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About the Story
A one-room game with one major puzzle. Tie two strings together. Simple?
21st Place - 4th Annual Interactive Fiction Competition (1998)
A classical physical-thinking test involving two lengths of string hanging from the ceiling, presented in the form of a barren one-room text adventure. Just one puzzle, which I'm not sure I'd have been able to solve if I were not already familiar with it. Does a pretty good job of handling the things one might try with the objects given.
-- Carl Muckenhoupt
>INVENTORY - Paul O'Brian writes about interactive fiction
It's one lone puzzle, and thus a little difficult to rate. On the one hand, the writing and coding are both quite good; I found neither bugs nor English errors anywhere in the game. Then again, this level of excellence was sustained for a remarkably short time. Consequently, I can't rate the game very highly -- there's just not enough there.
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Number of Reviews: 2
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In this game, you are in a single room with a single puzzle. You have to tie two strings together.
This game has about 5 or 6 items. The one puzzle is clever, but it's it. For that one puzzle, the author has made a very polished game, with the responses you'd hope for implemented, and descriptive writing.
If you like brainteaser-type puzzles, this is a good game for you. But it is very, very short.
A one room game based on a single, physics based puzzle. Economically designed, everything is in the game world for a reason (even the distractions). I don't consider the game's short length reason enough to give it a low score, so definitely give this one a try.
|Damnatio Memoriae, by Emily Short|
Average member rating: (56 ratings)
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