In this wordplay-based game reminiscent of Counterfeit Monkey, you have been tasked with retrieving the 23 letters of the alphabet not currently known to man. In this world, spelling takes on a much more concrete role.
It's a good premise, supported by enough puzzles to showcase the author's ingenuity and reflect the depth of imagination. Importantly for a potentially sandboxy game, Spellbound handles error messages pretty well, though in some cases the solutions to the puzzles were not as informative as it should have been. The game, though, feels complete: there's a path to the ending, and the proposed expansions involve making the game comprehensive.
It's an impressive effort, and while some of the locations feel like a bunch of narratively-relevant objects just rained down on them, I imagine it would be good if you liked Emily Short's Counterfeit Monkey or Dubbin and Parrish's Earl Grey, and are a Scrabble fan. This is one game that I would love to see finished.