Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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A Witch for Halloween, by priellan
Brief and simple illustrated Visual Novel about a witch causing holiday mischief, January 6, 2026
Related reviews: less than 15 minutes

I played this game as it was one of the least-rated games in the Short Games showcase.

It's a visual novel about a girl who meets a witch who's broken her broom. The pictures are drawn with bold colors and depict colorful characters.

The story is pretty simple; you walk around town viewing halloween decorations and trying to find a new branch for the witch's broom, and you intermittently get binary choices on how to treat people. While the game was short and its branching simple, I enjoyed the decisions, had to think hard about them, and experienced real consequences.

I found this piece charming, and enjoyed playing it.

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Find and Keeper, by Jacic
3 of 3 people found the following review helpful:
Short creepy story with Gaelic roots, January 3, 2026
Related reviews: less than 15 minutes

This was the least-played Petite Mort game on my list. I wonder if people might have been off-put by thinking the cover art is AI, but the credits link to the different components it was built out of (some pixabay resources), so it’s legit.

This is a pretty brief Choicescript game. Most popular choicescript games boast of their vast length, so it’s a difficult medium to do an Ectocomp game in. Here the author handles that by reducing branching in the early parts and replacing it with player reactions, leaving stronger branching for the end (unless I misread that; it’s just the impression I got).

The story is based on Irish folklore. Late at night, you find a strange feathered cap near the ocean, of the type that your family used to tell you was worn by fairies. Keeping it, you begin to find strange occurrences around your house. It kind of made me think of Tailypo, but more like ‘what if Tailypo was hot?’

Overall, it was fun. I didn’t find any bugs, and I’ve always loved Gaelic, so seeing it in the game was a bonus.

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Zodiac - An Arthur Blonde Mission, by Charles Moore, Jr.
2 of 2 people found the following review helpful:
James Bond-style comedy parser game, December 30, 2025
Related reviews: about 2 hours

This parser game takes you to a mountain town in Europe where you have to foil an evil villain. You'll explore a casino, tunnels, hotel and lair, have a car chase, use gadgets, and commit sabotage.

I started this a few times and stopped each time. The game is really open early on and the parser isn't 100% responsive so it was hard to know if I was on a wild goose chase or if I was close to figuring out the right thing.

I ended up trying a third time and followed the hints file pretty much exclusively. There were a lot of clever things in there that I probably wouldn't have thought of on my own.

The game leans heavy into genre stereotypes but it feels like it comes from a place of love, making for a generally enjoyable parody.

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Two Hours to Midnight, by Jacqueline Ashwell
6 of 6 people found the following review helpful:
A short journaling game for New Year's reflections, December 29, 2025
Related reviews: less than 15 minutes

I was having a mental mini-crisis before playing this game. I had found that I hadn't been interested in playing IF as much in the last week, and wondered if I just wasn't enjoying the field as much as a whole or just the individual games I had been playing.

I sorted IFDB by latest publication to see what interesting games were newest and to see if there was any pattern. I was surprised to see a game had been released less than an hour ago, and by Jacqueline Ashwell. I've liked several of her games before, like the Fire Tower and her Fingertips game, but she hadn't released anything this decade.

But no, it was a new game. Booting it up, I thought, 'okay, this is the kind of IF I like. It's the kind of well-implemented strongly voiced style that was really prominent in the 00's.

I was slightly dismayed to see that the game invited you to follow specific actions in real life. I haven't really engaged will with games like that in the past. I didn't, I'm afraid, draw sigils on my arm when playing With Those We Love Alive and I didn't relate to the self-help in a recent IFComp game designed to help with heartbreak.

So I did skip a step or two in the instructions (I live in a one-bedroom apartment with my son and there's not a lot of space for turning off lights or shutting out sound), but I followed the journaling part. It was really therapeutic; I realized that I had had a huge number of positive and great things happen to me this year, and that the bad things that happened I could be proactive about next year (like getting proactive car maintenance). So I found that very satisfying.

This was a good interaction and restored my faith in IF and helped me decide my next move in IF (I was debating whether to release my new game I'm working on into IFComp next year, meaning I wouldn't be able to help out that year, or in a different competition, but I've realized I enjoy the helping out aspect a lot, so I'll release it separately).

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The Organ Grinder's Monkey, by Garry Francis
A short evening at the circus, December 29, 2025
Related reviews: less than 15 minutes

Garry Francis has a longstanding series of polished, relatively 'meaty' parser games with traditional puzzles and a variety of settings.

This outing isn't up to his usual standard of excellence. It has a very small map, with no 'special' room descriptions for items, so most rooms end up with default listings like 'there is a lamp post here' or 'In the fountain you can see water' (not taken directly from the game, but similar). I found myself fighting the parser for basic interactions. For example, with the monkey, (Spoiler - click to show)it suggested giving a donation. I tried GIVE DONATION. That wasn't understood. I looked in my inventory and found cash. I tried PAY CASH. It needed a second noun. I tried PAY CASH TO MAN and PAY MONKEY. Both weren't undrestood. I tried TAKE CASH. I was unable to do so. I tried PUT CASH IN CUP. It said, 'But you are not holding the contents.' I later realized that there was a separate source of cash I needed to find. There weren't really any puzzles beyond (Spoiler - click to show)finding the coin, which is okay, but that's usually a highlight of Garry's games.

I'd usually say at this point that at least the setting was charming, but each room is given a minimal description, as are the vendors, and there is little emotional exchange between us and our three-year old child. My character felt detached, irritated.

I can say though that this out of the norm for Garry, who usually has very solid games, like The Mystery of Winchester High or Search for the Lost Ark.

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All That Shimmers..., by Andrew Apted
2 of 2 people found the following review helpful:
A solidly traditional parser game hunting a witch in a small town, December 29, 2025
Related reviews: 15-30 minutes

This PunyComp game has you, a person with extremely good hearing, wandering around town in an attempt to stop a witch later on.

The game has a compact map with relatively few items per location. It has the traditional parser pattern of 'find either a solution looking for a problem or a problem looking for a solution and bring them together'.

It has amusing parts. My early death at the hands of my eventual nemesis was funny, and the response to my first UNDO was very funny.

There are a bunch of side plotlines which are quickly introduced and then quickly resolved. The fog and the tree in the graveyard, the doghouse, Mrs Green. The fact that the (ending spoiler) (Spoiler - click to show)actual witch was exactly who we thought she should be. Every thing in the game is smoothly implemented and the little story bits work, I just wish it was more of a coherent whole. (Spoiler - click to show)What connection is there between the witch, the priest, and the graveyard?

I appreciated the customized responses to actions and the smoothness of many of the puzzles; the mechanics of the game were a pleasure to play.

There's a time limit which is clearly stated early on. It is very generous.

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Adrift, by Moss & Quill Studios
Short game on a drifting boat, December 29, 2025
Related reviews: less than 15 minutes

This game was entered in PunyComp.

It has a lot of interesting elements that I would love to see more of or more polished.

You're on a boat drifting in an ocean. The setting and tone, which were my favorite parts, is dark and distressing, like a survival game like raft or subnautica where you are in danger of your life at all times.

There's a mysterious voice that comments on things you did. I was interested in seeing this expanded on, but the game ends before I could discover more. It reported a score, but no score was used in the game (so it was 0 out of 0). I found directions difficult to understand; the game used non-standard directions, and while the correct word to use was in the text, it might have been nice to have it bolded. Later, while I could leave the boat with (Spoiler - click to show)swim to debris, (Spoiler - click to show)SWIM TO BOAT or SWIM TO DINGHY to try to get back did nothing; some kind of response might be nice.. There were some whitespace issues, with missing line breaks before the command prompt most of the time.

If this game were polished more or expanded on, I'd definitely be happy to rate it higher. The concept is great and the author(s) did a good job of establishing tension and mystery, I think it just needs a little polish.

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Crimson Witness, by kqr
An intriguing short surreal nightmare game, December 22, 2025
Related reviews: about 1 hour

I played this during a punyinform competition.

It's an interesting game, with two different endings and a dreamlike atmosphere (well, it's more than just dreamlike, it is a dream). You are a little kid stuck in a pit and you're trying to find your stuffed animal.

As you explore, you find a lot of symbolism around foxes and implications of strange changes to either reality or your dream.

It's not very long, but its descriptiveness, use of senses, and unusual interaction mechanics were fun for me.

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Kill Wizard, by Dark Star
2 of 2 people found the following review helpful:
A polished punyinform game with a standard fantasy plot, December 20, 2025
Related reviews: 15-30 minutes

I had both a good and bad reaction to this game.

On one hand, it's well-polished and I found it a smooth and non-frustrating experience (I did peek into the source code for a hint at one point, but I realized I had ignored a major clue). I liked the puzzles that involved lateral-thinking, and they were the best part of the game.

On the other hand, I was a bit disappointed with the plot. I like Dark Star's past games (I gave the last two five stars) and thought they were creative and interesting. This, though, is a pretty standard fantasy plot and a lot of things just feel both generic and not commented on. We see something, we kill it, we keep going. We wear a loincloth, but I didn't discover any backstory; are we a barbarian? Two moments that would be emotional (the thing that happens to your friend at the beginning and the final battle at the end) pass by relatively unremarked-on. If it were an experiment in writing an emotionally-restrained protagonist, that would actually be pretty cool and it would fit (like there is an enchantment where they can't feel and have no problems with hurting animals or stealing). But I feel like I'm complaining too much; the puzzles work, the writing is descriptive and has some highlights (liked the ghosts). I just really like Dark Star's past work.

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The Bloody Wallpaper, by Chandler Groover and Failbetter Games
1 of 1 people found the following review helpful:
Very long, complex Fallen London story about serving in a hotel, December 12, 2025
Related reviews: about 2 hours

This is an Exceptional Story for Fallen London, a piece of paid content available to subscribers when it came out but now only available through individual purchase.

In this exceptional story, you are invited to the most popular gala of the season! Well, invited is a strong term. More like being compelled to be there. As a servant. In a hotel built of literal nightmares.

Unlike many other exceptional stories, this one is very long and also location-based: you work on a hotel with 5 or 6 floors, each with their own rooms and tenants, and their own deck (fallen london features a randomized deck of encounters). There is also inventory management: as a servant, you must carry laundry to the basement to be washed, and then return it; go to the kitchen to order food, pick it up, and deliver it; and fetch items.

This provides for a sense of mundane drudgery, but that's contrasted by both the setting (all the tenants are horrific cosmic horror entities, vicious powerbrokers, or hapless victims, and reality and your mind warp around you) and by the text (Chandler Groover explained in a blog post how every bit of text that might seem repeated is actually written fresh, so while the actions are repetitive the text never is).

It also plays around with Fallen London mechanics, using up way more actions than a usual Exceptional Story but 'paying' you in a variety of objects you can pick up around the place, and using unusual 0-cost actions for the finale. Your Nightmares score, something you usually try very hard to get less than 8 (because it usually sends you to this very hotel) rockets to 14, 18, and much much higher. The 'unaccountably peckish' attribute, something that usually must be deeply avoided (it spawns black cards in your deck that are unavoidable and set you on a quest to permanently delete your character) is played with here in a way that felt cool.

It has extensive lore connections, primarily to anything involving dreams.

Many people rank this as the best Exceptional Story. I think there is no clear superior to it; other Chandler Groover stories and the ever-popular orphan story HOJOTOHO have their own positive features that make them competitive.

Edit: I like this comment from Fallen London discord:
"I know so many folks have praised Bloody Wallpaper's themes and setting, but the thing that stuck out to me most about it on top of those hideous joys is the way it plays like an old school parser IF. I thought it really managed to capture the tone and playstyle of a totally different format, and that was such a pleasure"

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