Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
Mortality is the story of a man called Steven James Rogers and the events that follow his taking a job working for ageing multi-millionaire, Wilfred Gamble. The job involves acting as the personal bodyguard of Gamble's younger (by sixty-one years) wife, Stephanie Gamble, and the events that unfold when the two of them decide that life without Wilfred would be a nice thing.
12th Place - 11th Annual Interactive Fiction Competition (2005)
2nd Place - InsideADRIFT End of Year Comp 2005
| Average Rating: based on 4 ratings Number of Reviews Written by IFDB Members: 1 |
This game definitely is not written for children. From the opening few paragraphs:
"I've slept with high class dames and drug-snorting whores; professional models (even a couple of top shelf centrefolds); nurses and secretaries; yet none of them, even one, came close to Stephanie Gamble in terms of sheer physical beauty."
to the scattering of heavy profanity, this game is adult-oriented, which isn't really my thing.
But the interactivity and story work well. It's about 75% a CYOA game with numbered selections, kind of like Choice of Games, with an emphasis on conversations and making plans. The rest is limited parser, with most actions being movement, looking, or talking.
The story is about a plot you have to off the old, rich husband of your girlfriend.
After taking a job of a bodyguard for the beautiful wife of the old millionaire Gamble, you fall in love with her; together, you work out a plan of killing her husband and your employer - but whose plan is it, after all?..
A plot-oriented game without any puzzles, but with mystic elements. Unfortunately, I couldn't reach an optimal ending - neither the first time, as I played it on my own, nor for the second one, as I resorted to the enclosed walkthrough. Maybe I've just chosen the wrong option somewhere, but, to be honest, I've just hadn't the patience to check it. Anyway, the critical decision points seem to be hidden very carefully; those of them that should have affected the outcome of the game, for some reason have not.
-- Valentine Kopteltsev