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Story File
Release 2
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.
Zip containing all the game files (original speed-if)
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.

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Three More Visitors

by Paul Stanley


(based on 10 ratings)
4 member reviews

About the Story

Christmas Eve! You tell Bob to go home early; tidy up a little, and lock up the office shortly after four. You look on the old brass plate, which still reads “Scrooge & Marley”, probably for the last time.

After visiting the engravers to pick up your package, you spend a few hours simply walking the busy streets, soaking in the happy anticipation all around. Then a simple, but magnificent, dinner at Kettners and a gentle stroll home. Time for bed.

Game Details

Language: English (en)
First Publication Date: December 31, 2011
Current Version: 2
Development System: Inform (Platypus Library)
Forgiveness Rating: Polite
IFIDs:  ZCODE-2-120110-F3E2
TUID: 8ff0n6c5kt5hcs7


Entrant - The penultimate not numbered Speed IF


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Number of Reviews: 4
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Most Helpful Member Reviews

3 of 3 people found the following review helpful:
Beautiful writing and attention to detail., March 7, 2017
by Audiart (Davis, CA)
The quality of the writing is what elevates this game to another tier among 'quickie' games. Even without comparing it to other SpeedIF (which is not known for its prose) Three More Visitors is quite solid and enjoyable. It is just the right length and not too difficult, nor too simple. The premise of the story itself makes for a perfect IF scenario: to review an unpleasant future and then go back to the present to prevent it. Three More Visitors is really impressive for its beauty, simplicity, and the ability to connect the player empathetically to the plot and characters so quickly.

3 of 3 people found the following review helpful:
> X GHOSTS AGAIN. SAVE TINY TIM., March 31, 2012
by Andrew Schultz (Chicago)
There's some flexibility with Speed-IF. People are given several things to put in a game and a soft time limit of three developing hours. TMV follows all the rules except the time limit, and that was the right one to break.

The reader quickly sees the game is based on A Christmas Carol, and the title gives away the plot's basic outline. Scrooge, is once again visited by three ghosts, and he needs to use what he sees to foil his evil twin's plan--people trust Scrooge TOO much now. There's all sorts of Dickensian intrigue with opium dens and dark alleys and such without directly copying Dickens, and while there's no shortage of good description--much of which makes some good puzzles clearer--the game never really textwalls the player.

And why should things be impossible? I don't think many people think A Christmas Carol suffers from being shorter or easier to read than Bleak House. The ghostly visits also provide natural breaks when that give a great idea of how far along you are, so the game is well-paced.

A bonus point: when I was part of the group that played this at Club Floyd, at several points we realized where the idea suggestions for the Penultimate Not Numbered Speed-IF would be dropped in, and it all fit in well. Not just for a few belly laughs, which is perfectly good in speed-IF, but even Doom III brought out part of the author's alternate Victorian London. This sort of thing would be terribly corny in a graphic adventure (I bet people could muck up the ghosts, too,) but with text, you don't have as many tools to overdo things.

This game stayed with me enough to write a review of it three months after playing it on ClubFloyd. While I haven't played nearly as many text adventures as I want to, I can't imagine too many stronger first efforts than this, and I can't imagine many stronger speed-IFs, either. TMV seems easy to enjoy whether or not you've read Dickens's original. So I don't know if anyone has any holiday text adventure traditions, but TMV could be a very nice one to start.

2 of 2 people found the following review helpful:
A speed-IF based on A Christmas Carol, August 25, 2019
by MathBrush
Related reviews: 15-30 minutes
This game takes place ten years after the original Christmas Carol story. Scrooge is very happy now, and things seem to be going well.

But then a wrench is thrown into things, a murder plot is brewing, and you have to speak with the ghosts again.

The game is descriptive for a speed-IF, but it suffers from the usual speed-IF implementation flaws. I liked the story, though it was on rails. A fun little Christmas snack.

See All 4 Member Reviews

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