[Time to completion: 5-10 minutes]
In this game, you are at the beach with your boyfriend, medicinal weed brownies and a lump in your breast. This game is not about the lump, not mainly. This game is about confronting your own mortality and anxieties.
The Ocean is surprisingly similar to Tapes: both have a female protagonist who has some kind of physical ailment; both are in a relationship with a man, but most of all both share the same introspective, melancholic mood.
The Ocean uses a stream-of-consciousness style, coloured with metaphors, to explore the protagonist's emotions. The tone is distant, as if recalling a long-ago event, but unexpectedly snarky in places. The reader, here, is the narrator's confidante and companion. The reader's role, here, is not to perform or do or solve problems: it is to listen. And in the act of listening - of clicking through the words and reading it - the narrator comes to a kind of peace.
In this mid-length work, you play as Wendy Little, secretary in Pickleby, Otis and Meyer, a position your father got you. You’re engaged to Derek, and, well, everything… is peachy.
Tough Beans is, on the surface, a going-to-work simulator – go to work, perform menial errands and so forth – but the story stands out. It highlights how women – especially those who fit the archetypes of femininity – are so often belittled and infantilised. The game opens with an extended musing on the names that people call you – in fact, barely anyone apart from the PC herself calls her by her given name:
Baby. Babe? Babe?
For as long as you can remember, you’ve never really had a name–never needed one. For 22 years people have swaddled you in epithets, letting you know that even though you’re not quite on the right track, the world is there to hold your hand. Your father, your friends, your boyfriend. Gas station attendants.
This entry in Twiny Jam uses the 300 word limit and a endlessly looping structure (similar to It is Not So Much a Story) to create a landscape. It's remarkably evocative, and in terms of content, it's similar in spirit to vale of singing metals.
Singular is well-conceptualised and, like The Tiniest Room, makes full use of the 300 word limit. For its size, there is progress, of a sort. There is a world to explore in little chunks. Take a little more time than you might and you might discover something unexpected.
[This game features graphic descriptions of violence. Please exercise discretion.]
A short horror IF about something you found in the woods. There is a body. There is blood.
This game uses a branch-and-bottleneck structure, lending it some of the dread-inducing momentum as False Mavis had. The descriptions are visceral; the pace, inexorable. Instead of focusing on verbs - how you interact with your environment - the game instead focuses on nouns - what you interact with, as alluded to in the title. This gave me a sense of the PC focusing on the trivial, filling their senses with the minutiae of one thing, to block out the horror of the whole. Perhaps making the protagonist a child enhanced this: for how can a child make sense of all this?
The ending is ambiguous and addresses the story indirectly, so one might fill the blanks with one's own imagination. wood leaves stream body blood is a bleak and desolate short story, well worth the 10 minutes it took to play.
He's been stalking you again. He knows where you live. Your only hope now is through this forum. Through the one person still on this forum.
Glass Jar is a short work of dynamic fiction. Its brevity serves it well, keeping it from becoming melodramatic, as well as setting up for the subsequent reveal. The twist was similar to the type of story one might find on /r/nosleep - gory, disturbing and plumbing familiar depths of depravity. It's put together well, although the premise might not be to everyone's tastes.
Time to completion: 15-20 minutes
Redactor is based on George Orwell's 1984, where you are a worker in the Ministry of Truth who is charged with changing written history to suit the party's needs. The task itself is simple; you simply click on what needs to be changed. The trouble is, it's all time-based, and you'll need a quick eye to find all the keywords - and it's not always easy.
The key mechanic is ingenious and well suited to Twine. Timing adds tension, interaction with NPCs adds tension; the subtlety of the job adds tension (when it goes from redacting all mentions of a certain name to changing bad news to good, it can get fiddly).
Ideal for those who enjoyed (or at least fascinated) by the world of 1984 and would like to explore it from an insider's perspective.
Time to completion: 15-20 minutes
This game is based on the English murder ballad Long Lankin and Burning Rope by Genesis. You are a servant in the Wearie household, and you need to secure the house, or Long Lankin will get in.
This game was based on and inspired by murder ballads, not just in the plot, but in the tone. It's probably worth listening to it after playing False Mavis. The author paints a decrepit mansion, filled with relics from a better time, filled with subtle dread. The reveal of the PC's true intentions was brilliantly done; the first time I read it, I did a double take. It's not immediately clear what you're supposed to do, but there's a lot in the setting to absorb the reader. This game apparently has multiple endings, but I haven't managed to reach a second.
False Mavis is a grim and brutal horror story about removing the traces of your past misdeeds. It has a great setting with lots of moving parts, and what the player has to do to progress in the story is thematically consistent.