This game takes place ten years after the original Christmas Carol story. Scrooge is very happy now, and things seem to be going well.
But then a wrench is thrown into things, a murder plot is brewing, and you have to speak with the ghosts again.
The game is descriptive for a speed-IF, but it suffers from the usual speed-IF implementation flaws. I liked the story, though it was on rails. A fun little Christmas snack.
This game reminds me of reviews I read for Infocom's Suspended, which suggested that the only people who would play that game were would-be air traffic controllers.
This game has much of the problems of Suspended with few of its benefits. You are in a large monastery (with few items implemented) with many, many monks (each with very little implemented) carrying out independent actions, and you have to solve a murder (which occurs after several days (where time moves constantly and always ends up pulling you to the same room (from whence everyone you might want to talk to leaves immediately after))).
This was modeled on a board game, and I think that it would indeed benefit from the visual aspect a board game would bring. I've tried playing this game on and off for over two years, but can never really get anywhere.
This game took 4th in the Jay is Games Casual Gameplay Competition #7, a competition which produced more good games than just about any other competition I've seen outside of IFComp.
You play as a woman who has been stuck talking to a bore at a cocktail party for two hours. Once he's out of the way, you have an explicit list of 3 things you have to do to escape.
Conversation plays a vital role in this game, making the characters more fun. Puzzle solutions are off the beaten track. Logical in hindsight, but difficult to come up with. It does, however, have an extensive hint system.
This is a speed IF, so it has a lot of rough edges, but the mid-game is pretty fun.
You are a gardener who just can't handle all of the problems going on. You start out with a nice checklist of things to do, but it soon dissolves into chaos.
A lot more synonyms and actions could be implemented. But that sort of thing is exactly what separates Speed-IF from regular IF, isn't it?
This game has good production values. Background colors, images, sounds, real-time text, etc.
It's a drama. You play a police officer involved in a dramatic incident years in the past. Now a disturbed individual is on the loose and you have to stop them.
The story is very drama-heavy, with flashbacks, dread implications, and so forth.
The effort is here, but some of it could have been redirected in other areas. More synonyms, better hinting. And the emotions are kind of hammered in, something I've had trouble with in my own writing.
You are not, in fact, Sherlock Holmes in this game, but you are pretty similar.
In this game, you read several paragraphs of text, then make a deduction based off of it. You have to read carefully, and may require occasional google searches, but most of the choices are deducible through logic. Some, though, just seem like guesswork, which I suppose increases the replay value of the game.
You are investigating the murder of a man after being pulled off of a big bombing investigation.
I played online, and it became slower and slower until it crashed near the end.
This game was one of the author's first games, and it is small and simple.
However, it matches my ratings system well. It achieves emotional impact in that it makes you think of being a cat very well. It puts you in the mindset of the cat and all the actions are things my cat does.
It's polished in its smallness, and the interactivity work well, as it doesn't feel like lawnmowering to play and the links are placed well, better than many longer works.
It's also descriptive, and that's 4 of my 5 stars right there.
This game began as an experiment in different Twine mechanics. It is a game in five parts, with backgrounds and sometimes sounds.
Each part deals with your possessions, which are similar through the five parts. The people you play as seem quite different, though, unless your character is interested in both men and women and has numerous relationships, swinging back and forth between pessimism and optimism. It's possible, of course, but unlikely.
I enjoyed the game, but it felt a bit bloodless. All of the characters seemed kind of distant emotionally. But all of the scenarios are ones in which characters themselves are removed emotionally from their immediate surroundings, whether through shock or relief.
Finally, some of the background images made the text hard to read. But there is certainly something appealing about the game.
This game is in German, and it's not just regular German, it's very joke-y German with many allusions and in-jokes. My German was not up to the task, and I only completed with google translate and the built-in walkthrough.
Still, I could see how funny this game was. It's presented as a TV show with intermittent ads and other such artifices. You start the game in a hot tub or something and have to find your clothes while investigating a murder at the resort. There are some entertaining characters and a few tricky puzzles. The game isn't quite as big as it seems at first, as many potential areas are closed off.
I enjoyed it, but I often enjoy games not in my native language, as it adds another layer to the gameplay.
This game feels fresh despite being a surreal game with deeper-meaning imagery, an amnesiac protagonist, and a lab/medical setting, all of which are overused tropes.
But this game seems like something new anyway. It uses Quest and only requires the verbs USE, TAKE, LOOK, and directional commands. The parser is extremely fidgety if you try and do anything else. Even if you think you ought to do something else, you should not do something else.
Basically, you are alone in a symbolic hospital with a lot of dolls and blood and spiders, and you try to enter new areas. Near the end, there is an extended sequence of strong profanity. The whole game is pretty gory and/or disturbing.
This is one of those games that breaks all of the rules for 'good games' but gets an effect anyway. Worth trying if you like horror.