Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Earth And Sky 3: Luminous Horizon, by Paul O'Brian
4 of 4 people found the following review helpful:
Fun superhero story with two PC's where I had trouble guessing the solutions, September 4, 2015*

This is part 3 of Earth and Sky. I played the second one only a few weeks ago, but I already forgot an important power of the characters, and it made the first puzzle very hard for me. However, talking to to each other enough gives you all solutions.

You play two characters, one with sky powers (flying, zapping, fogging), and one with earth powers (punching, lifting, jumping). You are trying to rescue your parents.

The game is pretty short, with a linear sequence of puzzles that you have to solve one-by-one. The writing was good, the graphics were fun (mostly "BLAM!"-type comic words). I was disappointed that I had forgotten so much of the plot from the last playthrough.

This game is very good, but not the best. I think that a few of the other games from 2004 IFComp were better, but that the whole set of 3 Earth and Sky games make a very good package, like a Chopped chef that wins because of three solid courses, while the other chefs had one incredible course and a few poor courses.

* This review was last edited on February 3, 2016
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PataNoir, by Simon Christiansen
6 of 6 people found the following review helpful:
A unique take on wordplay and simile in a detective game, September 5, 2015*

Patanoir is a wordplay game with a unique game mechanic: you can take and place similes. If someone is cold as ice, for example, you can take the ice, leaving a warmer, friendlier person. You can then drop the ice somewhere else, making the atmosphere in a room cold as ice.

The story itself is frankly unimportant. It is shoehorned in simply because the detective genre uses a lot of similes. Seemingly tense conversations can be left and returned to hundreds of turns later with no problems.

The game is mid-length, requiring a few hours to play. I found it very enjoyable to walk around with pockets full of similes, looking for a place to drop them.

The only game really like it is Counterfeit Monkey or possibly Ad Verbum, but each is different enough from this game to make it unique.

* This review was last edited on February 3, 2016
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Aisle, by Sam Barlow
4 of 4 people found the following review helpful:
A one-action game with over a hundred endings, September 5, 2015*
Related reviews: 15-30 minutes

Aisle is a well-known game with a strange mechanic; you are inside a grocery aisle shopping for food, and you only get one action before the game ends.

One-action games such as Rematch or Pick up the Phone Booth and Aisle started appearing soon after Aisle's publication. It became a mildly popular genre, and still is.

What makes Aisle successful? Part of its success is its specific details; you're not just in any aisle, you're by the gnocchi, and gnocchi remind you of your trip to Italy; the woman by you isn't just a stranger,or is she?

Another reason the game is fun is that the endings contradict each other; the story of who you are and what your past is actually changes based on your decision, so that your one action generates an entire past.

The third reason I think many people enjoy it is the wide variety of moods in the endings, from pathetic to hopeful to violent.

This is a game that everyone should play at least one time.

* This review was last edited on February 3, 2016
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The Hitchhiker's Guide to the Galaxy, by Douglas Adams and Steve Meretzky
7 of 7 people found the following review helpful:
Frankly, I just used a walkthrough and enjoyed the show, September 5, 2015*

Hitchhiker's guide to the Galaxy is co-written by Douglas Adams, and the strong prose shows this. The game is very imaginative and vibrant.

On the other hand, the puzzles are (I assume) by Steve Meretzky, who is one of my least favorite puzzle writers from Infocom. Sorcerer, though great, was my least favorite Enchanter game, and I get tired of Planetfall early on. So when I started this game, I was scared of any misstep sending me on a wild goose chase into an unsavable state.

So I just used a walkthrough and sailed through the game, enjoying the witty prose. I plan to go back and read more of the room descriptions and the actual guide. I often find that this approach works with very difficult or unfair games, because the second playthrough can be done without a walkthrough, allowing your memory to help you on some puzzles but still having fun with those you forgot.

The game has several puzzles that are frequently referenced in interactive fiction reviews and forums: the Babel-fish puzzle, and the tea. It may be worthwhile to play through with a walkthrough just to see these.

Note that Douglas Adams released this game for free when Activision went a long time without selling it. I don't know the current status of it, but he intended to freely distribute it at least once in the past. It is not available on Lost Treasures of Infocom for iPad, my usual go-to place for Infocom games.

* This review was last edited on February 3, 2016
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Winter Wonderland, by Laura Knauth
3 of 3 people found the following review helpful:
Very clever puzzles in a heartwarming Christmas story., September 5, 2015*
Related reviews: about 2 hours

Many people seem put off by the homey charm of this Christmas game, perhaps more interested in gore or adult content. But this ASCII-art using winter game is deep and well-polished, and on the longer end for an IFComp game. It won the comp for a good reason.

First, it is beautiful. Visually, the ASCII art and color scheme help the immersion (I loved the snowflakes in the status bar). And the descriptions and responses of the text are all well-crafted and contribute to the atmosphere significantly.

Second, the puzzles are ingenious, though some reasonable alternatives are not implemented. The majority of the game centers on magical creatures, and working with them. NPC interaction is present, though limited, as is usual in games of this time period.

The story starts out extraordinarily over sweetly, but I enjoyed it, and it soon became a magic-themed puzzle fest. This game drew me in, and I would love to see more games with a fun family atmosphere instead of gritty dystopias or gruesome underground labs.

* This review was last edited on February 3, 2016
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The Entropy Cage, by Emmanuel King Turner (as 'Stormrose')
1 of 1 people found the following review helpful:
Mid-length cyberpunkish Twine game about a robopsychologist. Many endings., September 5, 2015*

Entropy Cage is one of those games where I thought the app I had downloaded onto my old nook had glitched, because within seconds of starting, some numerical address said it needed to be reseeded. I thought the android app's random number generator was glitching.

Welcome to Entropy Cage. The game involves you, a robopsychologist who must diagnose issues with AI's that are supposed to be running the world.

The game gets more interesting the further you progress, and some reviewers have noted the game's ability to avoid common cliches. However, it gets monotonous at points, as you diagnose dozens of robot clients in rapid succession (each with a single click).

This game was well-received in the 2014 IFComp, coming in 14th out of 40 something in a competition that traditionally favors parser games (which require text input). I'd look forward to another game by this author.

* This review was last edited on February 3, 2016
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Speak French, by Claire6129
3 of 4 people found the following review helpful:
A never-finished, 3-page twine game tutoring you on French, September 6, 2015*

The date on this game is 2014, and as of 2015, it is just three pages of french vocabulary with one or two tests.

This game is not yet completed at all.

* This review was last edited on February 3, 2016
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Laterna Magica, by Jens Byriel
1 of 1 people found the following review helpful:
A philosophical twine game with two choices at each stage, September 6, 2015*

In this game, you are repeatedly asked questions, and each questions has two answers you can click on.

The questions are philosophical (What does it mean for movement to be an illusion?, for instance). This is the whole game. The only ending I reached was one that told me I was asking the wrong questions, aftef I asked what enlightenment was.

This philosophical work works better as Twine than it would as static fiction, but it was not the type of thing I look for when finding games.

* This review was last edited on February 3, 2016
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Degeneracy, by Leonard Richardson
2 of 3 people found the following review helpful:
Interesting grim fantasy game with alalchemy and messing with IF conventions, September 6, 2015*

This game is about a warrior who destroys a baron, only to discover himself cursed. You wander around a castle while investigating hidden rooms, ancient texts, and complicated puzzles, as well as running into some NPC's. The atmosphere is anti-heroic.

The main attraction of the game is the nature of the curse, which messes with IF conventions.(Spoiler - click to show)As the game progresses, room descriptions and objects become less and less implemented, until each room is just a number with nothing in it.

* This review was last edited on February 3, 2016
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Treasures of a Slaver's Kingdom, by S. John Ross
2 of 2 people found the following review helpful:
An extensive RPG with parodies of D and D and a lot of adult scenarios, September 6, 2015*

Up front, I will say that I stopped playing halfway through when I had to go through a sex scene to advance the plot for the third or fourth time. It was just too much.

In this game, you explorea large rectangular world with pirates, an arena, and a giant, as well as robots and rockets. You level up by defeating weak enemies. The game comes bundled with a mock RPG gamebook.

The game is pretty fun, but it just grates on me when every woman js hypersexualizes and sex is the only way forward, even if it is a parody. Other may disagree.

* This review was last edited on February 3, 2016
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