Three More Visitors

by Paul Stanley

Seasonal
2011

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- Edo, August 17, 2023

2 of 2 people found the following review helpful:
Casual and moving, January 4, 2020
by Stephane F. (France)

I found the game moving and very well-written. The descriptions are not only "descriptive" but also very narrative, which gives a litterary feeling.

We are very passive at several moments of the story, but it is emblematic of the whole game: we know what to do, we know what actions will make the story progress. We can speak of interactive fiction as "participatory reading" or "engaging reading" when the actions are limited, simple, ultra-obvious, simply allowing the player to read a story while having the pleasant impression of collaborating in its unfolding. It is like turning pages, but more active; we act in an intradiegetic way instead of simply acting on the very object that is the support of the work.

This is almost more a short-story with slight participation of the reader, than an actual "text game". For example, (Spoiler - click to show)the key is useless: you have it from the beginning of the game, with no reason to lose it, and no reason not to be able to open the door (unless you drop the key before trying to enter; but why to do such a thing?). The author could just as easily have connected the "Courtyard" room and the inside of the house, without a door in between. I interpret the fact that he chose to implement a door and a key as the will to stick to Interactive Fiction standards. The objects and the organization of space are not necessary, but correspond to a tradition.

That said, there are a few embryonic puzzles — (Spoiler - click to show) I would never have thought to give this coin to the Chinese if the ghost hadn't suggested it to me... This is the first "puzzle" of the game, and although it is the simplest ever conceived (there is no other possibility than to give this piece to the man) it surprises relatively because until then the story was progressing more or less on rails. The fact that the author felt the need to suggest what to do to the player suggests that he was aware that he was creating a break, however small it might be. — that didn't diminish the pleasure I had reading/playing Three More Visitors.

Longer review here : https://me-myself-if.blogspot.com/2020/01/three-more-visitors-by-paul-stanley.html

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2 of 2 people found the following review helpful:
A speed-IF based on A Christmas Carol, August 25, 2019
by MathBrush
Related reviews: 15-30 minutes

This game takes place ten years after the original Christmas Carol story. Scrooge is very happy now, and things seem to be going well.

But then a wrench is thrown into things, a murder plot is brewing, and you have to speak with the ghosts again.

The game is descriptive for a speed-IF, but it suffers from the usual speed-IF implementation flaws. I liked the story, though it was on rails. A fun little Christmas snack.

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4 of 4 people found the following review helpful:
Beautiful writing and attention to detail., March 7, 2017
by Audiart (Davis, CA)

The quality of the writing is what elevates this game to another tier among 'quickie' games. Even without comparing it to other SpeedIF (which is not known for its prose) Three More Visitors is quite solid and enjoyable. It is just the right length and not too difficult, nor too simple. The premise of the story itself makes for a perfect IF scenario: to review an unpleasant future and then go back to the present to prevent it. Three More Visitors is really impressive for its beauty, simplicity, and the ability to connect the player empathetically to the plot and characters so quickly.

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- Space Cowboy, May 18, 2016

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- EJ, March 31, 2012

- E.K., January 26, 2012

- Chris Conley (MD), January 11, 2012

- Marco Innocenti (Florence, Italy), January 10, 2012


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