Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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A Stretch in the Sky, by Olivia Wood and Failbetter Games
A jailhouse drama with three odd characters, June 13, 2022
Related reviews: about 2 hours

This is an Exceptional Story for Fallen London, a kind of additional content that subscribers get.

This story features a prison with three inmates. The prison, a fixture in many Fallen London stories, is a giant stalagmite that has been hollowed out. There is an infestation of sorts in a higher level, so prisoners are getting moved lower down where there is, unfortunately, less room.

So you are sent in undercover to determine who should be released. The characters are a notorious pirate captain who may actually be a decoy, a retired spy, and a sentient tiger (a not uncommon kind of character in Fallen London).

The writing is excellent overall, but the storyline, I feel, tries to be too many things at once. It's a character study, it's a mystery, it's survival horror, it's political drama, it's romance, and I feel that there's just not enough room in the story for all these threads to be pulled together, especially since the interactivity means that some plotlines won't be followed up on.

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Mistress of the Skies, by Mary Goodden and Failbetter Games
Class warfare through magic makeup, June 13, 2022
Related reviews: about 2 hours

This is a Fallen London exceptional story, a chunk of additional story-focused content available to subscribers (or on its own, for a heftier sum).

This story focuses on a new brand of makeup being sold door-to-door in an MLM format, with people recruiting others and getting bonuses for it. The makeup is based on the Neathbow, colors in Fallen London that have magical effects (like forgetfulness, remembrance, dreams, emptiness, etc.).

The collective is trying to disrupt Victorian London society by giving greater power to the lower classes. The establishment is not happy about this.

You become one of the recruits, but you become embroiled in a dispute from the far past. Features cats, royalty, Egypt, a striking main NPC, and the other side of mirrors.

This is an excellent character piece, but that is its only distinguishing quality, unless you are especially interested in social reform.

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The House of Silk and Flame, by James Chew, Failbetter Games
A spider-centered Exceptional Story, June 12, 2022
Related reviews: about 2 hours

This is an Exceptional Story, a bonus piece of content for subscribers which can also be purchased by itself at a premium.

This story centers on spiders. There are a variety of spiders in Fallen London, from the sorrow-spiders that hatch in eyeballs to their larger cousins like spider councils or senates, huge beings formed from conglomerates of smaller ones.

This features the spiders of Vesture, a kingdom on the Elder Continent. Fallen London takes place in a giant cavern called the Neath, which has a variety of locales (such as Hell). The Elder Continent often seems to intentionally evoke North Africa as well as Eden, and is connected with immortality and life.

Vesture is a kingdom made of an alliance between spiders and humans. This story examines that connection, entangling you in a royal family's dispute about how to handle the death of a great, vast spider and the fallout that will bring. Family loyalty and tradition vs progress are the main themes.

I enjoyed the story, but felt a little constrained. There are some very meaningful choices (including a permanent companion and very different endings), but I didn't feel like I really shaped the story, mostly witnessing someone else's story and stepping in at the last moment. I prefer the exceptional stories where you take a more prominent role, even if it's all still scripted.

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Adornment, by Harry Tuffs, Failbetter Games
Trapped in an elevator with a smuggler, a golem, and the God of bling, June 12, 2022
Related reviews: about 2 hours

This is an Exceptional Story for Fallen London, a kind of content that comes out once a month to people with a subscription, or can be purchased later for a significantly heavier cost.

This story has a quite charming premise. The city of Fallen London is ruled by Masters, hooded, alien figures that each have a different 'domain'. Much of the progress in Fallen London's main storylines centers on the Masters and how much you know about them, so info on them is generally considered rare and precious.

This story focuses on Mr Stones, whose domain is all things beautiful, especially diamonds.

A smuggler needs help with a diamond and Mr Stones. But instead of robbing him of a diamond, he wants you to 'plant' a diamond from the surface. Why? Because (Spoiler - click to show)it's a cursed diamond, one that brought empires to downfall. Specifically, it's the Hope Diamond. Things go wrong, though, and you end up trapped with the smuggler, a furious Mr Stones, and a clay golem-turned-Quaker, kind of like a bottle episode of a sitcom.

You can end up learning quite a bit about Mr Stones himself, probably the biggest backstory reveal we've ever had on him and just about the deepest possible level of lore.

Mechanically, there were options to try to save certain people and whether to trust or betray. It was generally satisfying, and I think this one is worth playing, but overall it didn't exceptionally stick out. This may be due to the overall high quality recently.

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Sindrella's Potions, by Tristin Grizel Dean
A great game with magic and puzzles but some weird bugs, May 12, 2022
Related reviews: about 2 hours

This is really a very inspiring game, but I haven't been able to complete it yet due to some weird issues.

You are sent back in time to your grandmother's life, who was Cinderella but able to make potions. You explore a large city, discovering various potion recipes and hidden secrets and memories while making money to buy things for the ball.

The puzzles are engaging. I used a lot of hints, but only because the game is so large; it's generally fair as long as you examine everything.

There are a couple of weird bugs though which the author is aware of but are really hard to fix. These bugs include items sometimes stopping working, making progress impossible. By restarting several times, I've managed to get through each individual stopping point, but never all at once.

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Dessert Island Adventure, by Nils Fagerburg
4 of 4 people found the following review helpful:
A pleasant puzzler with a complex magical language, May 6, 2022
Related reviews: about 2 hours

This game is, I believe, written in a custom parser that the author has used in other games. It works well here, with elegant javascript integration.

You play as an adventurer/junior magician gathering spell ingredients for you boss. The spell ingredients are all food items.

The map is laid out visually, making navigation simple. Areas vary in complexity from mostly-empty to containing multi-level structures with puzzles in each level.

The primary puzzle-solving technique is inspired by The Wand by Arthur DiBianca. You say a magic spell in your grimoire, and point your wand at something for that spell to take effect. The spell language follows patterns that you have to discover.

I haven't completely finished the game, finding only a little more than half of the ingredients on my own and 4 more with hints, but the game lets you stop at any point, and I've gotten up to an E for Exceeds Expectations.

The puzzles are rich and interesting and systematic, and vary from trivial to complex. I didn't connect on an emotional level, more just skimming the surface, but that's more due to personal taste. Overall, well-done and enjoyable.

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The Wolf and Wheel, by Milo van Mesdag
1 of 1 people found the following review helpful:
A visual novel blended from pieces of a larger story. Dark fantasy., May 5, 2022
Related reviews: about 2 hours

This is a game that's essentially a demo for a longer visual novel. It takes pieces of stories of that game and mixes them into one.

This game has quite a lot of visuals, with the snow animations and wintery background being especially gorgeous, and the overall portraits being fairly high quality.

You play as a bartender who gains a mysterious ability: when someone talks to you, you gain the ability to 'replay' their story and make different choices, which can have an effect in the real world afterwards.

These stories involve dark and frightening creatures in the woods, which have become more dangerous ever since the sun disappeared.

Overall, the dark vibe here is good, the stories are detailed, there's more interactivity than most VN-type games. I did have trouble getting a feel for the 'flow' of the game, as there wasn't so much an overarching story arc with rise and fall of action. Since the full game will have an entirely different storyline, that problem may fix itself.

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The Legend of Horse Girl, by Bitter Karella
3 of 3 people found the following review helpful:
An amusing and mostly-solid western story with grotesque humor, April 22, 2022
Related reviews: about 2 hours

Bitter Karella has been making games for many years now, but I think this is the best one I've played so far, for my tastes.

You play as a cowgirl whose beloved horse has been stolen by a lying, murderous judge, and you have to get it back.

It's set in a wide town with quite a few locations, and even more that get unlocked over time. I say the humor is 'grotesque', but by that I mean that a lot of solutions are amusingly gross.

The characters are vivid and based on tropes and stereotypes, like a snake-oil salesman, a crazy miner/inventor, a brothel owner, etc. A few of them lean heavily into racial and cultural tropes, like an opium-smoking asian man named Lucky Strike or a hispanic saloon owner named La Muerte with a face painted like a sugar skull. I'm not really fond of relying on racial stereotypes, but all those characters are portrayed in a positive light as independent business people respected in their community.

The puzzles were pretty hard, and I had to get help on a couple, especially on finding a bezoar. I played the game over about a week on and off. Most puzzles are 'find an item in one area and use it in a creative way in another'. A lot of the humor is in finding out what item actually solves to problem.

The implementation of the game is a big improvement over all past Karella games, but still has a couple of rough edges here and there. I had trouble finding the right words to use the dynamite, or to use a rope. Fortunately, the game itself will also include the right wording to use as a hint, and has other features designed to help with implementation.

We played part of this in the Seattle IF Meetup, where it seemed well-received, and I finished it on my own later.

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The Hole Man, by E.Z. Poschman
A giant game with many endings, with few rules, April 21, 2022
Related reviews: about 2 hours

This is a very large Twine game. I think of all structures Sam Kabo Ashwell mentioned in his 'Standard patterns in choice-based games', it most resembles the sorting hat, as there are ten or so different paths that, once you pick, is generally linear to an ending.

You play as a person whose identity is stolen, leaving you as a gaping hole in an alternate world.

That world is one where anything can happen. A shop that has a closet can take you to another world, and so can biting a sucker.

Each path allows you the choice to become a 'man', like the Drake Man or the Darin' Man, giving you an awesome and alternate life.

I found the prose to be overall well done, and there were interesting ideas. But after 3 or so paths, I began to feel like there were, if it's even possible, too many good ideas!

Brandon Sanderson has said before that good magic systems are more interesting the more restrictions they have. This isn't a high fantasy novel about complex magic, but I think something similar applies here: if anything is possible, it's almost the same as if nothing is possible. After a while, it all kind of blended together.

I opened up the game in Twinery to see how much I missed, and realized that after an hour or so I had only seen about 20-30% of the game. I used the code to read the 'ultimate' ending, which I thought was roughly as fulfilling as the other endings, but had some cool descriptions of things.

Taste is subjective, but for me personally, I think I would have enjoyed it more if there were more structure in terms of themes or some other kind of rhythm to the game. Outside of that, the game is coded in a smooth and complex fashion and the writing is vivid and descriptive.

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The Bones of Rosalinda, by Agnieszka Trzaska
3 of 3 people found the following review helpful:
Clever and challenging twine puzzle game about a protagonist in pieces, April 14, 2022
Related reviews: about 2 hours

This author has a history of making highly-polished twine games with complex and robust systems.

This game is no exception. You play as a recently-reanimated skeleton in pieces, and have the capability of moving each piece independently.

The map is constrained at first but then slowly opens up in manageable pieces.

The complexity is quite high; you can play as your self, detach your parts and play as them, and command another character as well. There is an inventory which allows you to both use items on things in the room and to combine items together.

The story is light comedic fantasy with dramatic elements (maybe Polonius would call it tragical-comical-fantastical-dramatic). The light-heartedness is connected to gameplay as well, which lets you face certain scenes over and over if needed to give you time to think of a solution.

The complex nature of the inventory and pc-changing system proved pretty hard for me. A couple of times, I had the right idea for the solution, but didn't know how to implement it. As an example (major spoilers for kitchen puzzle), I knew that (Spoiler - click to show)the peppers were bad for the dog, so I tried to pick up my arm and the peppers and combine them to rub them on it. Then I tried dropping the arm while holding the peppers. I tried talking to the cook, but didn't realize I could switch characters while talking, and there is a later similar puzzle which doesn't allow character switching during a short scripted scene. These kinds of issues with playing are normal for me with parser games, but Twine games rarely reach such a level of complexity. Overall, I found it challenging in a good way, and can heartily recommend it (and need to remember to nominate it for some XYZZY awards next year).

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