety. You must do everything you can in three periods of your life to show the God that you serve them.
The game is well put together and descriptive. Some of the gods are absolutely horrible in ways that are rarely exceeded in If, but the game warns you ahead of time to steer clear.
I would not play some paths again, but I'm interested in some of the paths.
My own quibble is that actual gameplay is very opaque, making hints more necessary.
In this game, you are in a single room with a single puzzle. You have to tie two strings together.
This game has about 5 or 6 items. The one puzzle is clever, but it's it. For that one puzzle, the author has made a very polished game, with the responses you'd hope for implemented, and descriptive writing.
If you like brainteaser-type puzzles, this is a good game for you. But it is very, very short.
This game was the first Spring Thing winner. It was the only entrant in its year, but it probably would have won if there were more. This game is one the author worked on for many years.
You play a hopeful hollywood writer, going to deliver your scripts to a producer for evaluation when they are scattered and stolen by a mailboy!
You have to find each of the seven scripts. This is an old, old-school adventure. Timed challenges, complicated machinery with ascii displays, hidden items, leaps of intuition, locks and keys, it has it all.
It also has a lot of Infocom references. There is a movie set that is a faithful reproduction of the Zork house, and quite large. There is a parrot squawking 'Hello sailor', a set for Hades from Zork, and so on.
This is a real treat for puzzle fans, but for everyone else, it could be fun just checking out the map and area and exploring for a while.
This game is set in an unspecified fantasy setting. You play as a poor young woman, who, unlike most poor young women in fantasy stories, is very ugly.
You have been coerced into things that you may not want to participate in, but your actions remain your choice. There are 8 or so endings depending on what course you decide to take.
The writing is well-done, with rich descriptions and a well-conceived plot. The game is polished and smooth, and includes some text effects and images.
Overall, recommended. This was I believe the author's first game, and they have gone on to win several competitions. This first effort was a sign of things to come.
In this game, you play a medieval character who has been dared to spend the night in the house of a deceased nobleman.
This game is divided into a couple of parts, the first of which is figuring out just what is going on. The game has three inventories, including one for things worn and one for memories.
The memory mechanic works well for me, as does the big last puzzle at the end.
Overall, this is a light treat, lasting 15 minutes or less. The writing is very descriptive and gameplay is definitely polished.