Reviews by MathBrush

2-10 hours

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Got ID?, by Marc Valhara
0 of 1 people found the following review helpful:
A big, difficult game about buying beer while underage, July 7, 2017*
Related reviews: 2-10 hours

This is a big game with a lot of personality. I haven't heard of anyone who's actually finished it, though.

You play an overweight, nerdy character who wants to be popular with the head cheerleader. You are going to try to get underage beer. It has a Jim Munroe sort of feel.

This game is full of NPCs and things to do and strange subplots, but its somehow hard to achieve anything besides wandering around. This is a game that would strongly benefit from a walkthrough. As it is, the hints are good, but each hint leads to other hints you should do first and the first steps are never really mentioned.

* This review was last edited on July 16, 2017
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Castle Amnos, by John Evans
1 of 1 people found the following review helpful:
A large, sprawling fantasy castle with big bugs, July 6, 2017*
Related reviews: 2-10 hours

I was excited to finally play the first John Evans game, as he had become a legend in my mind from his other games.

John Evans is known for entering massive, extremely bold games into the comp that are just not finished. Games where you create the world, or where you can do anything you want, that kind of thing.

Castle Amnos is actually relatively tame and finished compared to the later games. There is a castle with five floors, reachable by an elevator whose buttons seem to work randomly. I was able to learn a variety of spells. It seems the game is mostly unfinishable, but the textdump showed me the ending.

Overall, it was fairly fun.

* This review was last edited on July 16, 2017
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Curse of Eldor, by Stuart Allen
3 of 3 people found the following review helpful:
An overly ambitious, under-implemented fantasy fest, July 4, 2017*
Related reviews: 2-10 hours

This game had just too big of a scope and not enough polish to work out. It is a sprawling fantasy game, with a village and a town and a tower and an underground dungeon and an island and so on and so on. It has a homebrew parser. Contrast this with The Land Beyond The Picket Fence from the same year; its homebrew parser is much more polished, the map is tiny (7 or 9 or so locations), and its slick and smooth. Both games probably had roughly similar amounts of work put into them, but Eldor is just spread too thin.

However, Stuart Allen released The Unholy Grail the next year, which is a fantastic game, so I strongly recommend it.

* This review was last edited on July 16, 2017
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Sweet Dreams, by Papillon
1 of 3 people found the following review helpful:
A frustrating and hard graphical adventure about dreams, July 4, 2017*
Related reviews: 2-10 hours

This is a point and click adventure. I couldn't get past an ogre, and from reading reviews, I don't know anyone (except maybe one person) who actually beat it; there's an ogre that's hard to get past.

You wander around a girl's boarding school at night before discovering an unsavory conspiracy involving scientific experiments on dreams.

* This review was last edited on July 16, 2017
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I Didn't Know You Could Yodel, by Andrew J. Indovina and Michael Eisenman
2 of 2 people found the following review helpful:
A crude, offensive, homebrewn parser game, July 3, 2017*
Related reviews: 2-10 hours

This game manages to be offensive on almost every level without being actually obscene. If you want to play a game based on massive diarrhea, being rude to your mother, offensive racial stereotypes (including Injun Jim and Italian and Mexican characters who add 'o' after every word), sexism, entering giant bodily orifices, senseless murder, and random drug use, this is the game for you.

The parser itself does an okay job of recognizing commands, but it has some actually brilliant innovations, like little popup windows that tell you what's going on elsewhere, and a great implementation of hangman. But why its put in as an implementation of an childish and offensive BIG game whose favorite puzzle form is the obscure riddle is beyond me.

* This review was last edited on July 5, 2017
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The Town Dragon, by David Cornelson
1 of 1 people found the following review helpful:
A large and underclued game about rescuing a princess, July 3, 2017*
Related reviews: 2-10 hours

There is a dragon in town, and it's your job to rescue the mayor's daughter from them.

This game has more of an open-world feel, with many challenges that can be completed in any order, and a slowly unveiling realization of what's going on.

The problem, though, is that only a small slice of that open world has been implemented, making it very easy to do the wrong thing due to lack of guidance. It also has a really, really big maze that can be hard.

Interesting concept, and fun to play with a walkthrough.

* This review was last edited on July 5, 2017
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Hard Puzzle 3 : Origins, by Ade McT
1 of 1 people found the following review helpful:
A diabolical finale to the hard puzzle trilogy, June 5, 2017*
Related reviews: 2-10 hours

This game take the purposeful obfuscation of the last 2 games and ramps it up even higher. There are numerous independent NPCs, every turn has an ongoing story, the stool and parts from the first two games shows up, etc.

Decompiling again got me the ending, which was a fitting ending for this trilogy of games.

The writing may be interesting to even those who haven't played the first two games.

* This review was last edited on June 11, 2017
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Hard Puzzle 2 : The Cow, The Stool and Other Animals, by Ade McT
1 of 1 people found the following review helpful:
An entertaining but frustrating animal shuttling game, June 5, 2017*
Related reviews: 2-10 hours

This game is the sequel to Hard Puzzle, and like the first, it has some purposely underimplemented parts, and lies about its difficulty and even about your goals (or does it?)

I haven't finished it yet, but I've read all the text from decompiling, and I know the last command(s), just not the middle.

In any case, the game has a large number of critters with independent AI and some emergent behavior. It's fun to play around with.

* This review was last edited on June 11, 2017
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Hard Puzzle, by Ade McT
2 of 2 people found the following review helpful:
A purposely obnoxious short puzzle about tons of pieces, June 5, 2017*
Related reviews: 2-10 hours

Hard Puzzle is obnoxious on purpose. You need to assemble a stool, but everything goes wrong, and you start to find more and more parts.

The author intentionally makes the game underimplemented, with guess-the-verb, standard response, etc. going on. It claims to be a speed-IF that isn't too hard, but it is hard.

I decompiled it to figure it out. I'm giving it 4 stars because it's good at what it sets out to do.

* This review was last edited on June 11, 2017
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The Count, by Scott Adams
4 of 4 people found the following review helpful:
A minimalistic atmospheric marvel about Dracula, May 21, 2017*
Related reviews: 2-10 hours

Scott Adams created many games in a short time, but the Count is one of the most famous.

I played this game only recently, after experiencing more modern games, but I love its charm and open exploration. I feel like in the 70's, when it came out, and people only had a few games, it's unfairness and picky parser would actually be a bonus, adding many hours to gameplay as you try to figure out something to type.

But even for more modern players looking for a quick fix, it's enjoyable. The ultra-minimalism works really well, here, as you are captured and wake up the next day with little explanation beyond your own dark imagination.

A real keeper. Beating it on your own could take quite a while, though.

* This review was last edited on June 5, 2017
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