Reviews by Nusco

IF Competition 2004

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A Light's Tale, by Zach Flynn
0 of 2 people found the following review helpful:
Not overly striking, October 31, 2007
by Nusco (Bologna, Italy)
Related reviews: IF Competition 2004

Zany fantasy game where the author jumps here and there trying to make it all feel part of a theme. Some of the long monologues are so bad, they deserve cult status (or maybe the author is very young?). Everything, including the "light" theme, is all over the place.

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Zero One, by Edward Plant
0 of 2 people found the following review helpful:
Steer clear, October 31, 2007
by Nusco (Bologna, Italy)
Related reviews: IF Competition 2004

Short, underimplemented game about a guy escaping from somewhere. It's sci-fi, but it could be just about anything. Pointless and juvenile in its approach to story and character.

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Ruined Robots, by Nicholas Dudek, Gregory Dudek, and Natasha Dudek
0 of 3 people found the following review helpful:
Sloppy, October 31, 2007
by Nusco (Bologna, Italy)
Related reviews: IF Competition 2004

Sci-fi with neither the sci nor most of the fi. Some robots, some uninspiring locations, a generally sloppy feeling. The author's hints are as subtle as a slap in your face, but the puzzles felt too difficult anyway.

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Getting Back to Sleep, by Patrick Evans
0 of 2 people found the following review helpful:
Bugs galore, October 31, 2007
by Nusco (Bologna, Italy)
Related reviews: IF Competition 2004

"Astronaut in peril" plots were all the fashion in the 2004 IF Comp. This one is another point against home-brewed parsers. The real-time technology never really comes through, while the bugs and parser limitations do. The prose and puzzles don't really help.

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PTBAD 3, by Jonathan BERMAN
2 of 5 people found the following review helpful:
Yawn, October 31, 2007
by Nusco (Bologna, Italy)
Related reviews: IF Competition 2004

The author's note: "Don't understand the point that this game is getting at? Thats ok, I don't either, and I wrote it!". Yeah, it's one of those. You're "in someone else's mind", wandering around without a clue nor a walkthrough.

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Sting of the Wasp, by Jason Devlin
3 of 8 people found the following review helpful:
Plays nice, October 31, 2007
by Nusco (Bologna, Italy)
Related reviews: IF Competition 2004

Well-written social satire with Gourmet-style "lateral thinking" puzzles. The cheesy opening scene gives way to a very solid, enjoyable game. Intelligent writing, strong characters. The humour is a bit hit-and-miss.

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Redeye, by John Pitchers
0 of 3 people found the following review helpful:
Unpolished, October 31, 2007
by Nusco (Bologna, Italy)
Related reviews: IF Competition 2004

An earnest attempt at a mistery/action story. Very rough around the edges, with lots of edges. The "unexpected twist" in the end can be seen approaching from miles ahead.

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Ninja, by Paul Allen Panks
3 of 4 people found the following review helpful:
Avoid at all costs, October 31, 2007
by Nusco (Bologna, Italy)
Related reviews: IF Competition 2004

Short BASIC game about a ninja who must do something to someone, but ends up moving between two or three underdescribed locations and winning the game for no apparent reason. Probably contains less words than this review. Extremely buggy.

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Gamlet, by Tomasz Pudlo
6 of 7 people found the following review helpful:
Snatching defeat from the claws of victory, October 31, 2007*
by Nusco (Bologna, Italy)
Related reviews: IF Competition 2004

Prepuberal Prince of Denmark wannabe peels the deep implementation layers of his parents' home. Exceptional atmosphere, flourishing prose and dark, dark humor abound.

Gamlet is a missed chance for a classic. It's deeply unsettling and funny at the same time, but the effect is somewhat spoiled by the ending sequence. The ending itself is mildly interesting, mainly because it reveals a lot about the game's author - which probably wasn't the intention of the author itself.

* This review was last edited on December 7, 2008
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Blue Chairs, by Chris Klimas
4 of 12 people found the following review helpful:
Extremely overrated, October 31, 2007*
by Nusco (Bologna, Italy)
Related reviews: IF Competition 2004

Average geek takes drugs and dreams his way through a confusing game. Pretentious, condescending tone, as if the author is trying to teach you something very profound. The competent implementation and writing is not enough to make this game less irritating.

I have to make use of the standard disclaimer here: although I didn't like it (and arguably I didn't get it), most players consider Blue Chairs a modern classic, and this game got close to winning the 2004 IF Comp. So it's a game that deserves to played. At the very worst, you'll be as disappointed as I was.

* This review was last edited on June 5, 2010
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