This game was quite creepy and icky at first, until I realized my true purpose.
This game is a play-and-replay game that was brilliantly coded in 3 hours or less, and provides more gameplay than most Ectocomop speed IF. Recommended. I can't say much more without spoiling it.
This game was entered in Ectocomp 2013. It has a short sequence based on the Voodoo religion, and includes a fairly clever puzzle.
Because it was a speed-IF, it has a bunch of rough edges. Also, the game has quite a bit of profanity. But the concept is much better developed than most ectocomp games.
This game has a great atmosphere. Its for ectocomp, so its really short, but it has well-clued actions for you to get ready for a wedding in a poor village.
Every item has a message attached to it, and the story has a nice buildup given how short it is. Great fun-to-time ration.
This is a short twine game about a creepy mirror. It's jumbled and not polished at all, but it had a sort of breathy earnestness that makes the game more fun, like certain creepy pastas.
There is a creepy mirror in your house, and something can be seen inside. What is it? Is it real?
This was a short ectocomp that was intended to bad, to help A. Snyder's game not be last (A. Snyder is Mike Snyder's kid). Neither game ended up being last.
This game has a lot of fake blob language with a grammar and everything. It's silly and purposely bad, and short, but it was fun learning blob grammar and exploring endings.
This game took me about 2500 moves to complete this game using the hints; this is an extremely long game, among the very longest I have ever played.
You are in a 40-story city, with about 20 of the stories implemented. Each story that's implemented has 3-4 puzzles.
The game is a spy thriller, with you as the spy. As usual for Andy Phillips games, there is a lot of action, a lot of 'guess what he's thinking', and some male gaze, although it is toned down from his other games.
This is an epic, sprawling game; I have no idea how this fit in the z-machine. It also has a very well executed plot twist that was almost as good as Spider and Web's.
This game took me about a month of playing 30-60 minutes a day. I could have played 20 IFComp games in the time it took me to beat this.
This is an entry in a minimalistic twine jam. It makes the smallest RPG possible. There is a village with an inn and one location to fight monsters, with maybe 2 or 3 kinds of monsters. You collect XP and gold to get to the boss, who is extremely strong.
I really enjoyed this, it encapsulates the essence of an RPG in a fun way.
This is a relatively short game. You play a programmer in an apartment who is trying to get IFComp inspiration.
As you continually attempt to write your game, you begin to get trippy dreams...or are they dreams?
The game is over relatively quickly, but its enjoyable while it lasts. Has a couple of puzzles.
This is a short surreal game that swerves from scene to scene with intense emotion. You confront hell, satyrs and nymphs, and so on. There's extreme pain, and you can see your collection of spells by typing Spells.
Some of it is fairly juvenile, though, especially the parts with nymphs/satyrs and the general breathless feel.
This is a shortish game mostly involving complicated puzzles (like the lights puzzle where pushing off one light turns on all those around it, or counting to 255 in quaternary).
Some of the puzzles are gross or a bit mean-spirited, and it could all use some more cluing. Beyond that, it's pretty competently programmed.
Mostly interesting for fans of convoluted puzzles.