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About the Story
Hold your name like oxygen in your lungs.
Nominee, Best Setting - 2015 XYZZY Awards
...if William Gibson's Neuromancer and a Kavinsky album had a baby, and you hooked up a fancy brain-imaging machine to watch that baby's dreams, what you saw there would look a lot like the world of Neon Haze.
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This Porpentine game was published in Sub-Q magazine, which is filling the void many people have felt for a venue for IF publication.
Neon Haze is about someone in the future who is going through a rehab program for (Spoiler - click to show)Vessel Syndrome, which makes you feel like you are just a vessel for others, and have no identity.
You have very little interaction with other beings, and you like it that way. There is one main NPC and a few others.
Like all Porpentine games, this game is highly symbolic. The clickable words are made to look like neon lights, and there is a bright neon background. I found both of these things distracting.
Overall, this was not my favorite Porpentine game; there was a good storyline, but the visuals were highly distracting. It's worth a try, though.
Contains some strong language, violence, sexual references, etc. Nothing is very graphic, however; much less than Cyberqueen, a little more than With Those We Love Alive.
Neon Haze had an easier gameplay than another games of Porpentine, but it is indubiously a Porpentine game : time and links between passages are well-managed (the running, for instance) ; each word matters and touches your heart (moreover, the graphic and sound design by Brenda Neotenomie are perfect).
In addition, Emily Short's review of this game is just here.
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