In this game, you experience a biblical scenario: one of your sheep has escaped.
The game consists entirely of chasing the sheep, with a couple of puzzles.
The map is small, with 5 or so important rooms and then a sequence of minor rooms. The main puzzle is pretty hard to guess, even if you think of the old-testament related clue.
This game has two characters in locked room. You have a few items around and you can talk to them. There is one puzzle, with multiple stages.
It’s not a bad concept. A problem that arises is that the number of topics is large, and they are all dumped on you at the same time (well, most of them are). If it was gated at the beginning more, I’d give this another star.
But the whole game is bloodless. What makes it all tie together? Nothing, as far as I can see.
I believe the author went on to make some other, great games.
This game, in Quest, has you navigating a mostly-symmetric area apparently seeking for wisdom.
You have a book depicting the 7 deadly sins, which you can slowly fill out by various actions. In addition, there are many religious figures here, including a monk, a fakir, a buddah, etc.
Each room has an image, and many have sound.
However, the implementation is odd, cumbersome, and often interferes with the player. The pictures vary widely in quality, and the game is frankly frustrating.
I didn't finish it, but I did appreciate the symbolic quest.
This game definitely is not written for children. From the opening few paragraphs:
"I've slept with high class dames and drug-snorting whores; professional models (even a couple of top shelf centrefolds); nurses and secretaries; yet none of them, even one, came close to Stephanie Gamble in terms of sheer physical beauty."
to the scattering of heavy profanity, this game is adult-oriented, which isn't really my thing.
But the interactivity and story work well. It's about 75% a CYOA game with numbered selections, kind of like Choice of Games, with an emphasis on conversations and making plans. The rest is limited parser, with most actions being movement, looking, or talking.
The story is about a plot you have to off the old, rich husband of your girlfriend.
This game portrays two stoners with a friendly relationship grabbing food to eat. There are four aisles in the grocery store, and most of the game involves selecting different foods and seeing what comes out.
It's weird, it's short, but it works. Scattered strong profanity.
This game is so similar to other games that I kept having deja vu. Games where a master wizard gives you tasks are very old and very common. It reminds me of Berrost's Challenge, Risorgimento Represso, the Erudition Chamber, Junior Arithmancer (althugh the twist makes that one amazing), the Enchanter series, etc.
This game doesn't really bring anything new.
I wouldn't usually give 1 star to this game, however, I found it not very descriptive, with a bit wonky interaction via the puzzles, not emotionally touching, and not a game I'm interested in replaying. These are 4 of the 5 stars in my rating scale.
This is a graphical game where you click on text buttons to control a spaceship. You find planets and see if they support life.
I've rated the game on the following 5 criteria:
-Polish. The game relies heavily on a graphical interface, but I feel that interface could be tuned up, especially with faster transitions and back buttons that only go back one step in a menu.
-Descriptiveness. Most of the descriptions are fairly plain.
-Interactivity. The slowness is frustrating, and the game's overall pace drags out.
-Emotional Impact. The pace lessened any impact I would have felt.
-Would I replay? No.
I'd love to see a new game from this author, though.
I played the archive.org version of this game, which now lacks the original graphics, which I understand were simple 3D graphics.
All that's left is the choice structure, which is meager. You are in a 3d area, and you can turn left and right and go up stairs. I played another game recently using Unity that had similar mechanics, but I can't find it now. (Maybe from Introcomp 2019?)
The game ends after a few moves. Pretty disappointing.
This game is completely CYOA. However, to make your choice, you must type it in.
This is obnoxious and wasteful. But, on the other hand, it makes choices more meaningful as you must type them out.
I went through 5 chapters, and reached some white text that faded out after a fairly-explicit romantic scene. My game didn't work after that.
I didn't really connect with this game, and the interactivity left something to be desired.
Mike Gerwat has made several games, and they all share some features. They tend to be enormous, with instant deaths all over the place and complicated walkthroughs that are often slightly incorrect.
This particular game is set in WWI, in the trenches, with a grim and seemingly accurate portrayal of trench warfare. The game is worth trying out, seeing the horrors of war and the sad extremes that soldiers are pushed to.