Ratings and Reviews by verityvirtue

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View this member's reviews by tag: 2018 choleric ECTOCOMP ECTOCOMP 2016 IFComp 2015 IFComp 2016 IFComp 2017 IFComp 2018 IFComp 2022 IFComp 2023 Introcomp Ludum Dare melancholic melancholy parser phlegmatic religion Ren'Py sanguine Spring Thing 2015 Spring Thing 2016 sub-Q Tiny Utopias
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A Elven Adventure, by WonderlandIsAnIllusion
verityvirtue's Rating:

The Ocean, by Joyce Hatton
2 of 2 people found the following review helpful:
Listen to the sound of the sea, August 27, 2016
by verityvirtue (London)
Related reviews: melancholic

[Time to completion: 5-10 minutes]

In this game, you are at the beach with your boyfriend, medicinal weed brownies and a lump in your breast. This game is not about the lump, not mainly. This game is about confronting your own mortality and anxieties.

The Ocean is surprisingly similar to Tapes: both have a female protagonist who has some kind of physical ailment; both are in a relationship with a man, but most of all both share the same introspective, melancholic mood.

The Ocean uses a stream-of-consciousness style, coloured with metaphors, to explore the protagonist's emotions. The tone is distant, as if recalling a long-ago event, but unexpectedly snarky in places. The reader, here, is the narrator's confidante and companion. The reader's role, here, is not to perform or do or solve problems: it is to listen. And in the act of listening - of clicking through the words and reading it - the narrator comes to a kind of peace.

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Unbeknown, by A. DeNiro
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AlethiCorp, by Simon Christiansen
verityvirtue's Rating:

Tough Beans, by Sara Dee
10 of 10 people found the following review helpful:
A babied woman comes into her own, July 31, 2016
by verityvirtue (London)

In this mid-length work, you play as Wendy Little, secretary in Pickleby, Otis and Meyer, a position your father got you. You’re engaged to Derek, and, well, everything… is peachy.

Tough Beans is, on the surface, a going-to-work simulator – go to work, perform menial errands and so forth – but the story stands out. It highlights how women – especially those who fit the archetypes of femininity – are so often belittled and infantilised. The game opens with an extended musing on the names that people call you – in fact, barely anyone apart from the PC herself calls her by her given name:

Baby. Babe? Babe?

For as long as you can remember, you’ve never really had a name–never needed one. For 22 years people have swaddled you in epithets, letting you know that even though you’re not quite on the right track, the world is there to hold your hand. Your father, your friends, your boyfriend. Gas station attendants.


This game is heavily reliant on cutscenes (do I hear accusations of “not interactive enough!”?) to tell the PC’s account of a lifetime of being put down. Given that the game focuses on the story of an established character, I’d argue that it works, just that it can look daunting sometimes.

What would have made the game better would be work on the technical aspects and hinting actions that I needed to do to progress were not always obvious. The choice of verbs is not always intuitive (for me, anyway). If it were not for the walkthrough, I would have missed a puzzle altogether. Changes in location were not always clearly indicated in the text.

The story arc reminded me of Hedda Gabler’s play A Doll’s House, with the PC’s progress palpable through the story and contrasted clearly at the end. And I liked that (Spoiler - click to show)the asides, too, were written in a way that foreshadow troubles in the PC’s relationship (in response to examining the PC’s boyfriend’s books, you get “You’re trying to get moving, not put yourself to sleep.”

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Singular, by Gritfish
4 of 4 people found the following review helpful:
Compact, well-conceptualised RPG, July 31, 2016
by verityvirtue (London)
Related reviews: phlegmatic

This entry in Twiny Jam uses the 300 word limit and a endlessly looping structure (similar to It is Not So Much a Story) to create a landscape. It's remarkably evocative, and in terms of content, it's similar in spirit to vale of singing metals.

Singular is well-conceptualised and, like The Tiniest Room, makes full use of the 300 word limit. For its size, there is progress, of a sort. There is a world to explore in little chunks. Take a little more time than you might and you might discover something unexpected.

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woods leaves stream body blood, by David Demchuk
1 of 1 people found the following review helpful:
What you find in the woods, July 19, 2016
by verityvirtue (London)
Related reviews: melancholic

[This game features graphic descriptions of violence. Please exercise discretion.]

A short horror IF about something you found in the woods. There is a body. There is blood.

This game uses a branch-and-bottleneck structure, lending it some of the dread-inducing momentum as False Mavis had. The descriptions are visceral; the pace, inexorable. Instead of focusing on verbs - how you interact with your environment - the game instead focuses on nouns - what you interact with, as alluded to in the title. This gave me a sense of the PC focusing on the trivial, filling their senses with the minutiae of one thing, to block out the horror of the whole. Perhaps making the protagonist a child enhanced this: for how can a child make sense of all this?

The ending is ambiguous and addresses the story indirectly, so one might fill the blanks with one's own imagination. wood leaves stream body blood is a bleak and desolate short story, well worth the 10 minutes it took to play.

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Glass Jar, by elizawriteshere
1 of 1 people found the following review helpful:
An unsettling epistolary work, June 30, 2016
by verityvirtue (London)

He's been stalking you again. He knows where you live. Your only hope now is through this forum. Through the one person still on this forum.

Glass Jar is a short work of dynamic fiction. Its brevity serves it well, keeping it from becoming melodramatic, as well as setting up for the subsequent reveal. The twist was similar to the type of story one might find on /r/nosleep - gory, disturbing and plumbing familiar depths of depravity. It's put together well, although the premise might not be to everyone's tastes.

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Redactor, by Austin Auclair, Katie Atkinson, Laura Buda, Teddy Rodger, Catherine Shook, Brent Stansell
1 of 1 people found the following review helpful:
Time-based puzzle set in Orwell's 1984, June 25, 2016
by verityvirtue (London)
Related reviews: phlegmatic

Time to completion: 15-20 minutes

Redactor is based on George Orwell's 1984, where you are a worker in the Ministry of Truth who is charged with changing written history to suit the party's needs. The task itself is simple; you simply click on what needs to be changed. The trouble is, it's all time-based, and you'll need a quick eye to find all the keywords - and it's not always easy.

The key mechanic is ingenious and well suited to Twine. Timing adds tension, interaction with NPCs adds tension; the subtlety of the job adds tension (when it goes from redacting all mentions of a certain name to changing bad news to good, it can get fiddly).

Ideal for those who enjoyed (or at least fascinated) by the world of 1984 and would like to explore it from an insider's perspective.

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False Mavis, by Ted Casaubon (as Litany Brisket)
1 of 1 people found the following review helpful:
In the style of a murder ballad, June 25, 2016
by verityvirtue (London)
Related reviews: melancholic

Time to completion: 15-20 minutes

This game is based on the English murder ballad Long Lankin and Burning Rope by Genesis. You are a servant in the Wearie household, and you need to secure the house, or Long Lankin will get in.

This game was based on and inspired by murder ballads, not just in the plot, but in the tone. It's probably worth listening to it after playing False Mavis. The author paints a decrepit mansion, filled with relics from a better time, filled with subtle dread. The reveal of the PC's true intentions was brilliantly done; the first time I read it, I did a double take. It's not immediately clear what you're supposed to do, but there's a lot in the setting to absorb the reader. This game apparently has multiple endings, but I haven't managed to reach a second.

False Mavis is a grim and brutal horror story about removing the traces of your past misdeeds. It has a great setting with lots of moving parts, and what the player has to do to progress in the story is thematically consistent.

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