Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Attack of the Clockwork Army, by Felicity Banks
3 of 3 people found the following review helpful:
A steampunk game in pseudo-historic Australia with metal magic, November 6, 2015*

Full disclosure: I'm a big fan of Banks' games, and I received an advance copy of this game when I told her I wanted to review it.

Clockwork Army is a Choicescript game set in historic Australia, with bits in Britain. The game uses a magic system that the author has developed for some time, including in her gamebook 'It Started When the Flag Fell'. This system is a metal system, a bit reminiscent of the Mistborn system. Different metals have different properties; lead enhances emotions, while the ultra-rare aluminum enhances agility.

The setting is in colonial Australia, with the Australians building up to a revolt against the redcoats. However, this Australia is heavily mechanized in a steampunk fashion. Metal corsets that grant abilities, hybrid animal-machines, and even cloud harvesters abound.

The story revolves around a family that has been scattered across the earth, who are trying to get back together. Like most Choicescript games, you have a choice of gender, name/ethnicity, and romantic interests.

The only other review I've seen of the game so far is on an app store and says it's the worst choice of games game they've ever seen. I suspect that they've only tried the first two (free) chapters, because these mostly consist of setting up the backstory and the magic system. The convolutedness of the magic system ends up requiring a lot of 'As you know...' exposition at the beginning.

But the later chapters are where things really take off. Having just finished The Shadow in The Cathedral by Jon Ingold and Ian Finley, I was hungry for more steampunk/clockwork creatures, and I wasn't disappointed. (Actually, thinking about it now, this game has the same kind of story that I was hoping for in the never-finished sequel to that game).

Anyways, things get heated, and the clockwork creations grow more and more complicated. I think it's impossible to really lose (in the sense of not getting a complete ending), but I did not achieve my character's original goals.

That was one area that I had trouble with: roleplaying the character. I had a sort of pacifist in mind that would always prefer thinking and spying over direct combat, but I found that the game penalized this behavior a few times. Also, my preferred love interest turned out to be taken, but I quickly mended my broken heart and moved on.

The last thing I should mention is that this game and Banks' gamebook contain a great deal of detail about historic Australia. Some people are turned off by this, but I enjoyed it.

Anyways, if you want to get a feel for the game before buying, try the first two chapters, but also see her gamebook I mentioned above to get more of a taste of this setting and magic system.

* This review was last edited on February 3, 2016
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Future Boy!, by Kent Tessman, Derek Lo, Dan Langan, and Nate Laguzza
5 of 5 people found the following review helpful:
A long, animated and voice-acted superhero story, November 12, 2015*
Related reviews: 2-10 hours

Future Boy! was a commercial game from 2004. A large game (it took me about 4 and a half hours, using hints 27 times), it has illustrations with gif-like animations for every room and character, as well as voice-acting for all dialogue.

The game is split into two parts, one with the parser, and one with little windows with graphics, usually one for the room itself, one for each character present, one for the compass rose, and one for effects like rain.

The game starts out fairly linearly, with a succession of challenges that set up the story. I found some of the early puzzles fairly difficult, which is unusual for commercial IF. I resorted to the hints as early as the second scenario.

After the first few scenes, the game opens up considerably. It ends up being reminiscent of Infocom's Hitchhiker's Guide to the Galaxy, with a cast of crazy characters and a variety of random locations that you can visit.

One of the highlights of the game is an unusually well developed (Spoiler - click to show)computer system. It's like a miniature game within a game, and gave me fond memories of the 90's.

My winning game was ~1500 turns long.

The plot is fairly intricate. Overall, I enjoyed this game. If it were an iPad app, I would price it at around $5-$10.

I came into possession of the game by contacting the creators using the email on the Future Boy! website.

* This review was last edited on February 3, 2016
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Following Me, by Tia Orisney
3 of 3 people found the following review helpful:
A thrilling dynamic short story about two sisters fleeing for their lives, November 14, 2015*

I found this game strangely engrossing, perhaps because I'm a fan of Mary Higgins Clark. I say strangely, because I'm usually not a fan of games with limited interactivity, walls of text, and strong profanity, all of which this game contains. However, Orisney's strong storytelling makes this game very memorable.

The game is quite long, and I couldn't find any way to save, so I recommend playing it all in one sitting. It's divided into a prologue and 3 or 4 chapters.

The story is about two sisters lost in the woods who discover increasingly disturbing things in the snow.

The style of the game is a dynamic short story, where you get about a page's worth of story at a time, then a single 'continue' link or a small number of small choices.

One interesting thing in this game is that quite a bit seems to indicate that your sister has her own playable story, yet this never materializes. I wonder if the author intended to add this feature, but never finished it.

The game includes strong violence.

I'm glad I played it, and I recommend it to fans of CSI or Higgins Clark.

* This review was last edited on February 3, 2016
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Brain Guzzlers from Beyond!, by Steph Cherrywell
4 of 4 people found the following review helpful:
A tight, well-written spoof of 50's sci-fi with comic-style graphics, November 16, 2015*

This game was my predicted winner of IFComp 2015. This game is well-written, has great pacing (especially in the first half), a strong narrative voice, and excellent graphics. It is easy enough for people to get into with little IF experience, but provides enough of a challenge later on to be interesting.

You play a teenage girl whose town is overrun by the eponymous Brain Guzzlers. You have a cast of creatively-described friends and acquaintances who help you out. Conversation is menu-based, which allows Cherrywell to express the real flavor of the PC's world (with a lot of 'Jeepers!').

The game has some very creative puzzles, and some more straightforward. Each character of the game (besides yourself) comes with one or more high-quality graphics that show up when talking to them.

Game play is 2-3 hours long, I estimate. I recommend this to everyone; I feel like it will be played for years to come.

* This review was last edited on February 3, 2016
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Unform, by S. Elize Morgan
1 of 1 people found the following review helpful:
A 4-part surreal amnesia Twine game in the distant future, November 16, 2015*

This IFComp 2014 Twine game is mid-to-long in length. You wake up with amnesia in a judgment center reminiscent of the Cube movies. You choose to experience four challenges in an order of your choice.

Interestingly, each has its own genre. One is a locked room, one is related to a classic game theory scenario, one revolves around NPC interaction, and the last one ended before I really saw it.

The game has a bit of a prologue and an epilogue, as well.

I don't think it is possible to enter an unwinnable state.

* This review was last edited on February 3, 2016
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Birdland, by Brendan Patrick Hennessy
10 of 10 people found the following review helpful:
A long, well-developed 'dramedy' about summer camp and dreams, November 17, 2015*
Related reviews: IF Comp 2015, about 1 hour

This game from IFComp 2015 is, in my opinion, one of the best Twine games of all time, and certainly the best outside of the well-developed horror/darkness segment.

In this game, gameplay is split up between a summer camp with a slice-of-life scenario and dreams with an absurdist take on talking birds. As the game progresses, the two halves become more related.

The game takes a stats-based approach, with a twist. You develop statistics at night during your dreams; in the day, it affects what options you have for various activities. At first, I felt like the stats didn't matter, because scene follows scene in the same order regardless of your actions. However, on replay, I found that some of the best material is contained in stats-enabled actions.

This story is long and has several surprising turns. It's split into several days, each of which can be accessed independently in case you can't finish in one sitting. Because stats seem to be reset each night, I don't think you lose anything just skipping ahead.

The game includes some mild summer-camp-normal sexual references near the beginning, and one branch of one scene contains strong profanity.

Recommended for everyone.

Edit: When I played through again, I counted the distinct pages I viewed, and I took 234 choices/pages to complete the game.

* This review was last edited on June 26, 2016
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A New Life, by Alexandre Owen Muñiz
3 of 3 people found the following review helpful:
A branching fantasy story with strange and interesting takes on old concepts, November 17, 2015*

This mid-length, fairly difficult parser game took second place in IFComp the year it was entered. You play a voyager who stops to investigate a goblin cave that a peddler wants looted.

The game allows you to make a variety of choices; for instance, you find various pieces of loot that you can trade for magical equipment. Every choice of equipment leads to a different way of beating the game.

The game has a different take on a lot of things; for instance, most characters can choose their gender over time, including a neutral gender. This makes for interesting politics in the gameworld. Also, there is a lot of magic affecting (Spoiler - click to show)memory.

Like many great parser games that are now neglected, I believe that this wonderful game is not noticed now because it is hard, and because the walkthrough only gives you one path, leaving most of the game unexplored, and, because of the difficulty level, perhaps unexplorable.

I recommend this game for everyone, with the walkthrough after a short time (even the hints are not enough for me and some IFComp reviewers).

* This review was last edited on February 3, 2016
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5 Minutes to Burn Something!, by Alex Butterfield
2 of 2 people found the following review helpful:
A two-part apartment parser game with an unusal premise, November 18, 2015*
Related reviews: IF Comp 2015

5 Minutes to Burn Something is a short-to-mid length IFComp 2015 game. It is about a woman who needs to set something in her apartment on fire so she won't be fined for a false alarm.

The game is set into two parts; first, you try and set the fire. Then, you (Spoiler - click to show)have to frame your ex-boyfriend so you don't get arrested for arson.

The puzzles are clever and imaginative, but due to the detailed scope of the game, some implementation got left behind. Many reasonable synonyms of things are not implemented, or reasonable alternative to in-game solutions; for instance, as a fictional example, you might have a jar with a lid, where LOOK IN JAR says 'you see nothing', while OPEN LID will tell you 'You find a cookie and pick it up'.

I think theses issues will be fixed in a post-comp release. I really enjoyed the first part of the game, although the second part seemed a bit creepy.

Recommended for puzzle fans.

* This review was last edited on February 3, 2016
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Arcane Intern (Unpaid), by Astrid Dalmady
2 of 2 people found the following review helpful:
An engaging Twine story about interning at a magical publishing company, November 18, 2015*
Related reviews: IF Comp 2015

Dalmady brings their characteristic charm and structure to a mid-length Twine game about interning for a company with actual magic.

The company uses rune/sigil-based magic, but the character is mostly familiar with magic through a Harry Potter-like series of fictional books.

As others have pointed out, the strength of the game is the contrast between the exciting world of magic and the sheer drudgery of intern work (making copies, getting coffee, etc.) I reached all three endings, and enjoyed the variety as well as the mechanisms by which the character achieves the 'good' endings (in my opinion).

There is a single instance of strong profanity, but otherwise no violence and profanity. The horrible reality of a boring office life (with low pay) may be too much for children and most adults, however (How many copies do I have to make!!!!!).

* This review was last edited on February 3, 2016
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Map, by Ade McT
6 of 6 people found the following review helpful:
A mid-length puzzle-less parser game about choices with a cool map, November 19, 2015*
Related reviews: about 1 hour, IF Comp 2015

This was my absolute favorite IFComp 2015 game. In Map, you play a woman with a troubled relationship with her family members. You spend most of the day alone in your house, and as you immediately learn, the house is slowly growing new rooms, which is reflected in a map you carry.

During the course of a week, you have the opportunity to (Spoiler - click to show)go back and make changes in your life, which affects your current life greatly. This allows for a lot of flexibility in gameplay, and many endings.

The feeling of the game is poignant and thoughtful, and mildly creepy, especially when strange things happen and noone, least of all YOU, seems to care.

Love this game.

Edit: Before I posted this review, I went through and played again. It was a slow start, but I teared up during the last few days of gameplay. This game really gets me in an emotional place. It had an emotional impact on me that rivals games like Photopia or the Warbler's Nest. It affected me a lot because many decisions revolved around family and relationships.

* This review was last edited on February 3, 2016
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