This is a short demo of a system not unlike Comazombie's MCA adventures or Robin Johnson's systems; however, this one is fairly incomplete.
You play Sigmund, from the Ring cycle of stories, and it's all filled with numerous graphics. Before the game really begins, though, it's all over.
This is a gory game set in a swamp. It's mostly empty rooms with little scenery (with exactly one or two of those in the whole map being something you need to search or look under). It's punctuated with instant-death combat unless you find items in the right order.
It has an interesting concept, but the execution needed a lot more work and a lot less mazes.
This game is a sort of metaphysical ladder.
You have different choices to do the right or wrong thing. Doing the right thing reincarnates you as something 'greater', and the wrong thing makes you lower.
The game is so buggy, though, that it is very hard to go 'down'.
This is a rather buggy surreal game set on a train.
It's hard to say much about it, because I get stuck on the second platform; whenever a train comes in, and I try to get on, the game says 'The train isn't here, idiot.', which is hardly encouraging.
In fact, the game in general is fairly insulting to the player (try typing YES repeatedely). I've decompiled it, but can't find much.
I played the most recent version of this game.
It's a fun wordplay game in Quest, where you click on different items to take and break them.
Breaking an item splits it up into different letters. You combine the letters to make new words.
It's fairly short, but I enjoyed it. There was some slowdown on textadventures.co.uk
This game reminds me for some reason of Michael Ende's Momo.
In any case, this is a quest hyperlink game that has you travelling on trains. You are on a subway line, you can wait or get off at each station, then travel on a new line in a new directions.
There are a dozen or more lines, with quite a few stations.
As you play, very good text effects begin to show up. A metastory appears.
There is unnecessary strong profanity; however, on Chrome, profanity filters filter it out.
This game is a bit shaky but has a great storyline about fantasy racism. The main character is dark-skinned, female, and can see in the dark, and everyone hates them.
This game was startling in its originality. It was also fairly buggy, with big typos that were missed.
It contains some combat and puzzles, with the interactivity at times just too underimplemented.
Contains some strong profanity.
Baseball is the theme of this, Andrew Schultz's first IFComp game.
Unlike his later games, there is no wordplay here, and no abstract narrative about excelling at being smart.
Instead, there is a deeply implemented and simulated baseball game. There are all sorts of timers going on, and wardrobe changes, and so on.
It's so complicated that it's all a bit overwhelming.
This game has you going to Camelot to help Guinevere.
The plot is a bit and thin, and the ADRIFT parser is as weak as ever.
But the game is fairly detailed, and a lot of thought has gone into it.
The main weird thing is that wearing a ring is important to the story, but it always slips off your finger. Also, Hagrid makes an appearance in the game, talking about Dumbledore.
I liked this game, though it was cut short and was buggy near the very end.
You play as a foster child sent to another world, where they look for their brother Ben.
You explore a wild fantasy world, primarily inhabited by robots.
The game uses interesting cinematic techniques like intruding italics text from the real world.
I liked it, but it stops right in the middle.