Reviews by MathBrush

15-30 minutes

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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The Interactive Adventurer's Tutorial Adventure, by Cobwebbed Dragon
A brief tutorial and mini game introducing basic IF concepts, June 23, 2023
Related reviews: 15-30 minutes

This is an interesting game. It seems to be the author's own custom system, and uses a multi-pane format kind of like Scott Adams, with a room description constantly displayed and then parser responses in another window, with important items listed in a third.

The first part is very hand-holdy, as it is designed as a tutorial. Each room is a page or more full of text describing how interactive fiction works. It takes you through navigation and basic use of items.

I found this part to be relatively well-polished but also pretty verbose. That may be more useful to newcomers but also may not. I've seen a lot of IF tutorial games (like Bronze, Dreamhold, 'So, You've Never Played a Text Adventure Before, Huh?') and I've written my own, but most people I ask about who got into IF found a big hard game without a tutorial and tried it on their own.

This tutorial includes things like mazes and darkness which aren't quite as ubiquitous as once they are.

It then segues into a main game which is exploring a creepy abandoned house. This part has very well written descriptions. The story and puzzles form a coherent atmosphere but not a logical plot. Overall, though, I thought this part was pretty fun and well put-together.

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The Mystery of Winchester High, by Garry Francis
2 of 2 people found the following review helpful:
A high school mystery adventure, June 21, 2023
Related reviews: 15-30 minutes

This game has a lot of the hallmarks of Garry Francis' work: puzzle-focused gameplay, polished responses, gentle hints on what to do next, short and easily digestible room descriptions, etc.

The idea is that you're a troublemaker at a school that's going under, and you need to find some treasure reported to be hidden in your school.

Gameplay is generally satisfying, the kind of thing like finding a can and later finding a can opener and using it (not the example in the game). There were a few times I had trouble with the interactivity: trying to leave the room early on (without the tutorial, I would never have thought to do the action, and even with the tutorial it took me a while to find it); and finding the right word for what to do with the (Spoiler - click to show)pencil was hard (I kept trying words like (Spoiler - click to show)rub and (Spoiler - click to show)shade). A couple of the phrases stuck out as odd (I was told many time I thought my teacher was ugly; I think the random chance might need to be lowered a bit).

Overall, I expected a polish parser game and I got one, so it was worth playing. I used in-game hints several times.

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Write or Reflect?, by Andrew Schultz
2 of 2 people found the following review helpful:
Working out a writing puzzle, bit by bit, May 17, 2023
Related reviews: 15-30 minutes

This is a Python-based game. It asked me to install colorama, which seemed to work, but then in command prompt my colors didn't show up, so I think I had something wonky going on.

This is a combinatorics puzzle framed as writing. Your options are to Write (W) or Reflect (R).

But, there are rules! Some combinations of writing and reflecting aren't allowed. And as you go on, larger chunks of writing and/or reflecting are allowed.

Once you beat the game, there's a second round with more rules.

The text is abstract, focused on the meta-concepts of writing and reflecting and whether you obtained inspiration or not, how difficult this session was, etc.

I had some hints about the patterns from outside sources, but it was interesting to try and work out WHY the patterns were the way they were, which I found enjoyable; one of my favorite math problems in college was very similar to this (if you have N parallel parking spaces and can fill them up with Yugos, which take up one space, or Lincoln town cars, which take up 2 spaces, how many ways can you fill up the N spaces?) and of my own PhD thesis, which was concerned with strings of symbols with local rules like this.

I wasn't drawn in emotionally into the game as I was in 'solve' mode, but otherwise I enjoyed this puzzle.

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The Mamertine, by K Vella
1 of 1 people found the following review helpful:
Cool twine world model demo with confusing plot/layout, May 17, 2023
Related reviews: 15-30 minutes

This game is a demo for a Twine engine that lets you pick up things, move around, open things, etc.

The system works pretty well for me and looks cool, I think it'd be fun to have more games like this in the future.

The game itself was a bit confusing for me. You kind of pass out and wake up in a labyrinth with nothing but an old man for a companion. It's basically just a big maze, and at one point I thought I had gotten locked out, so I restarted, and ended up in the same spot, but then found something new and interesting, so I went to try it out on a room I remembered, but then it wasn't there any more...I eventually found an ending that seemed 'real' but overall the plot was disconnected and the maze wasn't super exciting. I feel like a lot of the elements of a great game were there, but just needed something more to glue it together.

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The Withering Gaze of the Earth, by Emily Worm
3 of 3 people found the following review helpful:
An undead hybrid tries to kill their mother, May 17, 2023
Related reviews: 15-30 minutes

This game is heavily centered on world-building. It's a Twine game and it's focused on you, a person who is not quite alive and not quite dead, who has to stop your mom from destroying the world.

The main attractions here are the characters and world-building. This definitely seems like a setting and a group of people the author has spent a great deal of time thinking about, from the murder-happy girlfriend to the html-breaking Ataxia monsters to the mother figure herself. All of them seem well developed and polished.

I think what's in this game is solid (nice use of text manipulation, too), but I'd love more chance to explore the world and see more of these concepts in play. I guess I'd either prefer a tighter focus with the current level of interactivity or the bigger story with the wider exploration.

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The Sacred Shovel of Athenia, by Andy Galilee
1 of 1 people found the following review helpful:
Learn to be kind to a cat!, May 17, 2023
Related reviews: 15-30 minutes

This is a cute little game made together as a family.

Your goal is to retrieve the Sacred Shovel of Athenia, which is stuck in the road. Unfortunately, you can't do that right now, because you aren't a cat lover, so a kind of restrictive device has been put on you until you are kind to a cat.

That doesn't really make much sense, but that's okay, because the game wasn't made to make sense. It's mostly a framing story to help a kid learn how to be kind to a cat.

I struggled a bit with the parser here and there, like trying to figure out how to use the fishing rod. Overall, the core concept of the game is good, but it just lacks a bit of cohesion and polish.

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Beat Me Up Scotty, by Jkj Yuio
3 of 3 people found the following review helpful:
Enter variations on a single phrase to pass through silly scenarios, May 17, 2023
Related reviews: 15-30 minutes

This is a wordplay game centered on the phrase 'Beam me up Scotty'.

You play as Captain Kirk, and gameplay consists of the presentation of some silly scenario involving you, Bones, and/or Spock, as well as Scotty. To get out of the situation you have to type 'B____ me up scotty', where the blank is some word starting with B.

So it's all riddles/wordplay, and mostly centers on finding synonyms for words in the text. You either get it or you don't; if you just can't get it you pass. I got 70.86%, so I had to pass a few times.

At a basic level it's pretty funny, but I kind of found the hints and pass system abrasive. They're basically 'ha you loser you're dumb and didn't get it'. But why would I like that? It's just a made up game and I'm playing it for fun. The author doesn't even know I'm playing it. I'm just deciding of my own free will to have a computer say I'm dumb. I'm not really into that.

The humor is the best part of this.

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Insomnia: Twenty-Six Adventures After Dark, by Leon Lin
1 of 1 people found the following review helpful:
Branching gameplay of goofy stories, May 17, 2023
Related reviews: 15-30 minutes

This game is almost a pure 'time cave', a style of game structure that was popular with a lot of paper CYOA books. Basically every choice branches, with each branch having a different ending. I say it's almost a time cave, since some paths end up recombining later on, but there's not a lot of state tracking in the story itself.

The main drawbacks of such a story are a lack of coherence in the storyline and boring repetition of early material. This story addresses the first by being wacky and nonsensical (so incoherence is a plus) and the second by adding a 'checkpoint' system once you find enough endings, of which I found all 26.

I'm usually not impressed by zany humor but I genuinely found this game funny. It reminded me of Simpsons humor a bit. I've seen that it fell flat for some other reviewers, but humor, especially surreal humor, is so subjective that you're always going to have enjoyers and disenjoyers. I liked this enough to play through all endings.

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Elftor and the Quest of the Screaming King, by Damon L. Wakes
1 of 1 people found the following review helpful:
An amusing over the top fantasy game, May 17, 2023
Related reviews: 15-30 minutes

This game pokes fun at fantasy tropes with a lot of silly dialogue and 4th wall breaking.

You (Elftor the Elf) and your manservant (Manny) have to save a king and kingdom from a terrible plague that makes everyone shout at the top of their lungs.

Along the way, there are plenty of sidequests--sidequests you have specifically been instructed not to fulfill.

There are quite a few endings. Overall the game is pretty goofy but I laughed several times. I also had the issue other reviewers did with the 'stats' part at the top disappearing at inconvenient times, like when it was being referenced in-game.

Overall, I liked the 'good' ending the best. A slight game, but fun for people who like dumb humor.

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The Familiar, by groggydog
2 of 2 people found the following review helpful:
A sweet story about a familiar crow saving its witch mistress, May 17, 2023
Related reviews: 15-30 minutes

This is an Adventuron game with some good pixel art and intended for beginners.

Your mistress, a witch, has been hexed by a wizard, and you have to help her! To do so, though, you'll have to go through strange lands, frightening areas, and combat.

The setting is reminiscent of Howl's Moving Castle, an industrial area town where magic is common and regulated in a guild while a war drags on in the background.

There are multiple characters with distinct personalities and the puzzles and quests are varied and interesting. On those few occasions were I got stuck, the HELP command listed all possible verbs and talking with people gave gentle nudges.

It appears there is a secret ending, but I did not feel a need to go back and replay.

Great for a beginner or for an experienced player who just wants to play a chill game. Doesn't feel kid-oriented but is appropriate for kids.

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