by Emily Short profile

Episode 1 of Lavori d'Aracne

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6 of 6 people found the following review helpful:
Technically brilliant game with unsympathetic PC, July 14, 2015
by MathBrush
Related reviews: 2-10 hours

Savoir-Faire is a longish game set in an alternate-world version of France. The game prominently features a magic system involving linking items together so that they share certain properties.

The puzzles are brilliant and the game is well-implemented. You can experiment to your hearts content, and most reasonable solutions to problems work. The writing is excellent, and the storyline well-thought out.

I finished the game years ago. Every time I try to replay it though, I lose interest. Why would anyone lose interest in such a technical marvel? Because I really don't care about the PC's situation. He's a wishy-washy wimp; he can't decide if he's investigating his adoptive family's disappearance or looting their house; he can't decide if he's a rake with a million love interests or a romantic with one woman at heart; he can't decide if he's a member of the royalty-hating lower class or a priviliged upper-class man; and he can't decide if he's starving or picky.

Short hasn't written him poorly; she's just very accurately portrayed a disagreeable man. I wish I could have him slap himself, remove his silly white feather, and tell him to just eat the andouilletes plain or stop whining. I don't care about finishing the game because I don't want to go through all that trouble just so his aristocratic palate won't have to endure stale bread and unseasoned lentils. The ending helps a bit, but it is too little, too late. If he really cared about his family, why is he stealing everything?

Others may not have the same reaction.

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<blank>, July 14, 2015 - Reply
I had a similar experience... I kept asking myself why I was going to such much trouble. I didn't find the PC that disagreeable, but the sheer absurdity - the lengths I was going to - just to feed him in what he considered to be an appropriate fashion... Sheesh.
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