Reviews by MathBrush

About 2 hours

View this member's profile

Show ratings only | both reviews and ratings
View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
...or see all reviews by this member
Previous | 261–270 of 384 | Next | Show All


The Myothian Falcon, by Andy Joel
3 of 3 people found the following review helpful:
A detective game with a great story but a few unfortunate bugs, June 26, 2019
Related reviews: about 2 hours

This game was actually pretty good. You are on a different planet, but in a very grungy-noir city. I didn't think of it at the time, but the aliens take the place of non-white races or transgender individuals or any other minority you want to think of.

A murder has occurred, and soon enough the mysterious artifact known as the Myothian Falcon (a direct nod to the Maltese Falcon) shows up missing as well.

Two things make this game problematic: guessing conversation topics (often impossible feeling!) and a few bugs. I asked out an encryptionist on a date, didn't do so hot, was told not to bother again, but when I talked to her, she acted like she was still on the date.

Beating without restarting or using a walkthrough seemed impossible for me, but otherwise this was a great game.

You can log in to rate this review, mute this user, or add a comment.

The Wizard's Apprentice, by Alex Freeman
2 of 3 people found the following review helpful:
One in a long line of Zorkian master-apprentice games, June 24, 2019*
Related reviews: about 2 hours

This game is so similar to other games that I kept having deja vu. Games where a master wizard gives you tasks are very old and very common. It reminds me of Berrost's Challenge, Risorgimento Represso, the Erudition Chamber, Junior Arithmancer (althugh the twist makes that one amazing), the Enchanter series, etc.

This game doesn't really bring anything new.

I wouldn't usually give 1 star to this game, however, I found it not very descriptive, with a bit wonky interaction via the puzzles, not emotionally touching, and not a game I'm interested in replaying. These are 4 of the 5 stars in my rating scale.

* This review was last edited on June 26, 2019
You can log in to rate this review, mute this user, or add a comment.

Final Exam, by Jack Whitham
4 of 4 people found the following review helpful:
A game with complex, hidden depths and impressive programming tricks, June 24, 2019*
Related reviews: about 2 hours

The biggest achievement of this game is an impeccable rope. Emily Short once described the challenges of programming rope:

"This is one of those things that has received so much attention that it almost seems pointless to recount the variety of the challenges associated therewith. First of all, a rope has two ends, so you have to remember the state of each (and disambiguate between the player's references to them, of course.) Then there's marking what the rope can be tied to; the possibility of cutting the rope in the middle, making multiple ropes of new lengths; the problem of using the rope as a fuse, of tying it to something in one room and then carrying the other end, of tying the ends together, etc., etc., etc. Ultimately I think the very trickiest part of all this is the disambiguation problem, ie, figuring out exactly what the player means when he says >TIE ROPE TO X (which end? Do we untie something that's already tied, if both ends are in use?) But it's all pretty grotesque, frankly."

All of this is handled in this game except for fire.

Basically, you wake up for an exam in a simulated world, but everything is strange. You have to enter a robot's body and do some odd IP-address voodoo to fix everything.

This involves finding cables, which you can combine or cut, and which trail from room to room.

There is a secret path (kicked off by (Spoiler - click to show)looking at yourself). Fun game!

I just felt a bit of an emotional barrier between me and the game, which makes sense, as you are a robot.

* This review was last edited on June 26, 2019
You can log in to rate this review, mute this user, or add a comment.

Magic, by Geoff Fortytwo
2 of 2 people found the following review helpful:
A magician vs rabbit game with overly ambitious mechanic, June 23, 2019*
Related reviews: about 2 hours

This reminds me of a John Evans game. John Evans used to write games that had these absolutely crazy mechanics, like teleporting anything in the game to you or being able to wish for anything.

This game revolves around the mechanic of comparing, where you find things that are similar and say COMPARE [THING] TO [THING], when the first becomes the second. Or something. Not a single time it appeared in the walkthrough did it make sense to me.

The story is kind of odd, too, a bunch of rabbits on a rampage. But it was overall descriptive and fairly fun.

* This review was last edited on June 26, 2019
You can log in to rate this review, mute this user, or add a comment.

Xen: The Hunt, by Ian Shlasko
2 of 2 people found the following review helpful:
Cinematic sci-fi game with interaction problems but great story, June 23, 2019*
Related reviews: about 2 hours

The Xen games in general are well-described, with extensive backstory and compelling characters.

In this sequel, the powers you discovered in part 1 are out of control, and the police (and others) are hot on your trail.

The game includes chase sequences, extensive conversations, cutscenes, etc.

Unfortunately, the author didn't find a good way for people to discover this stuff on their own. It switches between extreme railroading and extreme lack of guidance. But I enjoyed it.

* This review was last edited on June 26, 2019
You can log in to rate this review, mute this user, or add a comment.

Ruined Robots, by Nicholas Dudek, Gregory Dudek, and Natasha Dudek
3 of 4 people found the following review helpful:
A game that aspires greatly but does not reach its goals. Big mishmash, June 22, 2019*
Related reviews: about 2 hours

This is a big game that is (I think) written by a couple of kids and a parent. It's scope far exceeded the team's grasp, and what's left is a bizarre and difficult game that is clearly under-implemented and nonsensical.

Items require non-sequitur interactions, the setting leaps from place to place, and even the format for score increases changes from brackets to asterisks. The walkthrough is filled with moments where the author messed up and tried something else. The only saving grace this game has is the cheerful enthusiasm behind it and the sounds, colors, and images early on.

* This review was last edited on June 26, 2019
You can log in to rate this review, mute this user, or add a comment.

Sabotage on the Century Cauldron, by Thomas de Graaff
2 of 2 people found the following review helpful:
An ambitious space game that needed more love and care, June 21, 2019*
Related reviews: about 2 hours

This is a game almost all of whose problems could have been fixed with beta testing. The author did much of the work for a great game, but it's that testing and polishing that makes or breaks games.

This game has mislabeled exits, strange computation problems that make it chug to a snail's speed at times, unimplemented scenery items, guess-the-verb problems, and a 'kill people and impress women' play style that was never my thing. I was frustrated with playing, and one of the last things I saw was 'a cloud of liquid gas'.

But the core of the game is extensive worldbuilding and intricate characters. This could have been a great game. The author of this, 14 years later, could likely produce something truly marvelous. But I don't think this is it.

* This review was last edited on June 22, 2019
You can log in to rate this review, mute this user, or add a comment.

The Mouse Who Woke Up For Christmas, by Luke A. Jones
1 of 1 people found the following review helpful:
An expansive and imaginative animal-centered Quest game, June 12, 2019
Related reviews: about 2 hours

This was the only IFComp 2018 game I had never finished. I finally finished it today. There was no walkthrough at the time of the comp, and the one in there now doesn't work for the last area.

But I finished it today, and that last area wasn't too bad!

The reason I had so much trouble is because Quest has synonym trouble, and the author didn't implement very many synonyms. Quest also has context-sensitive commands, which is great except when it makes commands seem wrong when you're just using them out of order. So for instance, "USE MATCH ON LUMP" gives an error unless you've done everything else completely right.

Other issues are unguessable puzzles, leaps of intuition, etc.

But the characters are fun, and it's all very imaginative. I remember Steph Cherrywell made the switch from Quest to Inform and ended up winning IFComp. I think almost all the issues here are with the Quest engine, and that the author has great ideas that may possibly be expressed in a different format.

You can log in to rate this review, mute this user, or add a comment.

Diddlebucker!, by J. Michael
3 of 3 people found the following review helpful:
A big puzzlefest about a crazy puzzle race, June 12, 2019
Related reviews: about 2 hours

This game took a lot of work, and will provide great enjoyment for many people.

It's a parser game that is (as far as I can tell) bug-free and has creative puzzles, lasting longer than pretty much all the other parser games in IFComp that aren't buggy.

So why am I only giving it 3 points? The interactivity and polish felt off to me.

The game is fairly generic, especially with the standard responses. X ME, JUMP, SING (even at a concert!), DANCE etc. either give the normal response or aren't implemented at all.

And many interactions seem purposelessly fussy, almost like imitating what they think old games were like. Possessing only one object capable of creating fires, the verb LIGHT asks 'with what'? Saying LIGHT WITH [FIRE THING] doesn't fix it; you need to turn on the fire thing. But TURN ON [FIRE THING] isn't implemented. You need to LIGHT [FIRE THING] then LIGHT [THE THING YOU WANT TO BURN].

Similarly, when there's one puzzle that requires you to listen to a loud ambient thing, just LISTEN isn't good enough, you have to say what to listen to. And so on.

It seems a definite stylistic choice, and one that didn't resonate with me. If you're looking for a bug-free game with a big map, creative puzzles, and extensive gameplay, this is your game.

Note: this review is based on older version of the game.
You can log in to rate this review, mute this user, or add a comment.

Wolfsmoon, by Marco Innocenti
6 of 6 people found the following review helpful:
A graphical horror investigation game, May 22, 2019
Related reviews: about 2 hours

I grade on a 5 point scale: polish, descriptiveness, interactivity, emotional impact, and if I would play it again.

This games passes all 5 points, but it just squeaks by on a few.

Polish: The graphics aid immensely in this area. A few things could be worded more graciously, like changing some more standard responses.

Descriptiveness: This is pretty easy to award. The game is lush in every way.

Interactivity: I struggled with verbs from time to time, and some puzzle solutions were obtuse, but some interactivity was so clever I just had to laugh. (a particular amusing example is (Spoiler - click to show)finding the silver key)

Emotional impact: Some of it was silly, but I felt a definite atmosphere throughout the game, and the villa portion was tense at times.

Play again: I see myself revisiting this in the future.

So that's my 5 star rating for you. It's a fairly simple game in structure, with some tricky puzzles. Best for fans of older style games, especially Scott Adams and Magnetic Scrolls.

You can log in to rate this review, mute this user, or add a comment.


Previous | 261–270 of 384 | Next | Show All