This game reminds me a little bit of the IF game Eurydice in tone and opening setup.
This is a longish Twine game that is almost entirely choiceless. It consists of several pages, each long, containing a detailed story, with some click-replace links and a few 'asides' (where you read them and come back). An early segment allows some options in the order you explore three scenes. It's styled with orange-on-black text, and is set at a 1999 Halloween party.
The structure of the game means that this game depends entirely on the quality of its story, and I think it excels there. There's real tension, especially if you read the content warnings ahead of time. There are surprises throughout, and I think overall this is some of the best writing of the comp. In a way, that made some of the links a little more frustrating; I didn't want to miss any of the good writing, so I just clicked on everything in order, going back and forth on the asides. I wonder if I 'notation' system like Harmonia's would have worked better.
If the author reads this, I loved the story. Very meaningful!
+Polish: I didn't see any errors.
+Descriptiveness: Great writing.
-Interactivity: I was a little frustrated by it.
+Emotional impact: I teared up a bit after.
-Would I play again? I liked it, but I think it will stick well enough from 1 playthrough.