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5 of 5 people found the following review helpful:
A great way to fit a lot of game in a small space, June 5, 2017

This was, I believe, the first commercial text adventure. Certainly the first successful one; although Adventure and Dungeon were much more descriptive, this game fit on everyone's systems.

Gargoyle can play this game if you change .dat files to .saga. Scott Adams' website has an interpreter for these games as of 2017.

This game is ultra-minimalistic, with room descriptions often empty or as short as possible. The parser takes only two words at a time; only the first three letters of each word are read.

The game is actually quite fun, especially if you're willing to spend a long time playing around with it. It achieves the 'long time'-ness by having several situations that lock you out of victory without you realizing it, and by requiring a lot of combinations of items.

Before I played it, I thought it was an Adventure rip off, but they are very, very dissimilar. It's like the way that Antz and A Bug's Life are similar, or Monster's Inc and Shrek. They are vaguely similar, but not really.

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