This mid-length IFComp 2015 game is an old-school game that is surprisingly forgiving. While you need to decipher passwords and complex machinery and examine each item and location, it has an internal consistency that makes it easier. Also, on two occasions when I was wandering around stuck, the game openly said "You remember that you..." and gave me the answer.
You are a vampire that seems like he would be played by a comedic actor in a darker film (kind of like a Buffy the Vampire take on an ancient Vampire). The game gets morbid but jokes as it does so (you remember torturing people a lot, for instance, but it' s played as an enjoyable hobby. I thought it was too much at a few points, but this game is unlikely to seriously offend anyone.
If you like puzzley games, you will love this one.
Cape is, in my opinion, one of the best web-based interactive fiction games of all time. It is an engrossing story about a young petty criminal who has 'greatness thrust upon them' as a result of their crimes.
The most influential choice you make in this long Undum game is the choice of your super powers. I've heard some people say that the powers end up seeming the same, but I felt that all three big options were very different from each other. I think what people are talking about is a fact that the actual story is the same; just the details of it change from choice to choice.
Your superhero comes to grips with their powers and their crime-fighting. They are simultaneously uncomfortable and thrilled by their powers. There is an interesting mystery leading to a thrilling climactic confrontation.
The feel is grungy, dark; I lived in Manhattan for a while, and this really reminds me of the feel of the Lower East Side at night. I just loved this game. Loved it loved it loved it. (Note: whenever someone hypes up a game to me, I am always disappointed in it, so you might not like it as much as I did. I just happen to really like grungy superhero stories).
Forever Meow is an IFComp 2015 game. It has an interesting mechanism where you advance the game by clicking a key on the computer or clicking a link, and go back by clicking a permanent button.
The story has plot twists, but the way it starts out is that you're just a cat doing cat things. Throughout the game, you can bat stuff around, meow, hiss, jump on furniture.
This game was a bit simpler than a lot of the other IFComp games, but it made me feel good. I've seen a few people rate it as one of their favorites in the comp, and I can see why.
Recommended for people who like cats (so, quite a few people).
This is a short Twine IFComp game about fate. A vagabond is passing through a wood, making a variety of moral choices and inconsequential choices. They meet a strange figure with an air of mystery.
The game has more to it than it looks at first. I enjoyed trying various options to see how the game turned out in the end.
A nice part of the game is the visuals. The game has a beautiful set of images later in the game that are worth checking out.
I recommend this game to those who are interested in discussions of fate and morality.
Eurydice is one of those games that felt intimidatingly large, but after playing through it, I was relieved to see it is actually short, sweet, and simple. A huge number of NPC's lie in an early room, but only require minimal interaction. It seems at two different points that there are many different directions to go in, but in both cases the different directions lead to small areas.
The game is a modern retelling of Orpheus and Eurydice. It has a beautiful and haunting atmosphere, and excellent writing.
I won't spoil the plot too much, but this short game has 4 possible endings. The main NPC is painted vividly, while you yourself are left vague and nebulous. The whole feeling is that of a dark afternoon on a November day when the snow hasn't fallen but the world is already dead and gray.
Recommended for everyone. Incredible game.
In this game, you and an opponent are tied to opposite poles and required to battle each other. You have around seven abilities or powers, and your opponent has some preset attacks.
You have to figure what order to combine your attacks, as well as when to wait for an advantage. It becomes an optimization puzzle, where you frequently restart. Some have said that they thought it through logically and reduced the number of repeats.
The writing is beautiful and evocative, and reminds me of Magic:The Gathering. Giant collosi, swarms of bugs, whispered madness.
For fans of strategy-based combat.
Capsule II is an IFComp 2015 game that was well-received by many people. It involves a group of people called the Sandmen who are custodians over a giant ship. Each one spends years alone, and the game deals with their isolation.
The game has some great animations and illustrations in a sort of vintage washed-out/watercolor look (look at the cover art). I think it is just fantastic as in-game art.
The game has some profanity, references to porn, etc., which is a turn-off for me. But all of it fits with the character's personality. Many people have expressed the opinion that they expected the game to not be that great but that it somehow has that essential 'it'-ness that makes a game good. I see people talking about this game for a long time to come.
This minimalist parser game feels like it learned a lot from the success of Twine games, and responded by making a stripped-down straightforward puzzle box. I really liked it.
The box has different moving parts you have to interact with (using the single command U for USE or UNDERTAKE TO INTERACT WITH, according to the author). As you do, more and more pieces show up. You are taught how to use some pieces that you have to remember later; other puzzles require leaps of intuition or timing. I finished without hints, which is very unusual for me.
Gotomomi was one of the better long games of the 2015 IFComp. The author spent four years making this game.
You play a young woman who is need of cash in a Tokyo train station. A fairly compact map with a few hidden exits allows you to explore carefully and get to no the culture and economy.
The game is all about money. You buy and sell a lot, negotiating everything. Some jobs or ways of making money require several prerequisites. It's important to examine background objects on a regular basis.
The atmosphere is grungy, sad and dangerous. I really enjoyed this game, but it takes more time than a typical IFComp game.
This IFComp 2015 entry was made from scratch by the author. It is a rebelling of the story Godfather Death by the Brothers Grimm. In the original story, a father chose one of three godfathers for their child: God, Satan, or Death. He chose Death.
This game lets you choose God or Satan as well. While it is interesting to see how it plays out, each branch is fairly short, and the graphics are somewhat lacking compared to other graphics in the comp.
Fans of fairy tales may like it, though.