This is a SpeedIf made for Ectocomp. You play an old man who has experienced a loss, and who finds a dead cat on his lawn.
You have to clean up the cat, by finding various items about your house. As you do, a mysterious backstory is slowly unveiled.
While the final story didn't completely gel for me, I found this game fun and fascinating.
In this game, you are a monster with a varying number of body parts that you can modify by taking different things out of buckets and baskets nearby, including tails, skins, eyes, and 'extra'.
Its short and fun, written quickly for Ectocomp. It doesn't have an ending or graphics, but it's whimsical and fun.
This is a very short game but with some nice graphics and interesting concept. You are dead, and you are on the internet. You talk to some old friends and check out some old haunts.
It's an Ectocomp game, so it's fairly short, and it takes a lot of files to get running. It has very few branching points.
This game was quite creepy and icky at first, until I realized my true purpose.
This game is a play-and-replay game that was brilliantly coded in 3 hours or less, and provides more gameplay than most Ectocomop speed IF. Recommended. I can't say much more without spoiling it.
This game was entered in Ectocomp 2013. It has a short sequence based on the Voodoo religion, and includes a fairly clever puzzle.
Because it was a speed-IF, it has a bunch of rough edges. Also, the game has quite a bit of profanity. But the concept is much better developed than most ectocomp games.
This game has a great atmosphere. Its for ectocomp, so its really short, but it has well-clued actions for you to get ready for a wedding in a poor village.
Every item has a message attached to it, and the story has a nice buildup given how short it is. Great fun-to-time ration.
This is a short twine game about a creepy mirror. It's jumbled and not polished at all, but it had a sort of breathy earnestness that makes the game more fun, like certain creepy pastas.
There is a creepy mirror in your house, and something can be seen inside. What is it? Is it real?
This was a short ectocomp that was intended to bad, to help A. Snyder's game not be last (A. Snyder is Mike Snyder's kid). Neither game ended up being last.
This game has a lot of fake blob language with a grammar and everything. It's silly and purposely bad, and short, but it was fun learning blob grammar and exploring endings.
This game took me about 2500 moves to complete this game using the hints; this is an extremely long game, among the very longest I have ever played.
You are in a 40-story city, with about 20 of the stories implemented. Each story that's implemented has 3-4 puzzles.
The game is a spy thriller, with you as the spy. As usual for Andy Phillips games, there is a lot of action, a lot of 'guess what he's thinking', and some male gaze, although it is toned down from his other games.
This is an epic, sprawling game; I have no idea how this fit in the z-machine. It also has a very well executed plot twist that was almost as good as Spider and Web's.
This game took me about a month of playing 30-60 minutes a day. I could have played 20 IFComp games in the time it took me to beat this.
This is an entry in a minimalistic twine jam. It makes the smallest RPG possible. There is a village with an inn and one location to fight monsters, with maybe 2 or 3 kinds of monsters. You collect XP and gold to get to the boss, who is extremely strong.
I really enjoyed this, it encapsulates the essence of an RPG in a fun way.