guess what? I very much prefer the interactions-dialogues via graphical symbols - quite easy actually as you only have to choose between 2 pairs or so, in contrast to old time guess-the-verb - in this game than the actual text, spelled-out in god-slow typing animation, which seems made for small children or retards and really goes like:
The TV is droning. The front door is closed.
You look at the clock.
You look at the door.
You wait.
Grunk would be pleased. I didn't and gave it a 3 for the originality in the new take on guess-the-verb... and guess what? 3 there might well be about 2 or 1 here...
seriously, each year IFComp comes shockful with kids more illiterate than in previous years. Why even try to make a text game in the first place when you can't or don't like to write or read?
How about dropping the games and reading a good old book to learn how to actually write?