This game is a spoof of the raif community in the 90's. It draws from Curses, Jigsaw and the classic Roger Sorolla article Crimes Against Mimesis, as seen here:
http://pdf.textfiles.com/books/iftheorybook.pdf
despite building upon these sources, it's a whole short game on itself. Indeed the goal of the game is to commit some sins against mimesis, as observed by an ever watchful demon (or should it be a unix daemon?). Some fourth wall breaking jokes are at place and a few red herrings abound.
Not a difficult game, pretty straightforward fun for an IF beginner, even if unaware of all the context.
3 kids find some ancient ruins and one of them, you, is unwillingly set to explore it. Too bad it is pitch black and you might be eaten by a grue.
This is a Twine game paying homage to Zork and the Enchanter trilogy, that were incredibly popular text adventure games back in the 80's. Inurashii did a good job of emulating traditional parser-like gameplay in a hypertext setting - including moving around, and even featuring one puzzle!
The writing is very good and is able to stir a lot of tension in that constrained environment, where you're fighting to keep whatever light sources you may find lit until help arrives - or else that sinister zorkian presence in the dark might eat you right away. Worthy of note is that the author seems to set the Zork universe sometime in our future and magic is possibly technology.
too short, but (Spoiler - click to show)At least you got a souvenir (perhaps a zorkmid)