Reviews by MathBrush

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Goduality, by Valentin "Samus" Thomas
1 of 1 people found the following review helpful:
Very long, mostly-linear french twine game about space and Greek Gods, February 8, 2021
Related reviews: about 2 hours

It took me (an anglophone with moderate French skills) about two weeks to finish reading this, on and off. I expect a native speaker could finish it in 1-3 hours.

This is a very long twine game about a future earth where we have been visited by aliens and a New World Order is in charge.

It's in several segments that differ quite a bit from each other. The first is working on a space station; the second is engaging in combat and exploring ancient greek ruins underground; and the last is fighting in an arena.

The worldbuilding is intricate and silly (spoiler for midgame): (Spoiler - click to show)the gods you discover are Athena, Ares, and Trollus, who writes in emojis only.

The biggest drawback is the extreme restrictions on freedom. There are only 3-4 'real' options in the game, and those options are just which order to experience content in. The vast majority of choices are 'continue'.

This is listed as just a prologue. Overall, I found it funny, but would have preferred more real (or even pretend) agency.

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The Fair Unknown, by James Chew, Failbetter Games
1 of 1 people found the following review helpful:
A vivid fantasy story with less freedom but vibrant characters , February 1, 2021
Related reviews: about 2 hours

In this Exceptional story, you investigate a man and a doctor who love each other but who are willing to go to any lengths to help each other, even against the others' will.

This ends up with you and them being pulled into a jousting tournament in the land of dreams, where you must decide who to support and whether you'll take the prize for yourself.

The characters in this are drawn broadly from mythology, including the legends of Reynard the Fox, Arthurian legends, and Fallen London's own chess mythology/lore. So figures include red queens and white kings, magical stags, etc.

The bright point to me were these characters, as well as side characters (including a snake jousting with multiple lances).

The drawback to me was that it was fairly constrained. We've been spoiled a bit by very nice Exceptional Stories in the past with a variety of mechanics. The bulk of this one lies in one continuous string of actions, with the main choices being who to talk to each day and who to support in the jousts. It felt like I didn't have much agency in the story, which probably helped it be more focused and well-written. It's hard to say what they could have done differently.

In the end, though, it was a fun play and one I think I'll remember fondly.

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Heroes of Myth, by Abigail C. Trevor
3 of 3 people found the following review helpful:
Heroic choicescript game with great freedom and decisions about truth/lies, January 23, 2021
Related reviews: about 2 hours

I love this game. It combines two of my favorite genres: high fantasy (such as Heroes of Kendrickstone or Choice of Rebels) and contemplations on the nature of storytelling and truth (like Creatures Such as We or the opera Capriccio).

You play as one of four adventurers who years ago staged the end of the world, with yourselves cast as the saviors. You, an illusionist, were crucial to making the world believe that a demon horde was going to destroy them all.

Unfortunately for you, the omens etc. are repeating, and it's not you doing it this time.

While there is a lot of action in this game, there is just as much or more political intrigue and contemplation about your past and your roles.

Most choicescript games (mine included) lock you in to certain paths after a time. This game has a lot more freedom, letting you choose over and over whether to reveal the truth about your lies or not, whether to fight the demons or befriend them, whether to pursue a romance or not.

Some people on the forums disliked that, feeling that it was the game heckling them to change their mind. On the other hand, I've been frustrated by other games where you can't change your decision once you get new information.

The author does a great job of making choices about balancing your interests and not just pass/fail. The game sets you up to be loyal to certain people before you discover awful truths about them, and sets you up to hate people before discovering wonderful things about them.

It is possible to 'fail'; early on, I had three goals when a demon came through a portal, and I failed all three, and considered restarting the game. But I didn't, and ended up having a good time anyway.

I also appreciated the ending. It provided satisfying conclusions to all stories (at least my ending did), with the characters you were invested in all going off to do their own thing and asking your final advice. It gives you a way to choose for yourself how to wrap up their character arcs. It does the same thing for you, offering you many final positions.

So, I think this game is great. If you don't like frequent philosophical introspection, it might be better to go with one of the other 'high fantasy games' (like Kendrickstone, Affairs of the Court, Choice of Magics, or Choice of Rebels), but if you're interested by the idea of dealing with a web of lies of your own creation, this is a game for you.

It's also very long. I played every evening for 3-4 days before completing it.

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T-Rex Time Machine, by Rosemary Claire Smith
1 of 1 people found the following review helpful:
A shortish and adventurous game with an unconvincing plot, January 18, 2021
Related reviews: about 2 hours

This game is fairly short (170K words but with a lot of branching, so smaller playthroughs). In it, you play as a young academic who has invented time travel. You use it to go back in time to study, hunt, or film dinosaurs while dealing with a rich kid who has stolen your credit for inventing time travel.

Skills were fairly easy to figure out, although they didn't vary much throughout the game. There are a few romance options, although most are on your rivals' team. The writing in each scene was well-done, and I felt like I had a variety of goals I could accomplish.

The overall plot, though, just didn't make sense in my head, and didn't mesh with my experiences or expectations. The way that people react to the existence of time travel, the things your character fixates on, the way people react both in the past and when you return, it just doesn't make sense to me, personally. But the rest of the game is not bad.

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Saga of the North Wind, by Tom Knights
1 of 1 people found the following review helpful:
An army simulator and adventure game set in Slavic folklore, January 16, 2021*
Related reviews: about 2 hours

I really went back and forth on this game. The overall storyline is compelling to me: you are a new chieftain of a nomadic tribe in the steppes which is rapidly being overcome by an evil warlord who uses dark magic. The gods tell you of a safe haven in the far north, the Valley of the North Wind.

Gameplay generally consists of choices that affect your whole tribe and choices that affect only yourself, sort of like Choice of Rebels or Stronghold: A Hero's Fate.

This game is often morally ambiguous. There are outlaws that you can ally with to destroy towns or fight against, with little immediate impact. Frequently you yourself will be alone or in a small group and come across strangers who you don't know if you can trust or not.

It makes for an interesting game. It's also a hard game. There are several options that are literally 'go left' vs 'go right' with absolutely no strategy possible, just dumb luck. And there are definitely wrong choices in other parts of the game. I used a lot of my money early on and soon found myself with 0. It locked off major portions of the game, including one agonizing scene in a large city where you are there for three days, but every single option requires money, so I had to just pick 'do nothing' for three days in a row.

Overall, I'd say the game is a mixed bag. I definitely enjoyed it, though, and would rate it above average. Since I went back and forth on the score, I'll use my standardized scale:

+Polish: The game is very polished.
+Interactivity: Despite the randomness, I felt the game was responsive to my choices.
+Descriptiveness: The writing was pretty great, I felt.
+Emotional impact: I was invested in the story.
+Would I play again?: Yes, there were several mysteries unsolved, like the nature of the 'Eight'.

* This review was last edited on January 17, 2021
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An Odyssey: Echoes of War, by Natalia Theodoridou
3 of 3 people found the following review helpful:
Sing,O Muse, of a complicated game, child of Homer and Choicescript, January 12, 2021*
Related reviews: about 2 hours

This game, in my opinion, faithfully captures much of the feel of the Odyssey.

In it, you play a greek hero (or from a neighboring country), child of a god (which one is your parent is selectable), trying to get home after sacking Troy.

It recreates many of the familiar scenes but leaves several surprises. So, for instance, you can visit the Lotus eaters or the cave of the cyclops, but you could just as well end up recreating the Labors of Hercules.

This is currently one of the top contenders for 'Most underrated game' on the choice of games website, and it makes sense, both that it is underrated and that people like it.

It makes sense that it is underrated because it uses loss, failure, and fate for a stronger narrative. I've seen before that Choicescript games that focus on those tend to be less popular, since they make players feel like their choices either are wrong or don't matter.

On the other hand, they do combine to make an interesting tale, and I felt like the ending choices especially did a good job of setting up competing interests.

It was a bummer that the game sets you up as married and also as having many possible love interests. It's completely faithful to the original story, but it makes all romances besides your wife cheating.

Overall, the writing on this is strong, at the expense of reduced player freedom.

* This review was last edited on January 13, 2021
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Stronghold: A Hero's Fate, by Amy Griswold and Jo Graham
3 of 3 people found the following review helpful:
A city simulator in a fantasy setting with many relationships, January 3, 2021
Related reviews: about 2 hours

This game is definitely my style of game but may not be everyone's. It's a city simulator in Choicescript (like Silverworld, Ironheart, or The Fleet), but it's set entirely in a Dungeons and Dragons-type setting, with liches, goblins, and dryads.

The game has a large scope with each element having less focus. It's like the opposite of Cryptkeepers of Hallowford, which has the entire game focused on a single dungeon over a couple of days. Instead, this is a youth-to-death game, starting with when you found a village and ending with your death.

During those decades, your main choices are romancing people, dealing with 3 sets of interpersonal conflicts that fester over time, and managing your village's economy, defenses, education, etc.

Some events are recurring, like a choice on what public buildings to work on or what part of the economy to prioritize. Other events are special, like getting a chance to find magical books in a tomb underground.

The first chapter is significantly different from the other chapters, as it has no sim features.

My ending was pretty abrupt, as I died in battle and got one page afterwards. I'm not sure if there are longer endings for the other paths, but it was generally satisfying.

This game is pretty polarizing in interesting ways. It has over a thousand reviews on the iOS omnibus app and is usually high on the bestselling list, but it has a 6/10 rating and < 4 on google play store. A lot of those ratings are from people who hate games with transgender and non-binary options, which this game has a lot of.

Also, there are reviews complaining the game is way too short and others complaining it drags on too long. I feel like it's a game with a ton of threads, each of which is passed over fairly quickly, including your personal narrative. Has a lot of replay value, though.

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Light Years Apart, by Anaea Lay
4 of 4 people found the following review helpful:
A well-told science fiction story about a space espionage mission, January 1, 2021*
Related reviews: about 2 hours

In this game, you play as a youngish spaceship pilot and former spy. You come across two strange young twins and accompany them across space on a quest involving sentient computers.

This game has a lot in common with other games like Rent-A-Vice, The Martian Job, The Road to Canterbury and a few other games, in that it sacrifices player freedom for a better overall storyline.

For instance, in this game, there are times where you have four ways to be skeptical, but no way out of it. Or you have 4 ways to agree to a reckless mission, but no other options. Most of your choices are about how to react to dramatic outside events rather than acting on your own.

This technique has some advantages, which is perhaps why all the Nebula Award nominees use it, since it makes story beats more effective. But gameplay suffers, I think.

The overall mystery surrounding the twins was fun to see play out, and the plot and worldbuilding are interesting. As for the stats, there was a lot of overlap between them (how can you tell if a specific check is for Gregarious, Smooth Talker or Social Butterfly?), bonuses were few and far between, but the story seemed to handle failures well.

Overall, it was definitely worth playing, but I believe that it could have used more meaningful player agency, especially in choosing how to roleplay.

I received a review copy of this game.

* This review was last edited on January 2, 2021
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Caveat Emptor, by Chandler Groover, Failbetter Games
1 of 1 people found the following review helpful:
A bloody Exceptional Story that uses lodgings creatively, January 1, 2021
Related reviews: about 2 hours

This game (the first Fallen London Exceptional Story of 2020) deals with an auction at an abandoned taxidermist's estate, where the mysterious Vicomte de V________ shows up (where rumours abound that his reflection cannot be seen in mirrors, that he likes his meat VERY raw, etc.)

Interactivity is unusual in this story, and it seems like Groover is still playing around with new ways of getting interactivity in the Fallen London format.

(Only mild spoilers follow about the story structure, but I'll tag them in case people want to be surprised)

(Spoiler - click to show)You are provided four different new lodgings in this story, each of which you have to move into at different times. In each lodging, there is at least one repeatable story you can use to farm things, as well as an unlimited draw deck that lets you either explore the lodgings or attract the Vicomte's attention. If you attract too much attention (or do it on person), he comes.


Following that, there is a final confrontation and denouement.


The rewards are interesting, seemingly strongly focused on the bone market. I gathered more bones than I've gotten anywhere else in the game, as well as substantial amounts of Nightsoil of the Bazaar and (the biggest thing) (Spoiler - click to show)a Soothe and Copper longbox.

The different lodgings all seem like 'haunted' versions of regular lodgings, which I thought was nice.

I wasn't captivated with this story, but the mystery was a good one, and the finale definitely made me more invested. Also, having a permanent lodging as a reward is also nice.

The overall concept is a great way to take a familiar concept and make it work in the game's universe. It reminds me of Dr Who doing similar things, using sci-fi to explain stuff like witches.

This is not my favorite Groover exceptional story, but not the worst, and definitely better than most other exceptional stories

Here's my score:
+Polish: Eminently polished
+Interactivity: I'm intrigued by lodgings, and seeing them used in this way worked for me. The card deck required some stumbling around to operate, although I suppose all the details were in a handy pinned storylet.
+Descriptiveness: The lodgings were distinct and unique, and the Vicomte himself was disturbingly written in conflicting ways that left me unsettled.
+Emotional impact: Mostly unsettled and surprise at the ending.
+Would I play again? I would definitely be interested in seeing other paths.

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A Midsummer Night's Choice, by Kreg Segall
3 of 3 people found the following review helpful:
An Elisabethean fairytale farce with Shakespearean influences, December 30, 2020
Related reviews: about 2 hours

This is a good game overall from a great author, so I have no doubt that most people will enjoy it.

I had a good time with it, but I wished for a bit more. I love the works of Kreg Segall, and I love Shakespeare, but I felt like this game missed both my favorite parts of Kreg Segall and my favorite parts of Shakespeare.

You play the child of a local nobleman who has arranged your marriage to a much older noble. Your father is in ill health and also in ill temper due to predations by forest bandits and advances by rival nobles.

You escape (in cross-dress) to the forest where shenanigans ensue.

I found the ending satisfying, but the start felt a little slow and bloodless to me. I admire Segall's game design most when it offers a variety of competing goals and interests, while I felt like the only real goals here were 'deal with your dad' and 'find someone to love'. A lot of the story felt constrained to hit certain plot points (such as having to eavesdrop on your father, having to remain in your disguise at points where it would be logical not to, etc.).

These choices would make sense if they were forced by being faithful to Shakespeare, but very little of the play is in the game. Only lovers in the woods, the existence of fairies, the play and a few side references are in it. But we miss out on the warm-hearted buffoonery of Bottom, the complex feelings that come from desperately loving someone who always spurned you but now woos you under the influence of a spell, the contrast between the ridiculous and silly poetry in the villager's play compared to the intelligence of Puck, the mystery and elegance of the fairies in general, the silly puns and slapstick humor of the villagers, and the nobility and grace of Theseus and company.

So I guess that while this game is satisfying, I feel that it just missed out on too many good opportunities from the author and the source material.

I received a free copy of this game.

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