This is a pretty long twine game with some dark humor, all about a conspiracy and a new shoe.
This game is well-coded, and includes difficult twine constructs and handles it well. The text seems mostly error-free.
The game handles puzzles much better than most Twine games. The annoyance of lawnmowering links was offset by the creativity of the puzzle design.
The writing wasn't especially polished, and the story was hard to follow in places. It has a single and unnecessary strong profanity near the start.
This is a fairly long ifcomp choicescript game (about 5 chapters, though more are planned) about a world where superheroes have to be contained, like X-Men or the Incredibles.
This game seems to hit up all of the classic stereotypes of its genre, so I found it easy to just skim the text, the details all blurring together. The writing didn't pop out, and the text seemed to just do the job without excitement.
I was pleased by the interactivity, however; I tried to play as a rude brute, to see if the game could handle different styles of play, and the game really seemed to handle my input well. I would play it again; I feel like it has good bones, but it could use a few rewrites to get it to pop.
This game is sort of like Babel without beta testing. You play a psychic detective walking through a destroyed lab, and you have to relive a man's memories to determine what happened.
The memories are really interesting, and the general story is very good. However, as others have noted, you eventually reach a place where the implementation is completely spotty and the walkthrough is your only help.
Recommended, with a walkthrough, for fans of intense science fiction.
This game was entered in Pet Jam. You are on an island where most things are made of felt, including a wide variety of randomly generated dinosaurs.
There's not a lot to do; most of the items consists of 'flavor' items that allow you to have fun, rather than pursuing an overarching goal.
I was on mobile, and it was frustrating dealing with the long dinosaur names (which can be rewritten) and with the red herrings.
This game is a luscious set-piece with nice graphics and infrequently changing links.
You wander around a city called Fahlstaff, absorbing local culture. Occasionally bizarre events will hapoen.
You make a choice at the beginning that determines the bizarre events. My choice led to some truly clever ideas.
The game seemed to have no ending.
In this game, you are hiding to discover if your wife is cheating on you.
It's very short, with just a few options. The idea is that each choice changes the nature of the setting, including altering past events.
It's an intriguing idea, but at such a small level it is hard to see what it could turn out like. In many ways, Choicescript games do this (how did you get here? Etc. As part of their world building).
This twine game is inspired by Pacian's Weird City Interloper. In both games, you use keywords in different locations to advance the story.
In this game, you have a few locations, and an inventory. Both are dynamic. You move to a new area and use a new item. Being porpentine, the inventory includes things like emotions.
Overall, the mechanic was nice, and the vaguely futuristic surrealism worked for me. However the overall gameplay turned into repeatedly cycling through the inventory in every location, hoping for something to pop out. An interesting experiment
This game by Porpentine features excellent writing and good effects. It contains some strong profanity and features some violence towards transgender individuals from a sympathetic point of view.
You decide to sell part of yourself, a mental part, to make money. The process is disorienting and frightening, and it causes you a variety of mixed emotions.
I felt like the disjointed experiences lasted too long; Porpentine's other longish games tend to have larger 'chunks' of texts at a time, which is easier to handle. Other people may not have an issue with this extended disorientation.
In this game, you play as a woman who wakes up in a spaceship, not remembering the events leading up to the spaceship's damage.
You move about the space station, uncovering a variety of unusual circumstances.
The styling is done well, with different colors for different kinds of links, and some nice visual tricks.
Overall, an enjoyable light snack.
This is a short Twine game that was part of a challenge to make short games based on the theme of 'pairs', and was later submitted to Sub-Q magazine.
The game is split into two sides, one dark and one light. One with a villain, one with a heroine.
The story is brief, and only hints at greater things. There is a great deal of world building, but most things are left unexplained.
A fun, light snack.