This game, in Quest, has you navigating a mostly-symmetric area apparently seeking for wisdom.
You have a book depicting the 7 deadly sins, which you can slowly fill out by various actions. In addition, there are many religious figures here, including a monk, a fakir, a buddah, etc.
Each room has an image, and many have sound.
However, the implementation is odd, cumbersome, and often interferes with the player. The pictures vary widely in quality, and the game is frankly frustrating.
I didn't finish it, but I did appreciate the symbolic quest.