Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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rendition, by nespresso
2 of 2 people found the following review helpful:
A game that requires you to torture someone, August 28, 2016

In this game, you have to torture an Arabic-speaking individual. Quite a few body parts are implemented, and you have to torture the individual 30 times, using each technique no more than 3 times, and affecting each body part some limited number of times.

I feel like it was attempting to be deep, but not very successfully.In the end, it just seems like it's trying to shock.

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Annoyotron, by Ben Parrish
3 of 3 people found the following review helpful:
A game that sets out to annoy through tedium, August 27, 2016

This game is just trying to bother you. It sends you through 350 rooms in a row to win the game.

Like many games that set out to be bad, it is not as bad as sincere games that fail. It attracted a lot of attention when it came out, mostly negative, and references to it are sprinkled about old IF discussions.

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The Tower and the Toucan, by E. Lily Yu
1 of 1 people found the following review helpful:
A branching story about a magical tower, August 27, 2016

This is a short, highly branching Twine game published by Sub-Q magazine.

In this game, you play as an individual who investigates a mysterious, magical tower in your town whose owner has been missing.

All sorts of things can happen through the various brwnches, including various toucan encounters.

The game was charming, but the branching and writing didn't really pull me in.

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You've Got a Stew Going!, by Ryan Veeder
2 of 3 people found the following review helpful:
A shortish parser game about two rats making a stew., August 26, 2016

In this relatively short parser game, you play as a rat helping to make a stew.

This game has a small map with several interesting NPCs. The goals are pretty easy tonaccpmplish, although some parts got me stuck for a bit.

This is a good, light game when you're in the mood for something quick and not too frustrating.

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The Ascent of the Gothic Tower, by Ryan Veeder
4 of 4 people found the following review helpful:
An exploration game or two, with a fun, easy atmosphere , August 26, 2016

This game is classic Ryan Veeder: smooth implementation and rich settings, a linear story with some tension balanced with down-to-earth humor.

You play as someone who is, in fact, mildly obsessed with climbing to the top of a tower. The tower is described in rich detail.

The game contains a sub-game that is also quite enjoyable, and which uses changes in text over time in a brilliant way.

If you like Ryan Veeder's other games, you'll like this one, and vice versa.

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Buried In Shoes, by Kazuki Mishima
2 of 2 people found the following review helpful:
A short, thoughtful piece on the Holocaust, August 25, 2016

This game is a short, fast-paced but contemplative work about the holocaust. It seems influenced by Photopia, with scene change after scene change, non-linear storytelling, and the same general dreamlike tone.

The story takes you back and forth between some sort of afterlife, a museum, and the life of a young Jewish child.

The story was contemplative and thoughtful, and fairly short. It was somewhat under described.

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When in Rome 1: Accounting for Taste, by Emily Short
2 of 2 people found the following review helpful:
A short, mildly puzzly game about aliens, August 25, 2016

This game was the first in a planned series of five small games that were intended to be a gentle introduction to If.

The writing and pacing are excellent, with smooth scene changes.

It took me a while to understand the core mechanic of the first scene, but once I figured it out the rest of the game went smoothly.

The game is a sort of a mix between early 1900's-1950's American culture and a sort of gentlemanly version of the MIB.

The game was enjoyable overall.

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Blood on the Heather, by Tia Orisney
2 of 2 people found the following review helpful:
A huge vampire fan fiction with occasional choices, August 25, 2016

Tia Orisney is one of my favorite Twine authors, but I was disappointed in this game. It is a huge vampire fan fiction, of the Buffy type more than the Twilight type.

The format is a page-long chunk of text followed by one or two choices. I wasn't sure how much the story branched, but part of it at least seemed gauntlet style.

The writing is earnest but with several typos. There is frequent profanity. The story is generally interesting, but gets cluttered up in details.

Overall, there was just too much text all at once. I recommend this author's Following Me and Who Among Us instead.

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Taunting Donut, by Kalev Tait
2 of 2 people found the following review helpful:
A one room, easy escape game, August 24, 2016

In this game, you have been imprisoned by something not human, and they have tied a donut to the ceiling. Your job is to retrieve it.

The game is reasonably well implemented, and I only found one typo (appart instead of apart). The game gives you hints on how to proceed if you type the wrong thing.

The scenery is inventive and well-described, and the pacing is excellent.

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Candlesmoke, by Caelyn Sandel and Carolyn VanEseltine
6 of 6 people found the following review helpful:
A spooky, visually beautiful Halloween game with sound, August 24, 2016
Related reviews: 15-30 minutes

This game is genuinely creepy in many of its parts. It has gorgeous css and html styling, with nice background music.

You play a police officer investigating the disappearance of a shut-in. As you enter his home, you discover more and more about his history and his solitary life, as well as interacting with a variety of candles.

Everything worked well for me in this game; it was effective and well styled.

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