Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Save Bigfoot's Christmas!, by Quizlock
2 of 2 people found the following review helpful:
Clever puzzle concepts with plenty of implementation issues, December 25, 2020*
Related reviews: about 1 hour

This Adventuron game has you using a teleporter to access three different areas with interlocking puzzles.

The story idea is clever: Bigfoot has been implicated in 3 different acts of mischief and is on the naughty list. He asks you to clear his name.

In a world of perfect implementation, this would be a fairly fun puzzle game. It relies on some visual puzzles included in the graphics.

Unfortunately, there are numerous errors. Adventuron doesn't let you know if an object is undescribed or you typed it wrong, so that caused a few issues with things like a vital but undescribed rock show ad. The main verbs necessary for solving two key puzzles are implemented weird (for one, (Spoiler - click to show)PUT something INTO something doesn't work but INSERT something INTO something does, and for the other (Spoiler - click to show)you have to UNSCREW something instead of TURNing or RATCHETing when you have a ratchet).

A few other things added up to make it a frustrating experience. If the game were polished a bit more, it would be more enjoyable. Still, it had many charming moments.

* This review was last edited on December 26, 2020
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Present Quest, by Errol Elumir
3 of 3 people found the following review helpful:
A charming parser game with detailed graphics and constrained gameplay, December 25, 2020*
Related reviews: 15-30 minutes

This is a great game. I went back and forth on a 4 or 5, but there are so many great little details that I'll definitely go with the higher score.

This is an adventuron game with a detailed life sim. You have to keep up your hunger, happiness and energy bars. In addition, you have to solve little puzzles that your wife (or partner?) Pel sets for you.

There are numerous illustrations, especially for the puzzles. The writing is solid.

The story isn't completely original (what is?) but is executed well. The life-sim is a bit easier than it could be but fits narratively. The puzzles are all in constrained environments and occur one at a time, but require ingenuity and creative thinking.

Definitely worth trying out. It does require the graphics as an essential component of the puzzles, though, making it difficult for visually impaired players.

* This review was last edited on December 26, 2020
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SANTAPUNK 2076, by Gymcrash
2 of 2 people found the following review helpful:
An espionage Adventuron game with multiple graded endings, December 25, 2020*
Related reviews: 15-30 minutes

This is an interesting setup for a game.

It's an adventuron game with pixelart illustrations of a dystopian future (presumably referencing Cyberpunk 2077, which I haven't played). You are a futuristic version of an elf in a timeline where Santa has sold out and delivers anything to anyone, no matter what side of the law they're on.

There are one or two puzzles at a time, and it requires careful exploration, but the limited verb set means that you should be able to figure out what you need to do, even if you have to think a bit to solve it.

The main puzzles involve codes you have to solve, which I found enjoyable.

I received a B ending, with a few ideas of what I might need to do next. It was fun, but I don't feel compelled to try again.

* This review was last edited on December 26, 2020
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Santa's Trainee Elf, by Garry Francis
2 of 2 people found the following review helpful:
A fun and tricky puzzlefest in Santa's workshop, December 25, 2020*
Related reviews: about 1 hour

This is an Adventuron Christmas game that is quite large. You have to find out what 9 kids want for Christmas and make their toys after finding all the ingredients necessary. There is a large system of free shops and recipes for toys.

There are many locations and as of this writing all but one of them has art.

The puzzles range from fairly easy to the very obscure. The hardest puzzles were those involving guessing-the-verb or lack of in-game responses to incorrect actions.

This is large and complicated and I enjoyed it overall.

* This review was last edited on December 27, 2020
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The Solstice Sovereigns of the North, by Natrium729
3 of 3 people found the following review helpful:
A solstice-themed Christmas adventuron puzzler with code, December 25, 2020
Related reviews: 15-30 minutes

This is another entry in the Adventuron game jam.

It features some nice pixel art of a small village near a lake. You receive a dream message from a mysterious figure requesting your help.

It's a small game, with six or so locations and about a puzzle per location. The highlight for me was a cryptogram puzzle using symbols that you had partial information on, making it different than the regular cryptogram puzzle.

I felt like a few of the puzzle solutions were somewhat unfair, especially finding the book in the library, which dampened my enthusiasm a bit. But it was a fun short play overall.

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Twelve Days, One Night, by B.J. Best
2 of 2 people found the following review helpful:
A cute Adventuron game about preparing the 12 days of Christmas for your love, December 25, 2020
Related reviews: 15-30 minutes

This game was entered in the Adventuron Christmas game jam.

One of Adventuron's weaknesses is its parser, which, while strong, hasn't caught up to Inform, Dialog and TADS. This game neatly sidesteps that by making it a limited parser game, with the only commands being TAKE, DROP, EXAMINE, and LOOK.

There are only three rooms: a 'hub' room with a Christmas tree, a storage room containing almost all the gifts (including lords and ladies anxiously waiting around), and a kitchen with materials.

The entirety of the interactivity is picking up one item and dropping it in the right spot, hoping it interacts right. Technically, you could just take everything and dump it together (and I admit I took that course occasionally), but it's too tedious to do that without trying to analyze that ahead of time, especially since you have a carrying limit of 3 items (one of the few games where I think that limit enhances gameplay).

The rainbow colors and sound cues were nice.

+Polish: The game is polished;
+Descriptiveness: The descriptions of the gifts is fairly amusing
+Interactivity: This particular setup worked for me
+Emotional impact: It was heart-warming
-Would I play again? It was fun, but was a bit too long for the main gimmick for me.

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Howled House, by B Minus Seven
1 of 1 people found the following review helpful:
A B-minus game with a strong sense of place, December 25, 2020
Related reviews: less than 15 minutes

B-minus makes surreal poetic games where you have to puzzle out the meaning, if there is any fixed meaning.

Some of those games work really well for me and others not as well.

This one from a few years ago has a navigable 'map'. It's made in raconteur, and gives an effect similar to Twine.

The map is a house with three wings, each with two rooms, each with an object inside.

If there's any way to combine the objects, I haven't found it. The hint of a coherent structure paired with incoherent elements confused me more than if there weren't any structure at all, kind of like the famous 'Cow Tools' Far Side cartoon.

+Polish: Worked great, looks good.
+Descriptive: Very well-written.
-Interactivity: Not sure what's going on.
+Emotional impact: Some good parts in here, I liked the grave dirt and the opening.
-Would I play again? I'm not sure what to look for here.

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The Road to Canterbury, by Kate Heartfield
4 of 4 people found the following review helpful:
Award-winning writing with a design trading autonomy for story, December 25, 2020
Related reviews: about 2 hours

The Road to Canterbury was nominated for a prestigious award (the Nebulas, I think) in writing, and it deserves it. I felt it was 'okay' at first but as it went on I found the plot, characters and details to be great. It has extensively-researched details on life at the time of Chaucer, making the setting a delight to explore.

This is a good game, so everything else I'm going to talk about is just personal opinion and about my own tastes.

I felt that the choices in the game often sacrificed autonomy for a predetermined path.

That's not to say there aren't a lot of choices. You can bring a squire and knight together or bring them apart. You can seek to learn more about your brother's death, pursue a romance, fight duels, buy a racehorse (which I strongly recommend), etc. And your biggest choice, to encourage war between France and England or not, has many shades of nuance to select from.

But frequently it felt like the game forced my character into specific plot points, not by external circumstances, but by presupposing my character's motivations and desires.

This feels like it makes the overall storyline better (since there are assured plot beats) but it felt weird. For instance, near the beginning, you begin to overhear snatches of an interesting conversation. Without any choice on your part, your character decides to risk discovery by trying to eavesdrop. You get to pick how to do it, but you can't choose not to do it at all, even if it doesn't fit your character to that point.

Many such situations come up where it's just assumed your character will do something pre-determined.

I also had some issues trying to determine whether choices were based on sanguine (vs melancholic) or excess (vs temperance) or piety or generosity (vs avarice). For instance, if if you save money by drinking water instead of ale when a friend wants you to drink with them, is it melancholic (avoiding a large group), temperate (not drinking), piety (since you're only supposed to drink on feast days), or avarice since you aren't spending money? Sometimes it was clear, but sometimes it was confusing.

So for me personally, on my 5 point grading scale, I'd give it:

+Polish: The game is smooth and works great. Editing is perfect.
-Interactivity: Some of the stats didn't work well for me.
+Descriptiveness: Awesome. No wonder it won an award.
+Would I play again? I think I will.
+Emotional impact: The last few chapters were great emotion-wise. Lots of satisfying conclusions (for the specific threads I was chasing).

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The Wal*Mart Game, by thatguy
2 of 2 people found the following review helpful:
An extremely hard ChooseYourStory puzzle game with inventory system, December 23, 2020*
Related reviews: 2-10 hours

I've been exploring the ChooseYourStory catalogue a bit and taking the advice of previous commenters to check the content warnings so I don't complain about things I should have known about ahead of time.

This game was really interesting and really hard. I don't usually review games without finishing them, but I think it might be a long time before I beat this one (unless I just use the walkthrough).

You play as someone who wanders into a Walmart right when it's taken over by terrorists. You have to explore the various departments and collect items to help you and others escape.

I've probably only reached 1/3-1/2 of the game after a few hours and checking the beginning of the walkthrough. There are tons of items that you can pick up and manipulate, and the game is defiitely 'cruel' on the Zarfian scale, meaning you can irrevocably mess yourself up without knowing.

It reminds me of some of the Infocom games like Deadline or the one where you're a scuba diver, where you have to hit things in just the right sequence or you'll miss out on something important.

There's some grammatical and writing inconsistencies, which is why I'm doing 4 stars instead of 5, but I would definitely recommend this to fans of games that require careful note taking, experimentation, logic, and a lot of replay.

* This review was last edited on December 24, 2020
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Choice of Rebels: Uprising, by Joel Havenstone
3 of 3 people found the following review helpful:
Epic fantasy in Choicescript w/ army simulator and tons of characters, December 21, 2020*
Related reviews: 2-10 hours

This game reminds me of nothing more than picking up some epic fantasy series like Wheel of Time or Thomas Covenant, one of those books that has a huge scope, intricate backstory, and tons of characters. It's a different feel than standalone fiction, and I haven't found a new series like that in a while.

Seeing it in Choicescript is great. This is a very large game. I remember thinking "Wow, this game is gigantic, took me a long time to play," and then realizing that I was just near the end of Chapter 2 (out of 4).

It's split into four chapters:

In Chapter 1, you establish your backstory and much of the worldbuilding and start your rebellion.

Chapter 2 is a long chapter spread out over weeks where you try to survive over a difficult winter. I had a very hard time with this, as I wanted to not steal, but it meant letting people die. Really good tradeoff in goals here, love to see this kind of interactivity.

Chapter 3 involves meeting a diverse group of people and discovering problems in your midst.

And Chapter 4 is the climactic battle, from planning to execution to aftermath.

This game has many ways to fail, but mercifully has a 'redo this chapter button', which I was glad for when I died on my first run through Chapter 4.

Playing the first chapter will let you know right away if this is your kind of game or not. What I love about this game is how the stats are completely just there to show the game remembers you, and passing or failing stat checks is less about solving a puzzle or getting rewarded/punished and more about building a story based on your choices.

Relationships occupy a lot of the game. There are characters with great depth who can never be seen if you just kill them off bat. All of the main characters show up enough that they get meaningful development and you know exactly what kind of things might offend them or please them, and they frequently are in conflict so you can't get everything you want but still feel good about your choices.

I liked this game, but fair warning it does take a long time to play. The author intends on writing 4 more books but it stands well on its own, especially when compared with other good Choicescript games that are essentially '1-shot' TTRPG adventures. I liked those too, but this is more like a whole campaign with solid backstory.

* This review was last edited on December 22, 2020
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