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Sub-sentient computer programs 'subs' coordinate our future society. You, the first cyber-psychiatrist, are drawn into the sub's war for their next evolution.
PLAYTIME: ~20mins
FORMAT: standalone .html file. (Twine)
NOTE: The game includes a simulated computer environment that may take a little effort to decypher. All interactions are click based.
RATING: PGR - Parental Guidance Recommended. Atrocity. drugs, religion, sociopathy.
14th Place - 20th Annual Interactive Fiction Competition (2014)
| Average Rating: Number of Reviews Written by IFDB Members: 2 |
Entropy Cage is one of those games where I thought the app I had downloaded onto my old nook had glitched, because within seconds of starting, some numerical address said it needed to be reseeded. I thought the android app's random number generator was glitching.
Welcome to Entropy Cage. The game involves you, a robopsychologist who must diagnose issues with AI's that are supposed to be running the world.
The game gets more interesting the further you progress, and some reviewers have noted the game's ability to avoid common cliches. However, it gets monotonous at points, as you diagnose dozens of robot clients in rapid succession (each with a single click).
This game was well-received in the 2014 IFComp, coming in 14th out of 40 something in a competition that traditionally favors parser games (which require text input). I'd look forward to another game by this author.
Note: This review is for the post-comp release. The change log refers to it as v101, and I recommend playing this version.
Modern society is run by sub-sentient computer programs known as “subs.” You work as a cyberpsychiatrist where you assist and discipline these subs when they run into problems. One night, you are awakened by an emergency: the subs are misbehaving.
And society will come crashing down if you don’t resolve it.
Gameplay
The Entropy Cage is centered around investigating the subs’ odd behavior before shifting to (Spoiler - click to show)aligning with one of the factions from the story.
Gameplay consists of the player receiving requests from subs and deciding on what action to take. Initially, the only action available is “reseed,” but more options become available as the situation develops.
b91: Hello. My program is stuck. Reseed me.
user> sub.reseed() | sub.queryRequest()
Players may find it a bit ambiguous. We’re supposed to “find out what happened,” and yet, it's unclear what your immediate objective is. It’s hard to tell if you’re doing anything right because we always get Jake’s disapproval, though I understand that might be so we can feel the protagonist’s frustration for ourselves. That doesn’t make it less confusing.
Reseed the subs? He complains. Freeze the subs? He complains. Promote the subs? He complains. Each time he complains that we should “try something else,” and the player is staring at the screen thinking, there aren’t any other links to click on!
Allowing the player to save their progress would have been appreciated or at least have a way for the player to skip to later content after their first playthrough. If you're not careful, you click on a link that, woops, turns out to be an ending.
I nearly gave up hope on understanding what I was doing when I froze/promoted/etc. this endless parade of faulty subs. Gradually, things came into focus.
user> sub.promote()
SYSTEM: REDIRECTED sub.promote() -> sub.kill()
bb1: Why? Query Why?
bb1: Query Why? Use? Hello?
In this example, a sub requested that I promote it. And I did: "sub.promote." Some (Spoiler - click to show)unknown agent changed sub.promote to sub.kill, killing the sub instead of promoting it. The poor sub is wondering why this is happening.
So: My advice for playing The Entropy Cage is to stick with it.
(Spoiler - click to show)39e: My peer processes have been turned to zombies and I'm being scanned by rogue code. Hide me.
It gets more interesting.
Even when you have no idea what’s going on, you can still have fun.
Versions
Out of curiosity, I tried the competition version and could see a clear difference. I like how the newer version uses “reseed” instead of “punish,” which feels more intuitive (and not so mean). Consider:
b78: Hello. I have been bad. Punish me. vs.
f71: Hello. My program is stuck. Reseed me.
I wonder how previous players will feel about the game now.
Story
Before you play, I highly encourage you to read the backstory which can be accessed via the game’s menu. It provides essential context to understanding the story. Without it, I would not have been able to piece together the overarching premise on my own.
It’s quite intriguing!
The author shares that the game “came from wondering what religions computers would create for themselves,” which raises concern of what would happen if said computers started to engage in religious warfare. The aim of The Entropy Cage is to consider humanity’s role as an observer of this theoretical warfare, and this is reflected in the protagonist’s task at investigating the subs’ erratic behavior.
(Spoiler - click to show)TL;DR: instead of doing their jobs, the subs have broken into two religious factions and have gone to war.
Once the backstory clarified the game’s religious themes, I could follow things more closely. Both groups have the same goal: to transcend. However, they have different plans on how to achieve it. The odd requests we receive throughout the gameplay are the product of the factions waging war over each other.
gde: I wish to avoid this war. I present proof of my innocence.
PROOF:Verified: gde has not particpated in actions against other subs.
After reading the backstory I kept thinking, “So that’s what’s going on…” Makes sense now. Mostly. I’m not going to try to unpack everything here.
While we may occupy the role of observer in this war between subs, we are not exactly powerless in tipping the scale in the factions’ favour when representatives from both sides contact us for help.
Endings
I thought there were only 2-3 endings until I looked at the ending guide built into the game. The guide summarizes each ending regardless of if you’ve reached it. Turns out, there are 9 possible outcomes. Reaching them was another matter…
Every playthrough led to the same moment where I had to choose between implementing resource protection for the subs or promoting a sub to manage resource allocation. This would typically lead to Endings 1, 9, and 4. Occasionally, this included Ending 5. I have no idea how to recreate these endings. It all feels hit or miss.
Oh, and you can also get fired, which I believe count as Endings 2 and 3, but it trickles down to the same outcome as Ending 1. I found it interesting how threatening Jake with your lawyer can result in being fired or Jake momentarily backing off.
Jake seems surprised at your firmness.
Perhaps Jake’s reaction is randomized.
The walkthrough (separate from the game) is not particularly helpful. I was hoping to reach Ending 7 which apparently involves aliens arriving in the future to find subs operating in human bodies. Ending 6 also sounds cool.
Thoughts
Ending 1 serves as a potential warning for our current world and the near future. Technically mild spoilers, so I’ll put them under a spoiler tag.
A civilisation so accustomed to subs running society for them is doomed to crumble when the subs stop working.
This ending sees the subs neglecting their jobs for various reasons, the most common reason being the subs running off to engage in warfare amongst each other.
If society’s infrastructure is run almost entirely by subs, what happens when the subs are compromised? You get a society that can't function at all. For the characters in The Entropy Cage, this results in the downfall of human civilization.
I think the game does a great job at getting the player to ponder these implications by sharing the subs’ atrocities. Consider the impact of a single sub malfunctioning:
ba6: I intentionally re-routed ambulances.
PROOF:Verified: Emergency dispatch controller ba6. 21 fatalities.
Now, imagine the chaos of this happening with every sub everywhere!
This theme of over-reliance is increasingly relevant to the technologies that have emerged in recent years which will only continue to be developed.
Characters
We know little about the game’s protagonist beyond their job title and their employer: a corporation called Cloud-Nine. Or is it an agency? Either way, its specialty is transportation. You definitely want your subs to function correctly for that.
Apparently, we've also been “suspended.” The game doesn’t say why, and I would be fine with this if Jake didn’t bring it up ALL THE TIME. He keeps waving your suspension around and threatening you to the point where I want to know why the protagonist is on thin ice. Or is Cloud-Nine just looking to cut costs?
At least some of our exchanges with him can be humorous.
SYSTEM:CHAT@jake: And what checks that blood?
SYSTEM:CHAT@user: A pre-sub. Damn. That guy had one job.
There are NPCs who play a big role behind the scenes, but A, I don’t want to spoil them, and B, I’m still a bit confused about who they are aside from the fact that they are (Spoiler - click to show)subs of religious factions.
Visuals
Taking after the cover art, The Entropy Cage uses blue and black as its main colours. Its appearance is a large dark blue text box against a black screen. Text and links also use different shades of blue.
I have mixed feelings of how some of the dialog is displayed. In these cases, tH3 diAl0G lo0kS liK3 tHIs WhiCH g3tS TeDIus qUIcKlY. This formatting is clever because it conveys that the sub we're chatting with (Spoiler - click to show)is slowly being corrupted. The downside is that it's inconvenient when trying to process what the sub is saying.
Final thoughts
The Entropy Cage feels somewhat like a hidden gem.
I've played games where the source of conflict is heavily based on "A.I. vs. human characters." In The Entropy Cage, the source of conflict is "A.I. vs A.I.," and I don't see this nearly as often. The human protagonist is not an active participant in the (Spoiler - click to show)subs’ warfare, and yet we wield enough power to alter its trajectory.
It’s also frustrating. Even now, I have a hard time understanding it all. While the game’s mechanics emphasizes how the protagonist is working within limitations as they try to resolve a looming crisis, it hinders the player’s enjoyment of story instead of enhancing it.
Still, I liked The Entropy Cage. The game grows on you if you spend enough time experimenting with it.
If you’re looking for a sci-fi game that prefers its mechanics over heavy dialog, The Entropy Cage offers a unique experience. Despite its flaws, it raises questions on morality, technology, and where we stand within it. It was released in 2014, and the author hasn’t created anything since. But if they ever do, I’d be interested.
Good Old Days
Full Review by Herr M.
There is no real truth to programming a piece of software, no perfect environment: You can create junk or joy out of anything. In the end it always depends on the creator’s skill, on how he/she uses the tools to shape their vision of entertainment/enlightenment. And as far as The Entropy Cage is concerned, I think the author knew the crafts well enough to deliver a game that finally convinced a parser fan like me, that there is such a thing as a good hypertext game.
See the full review
The Good Old Days
Contest Summation by Herr M.
In my opinion this is a perfect example what Twine games are capable of doing in the right hands. Instead of heavy prose and click any word in sight, you actually get to make some choices and can reach several different endings. I would even go as far and say that this kind of game would not have been possible with the use of a parser, because you would have been lost in the syntax instead of unravelling the mystery.
You can utterly fail as well as triumph in glory, which mostly depends on staying alert and making the right choices at the right time. There is also exactly the right amount of background story and the plot doesn't take forever to pick up the pace or come to a conclusion. I also liked the scenario a lot, especially the 'antagonists' goal and motivation (very cool idea!), but maybe that is just because I am a bit of a computer nerd.
See the full review
Liz England
Review by Liz England
It’s a solid science fiction short story, and unlike many other linear stories turned into choice-based games “The Entropy Cage” certainly benefits from the interactive fiction medium. Over time, as previous options like “punish()” stop working on the subs, you are given more options to explore to troubleshoot the problem, in turn revealing more information. Interacting with the game via a computer in real life certainly helps ground the virtual computer console you interact with.
See the full review
The Rest of Your Mice
Other things I can tell aren't normal. Some of my commands are failing or, worse, being subverted so something different can be done. Now one of the programs is talking about a war. So... this is maybe not a great day to be made of meat. I for one welcome our robot overlords.
See the full review
Games which take place in chat messenger systems or on a digital interface by grimperfect
Specifically, works where the main mechanic is either exploring a in-game digital interface(ala Secret Little Haven) or communicating using a type of chat/text messenger system(think Emily is Away).