City of the Living Dead

by Joshua Houk (as Tanah Atkinson) profile

2014
Twine

Go to the game's main page

Review

3 of 3 people found the following review helpful:
Forever wandering, June 3, 2016
by verityvirtue (London)
Related reviews: melancholic

This game takes the form of a continual uprooting and moving. Circumstances - renovation, increasing cost of living, disruptive neighbours - constantly make it impossible for you to live there. Each passage lists what you missed from the last place, a sketch of the place you've moved to, and what eventually forces you to leave. At each turn, the direction from which you came is blocked off: you can never return where you came from.

The mechanics work well to illustrate the concept. It stabs at the insidious force of gentrification and also casts a glance at the impersonal nature of urban living, where it is possible to live months in a place without ever knowing anyone.

It would have been good if I, the reader, could have been more invested in the PC. The reasons why you move out are so varied that it can be hard to tell what the PC is like, and the descriptions are always more about the environment than about the PC. I imagine, though, that each play through shows the player a different set of circumstances which drive the PC out.

This game is otherwise technically sound: each passage appears procedurally generated, making it possible to wander through this city virtually forever.

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