Ratings and Reviews by verityvirtue

View this member's profile

Show reviews only | ratings only
View this member's reviews by tag: 2018 choleric ECTOCOMP ECTOCOMP 2016 IFComp 2015 IFComp 2016 IFComp 2017 IFComp 2018 IFComp 2022 IFComp 2023 Introcomp Ludum Dare melancholic melancholy parser phlegmatic religion Ren'Py sanguine Spring Thing 2015 Spring Thing 2016 sub-Q Tiny Utopias
Previous | 91–100 of 409 | Next | Show All


Off the Rails, by Katie Benson
2 of 2 people found the following review helpful:
Going down a familiar route, January 19, 2018
by verityvirtue (London)
Related reviews: sanguine, IFComp 2017

You're on the train to meet your family for the weekend, and the thought fills you with dread.

The cover suggests a cutesy story aimed at younger readers; the blurb suggests something deeper, with a hint of unhappy family life.

Vague allusions to emotional baggage (at least in the branches that I played through) and a mundane beginning taps on a common urge in IF, though not necessarily the most attention-grabbing. Infrequent binary choices are sprinkled in the midst of linear text. The sheer amount of linearity actually hides the broad branching, and players might be put off from replaying by the verbosity. Conciseness would have helped this game, but at least one of the branches is weird enough to warrant all this.

Off the Rails has some good ideas, but could be more compellingly presented.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

a partial list of things for which i am grateful, by Devon Guinn
2 of 2 people found the following review helpful:
A tiny, story-less ramble through things one might be grateful for, January 18, 2018
by verityvirtue (London)
Related reviews: melancholic

“Partial” may be in its title, but its length is pretty much unknowable. Links nest in links, and upon replaying, one is likely to find something completely new, suggesting a cobwebby tangle of links from idea to idea.

A short, easily overlooked interactive, more meditative practice than game.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

Black Marker, by Michael Kielstra
5 of 5 people found the following review helpful:
Running familiar ground, January 8, 2018
by verityvirtue (London)
Related reviews: phlegmatic, IFComp 2017

Black Marker is a game about censorship in an authoritarian regime. In this case, though, the redaction masks a mystery, and you can choose the types of information to censor.

This game is not the first of its kind. Other notable examples include Blackbar and Redactor. In Blackbar, you have to guess the redactor word - you play an anti-censor, where you must create meaning from what was eradicated by government censors. Redactor is probably closest in implementation, but with the added pressure of a time limit. Black Marker, however, grounds the material in its own universe, with a coherent storyline across pieces of material.

Select one piece of information, and all the phrases in the passage relating to that piece of information will be censored for you. The game penalises both censoring too much or too little, and so requires a little more thought than just clicking phrases at random. Where the game could have been stronger, though, is the emotional heart - the player character is little more than a faceless actor, and having some in-universe intrinsic motivation to do one’s job - or not do one’s job - would have heightened the tension in Black Marker.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

little mermaids, by Prynnette
4 of 4 people found the following review helpful:
A grim retelling, January 1, 2018
by verityvirtue (London)
Related reviews: melancholic

This is a Twiny Jam game (hence, a short Twine) in which you are a mermaid - think sirens. But instead of luring sailors to their death for seduction’s sake, you’re doing it for your sister and your survival.

This game casts the sirens’ song as performative: born not out of a desire to seduce, but of necessity. Each attempt to lure a ship to its doom is built on the backs of your sisters. No one can win: either they die, or you perish.

Although tiny, little mermaids reveals just enough about the universe to form a thought-provoking retelling of the mythology surrounding sirens.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

The Elevator Game, by Owlor
1 of 1 people found the following review helpful:
An enjoyable take on the urban legend, November 7, 2017
by verityvirtue (London)
Related reviews: choleric

Trapper is a private detective of the equine variety, and he’s been called in to assist the police in investigating the mysterious death of the mare Serene Lotus, who was seen to be behaving oddly before her death…

Like Owlor’s other games, this game borrows the anthropomorphised pony aesthetic of My Little Pony, but really it’s a neat noir/horror mix based on the urban legend of the Elevator Game, and evidently by the stories surrounding Elisa Lam’s death.

If you’re familiar with the urban legend, then it will perhaps be the implementation rather than the reveal of the core mystery that draws you in. If you aren’t: look past the benign-looking illustrations to the weird and horrifying amongst the mundane. Owlor’s line illustrations are used to great effect here (note, though, that the illustrations are not described in the text), and the screenplay-like format gives the sense of distance, of watching in from a CCTV ourselves.

The Elevator Game is a satisfyingly creepy implementation of an urban legend/creepy story that has made its rounds in certain corners of popular media.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

Something, by Linus Lekander
1 of 1 people found the following review helpful:
Vague exploration of a state of mind, November 6, 2017
by verityvirtue (London)
Related reviews: melancholic

This game is something like All I Do is Dream by Megan Stevens from last year’s IFComp. The insomniac PC must decide whether to get out of bed, because of a lingering urge to wash themselves - despite having already done so. This game is a bit vague, but it’s an attempt to describe a particular state of mind. It ended, though, before it could get into the meat of the matter.

That said, short, one-topic games like this make up the IF ecosystem, even if most of the IFComp games tend to be more ambitious. I am grateful they exist. I am glad the tools exist to allow people to create games without any expectations of form or substance.

Something is much smaller in scope than the typical IFComp game, and a little forthrightness could have turned it into a sharp, glittering small thing.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

last&final, by 1beetle
3 of 3 people found the following review helpful:
Fatigue opens the eyes, November 6, 2017
by verityvirtue (London)
Related reviews: melancholic

The student rushing a big project has been the subject of many a game. Perhaps it’s an extension of the My Grubby Apartment trope. Perhaps it reflects a certain IF-making demographic. It’s not always well-done, but last&final is a creditable contribution to this ‘genre’.

This genre often gives, at most, a vague nod to the actual content of the project, focusing rather on the peripherals, often procrastination. But here, describing the incremental steps required to create a facsimile of real life adds to the creepiness. When machines have a precision far beyond human perception, how do you know you’re imitating real life details? Where does the border between mimicry and wishful thinking stop? Might you spend all your life fiddling with tiny details, only to notice that you were creating something totally alien?

last&final uses deliberate choice placement to create a rhythm in the prose. Combined with the disorientation of being alone in a big building with its own rhythms and seeing a part of its life you never otherwise see, and personal experiences of fatigue-sharpened senses, last&final presented a creepily plausible horror story.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

Corrupter of Dreams, by Robert Patten
3 of 3 people found the following review helpful:
Manipulating dreams for good or evil, November 6, 2017
by verityvirtue (London)
Related reviews: melancholic

You are a parasite. You manipulate dreams — no, you corrupt them. In this brief game, you have just one target, one dream. But although you bring corruption and fungal decay, your target’s circumstances make the decision to corrupt a bit more complex, both because the consequences of corruption are not initially clear, and you can stop the corruption at any time.

Corrupter of Dreams is succinct, but manages to establish the PC’s motivation and the key dilemma early on. Without this dilemma, this would have already been an interesting game; I enjoy one-verb or limited parser games because of its limitations and the subversion of parser conventions of offering as many synonyms to make it as player-friendly as possible. But introducing a reason not to go down the obvious route made the route that much stronger.

This is a short, simple concept executed well within its contraints.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

Inevitable, by Matthew Pfeiffer
4 of 4 people found the following review helpful:
Very brief subversion of an escape room adventure, November 3, 2017
by verityvirtue (London)
Related reviews: sanguine

You are a maverick (and frankly dangerous) scientist, and, at long last, you have your crowning glory: the time scryer! Allowing you to see into the future - well, ten minutes - it might finally be your way out of obscurity…

The premise - which you might have guessed from the “escape your fate adventure” description - was intriguing. I’d expected something like (Spoiler - click to show)My Angel or The Art of Fugue, which play around with delayed actions, but Inevitable is so short that that never really comes into play. There simply isn’t space for repeated themes, because there’s no space for repetition.

This game’s style is jocular in the way that, say, Peregrine Wade’s work is. Its brevity means that the humour and style never gets overbearing; on the other hand, the payoff could definitely have been more dramatic.

I’ll admit that I’m not fond of the “mad scientist” genre. Works in this genre rarely seem to acknowledge the incremental nature of empirical scientific research. Also: unappreciated brilliance does not a maverick scientist make — rather, it is the lack of accountability; the refusal to document anything; the insistence on unsafe practices. But that has little to do with this game - so that’s all I will say now.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

Behind the Door, by eejitlikeme
2 of 2 people found the following review helpful:
A benign haunted house puzzler, October 28, 2017
by verityvirtue (London)
Related reviews: phlegmatic

You’ve been receiving a series of weird postcards. In a bid to find the person behind them, you find yourself at a very strange house indeed.

It’s the archetypal start of a haunted house story. What follows, however, could well be set anywhere else.

The cover art had me primed for Alice in Wonderland-style whimsy. I think that was the intention of the author, with the non sequitur rooms, but this game gives me the overriding impression of being… benign. The prose is quite plain and functional. The puzzles work, without being too contrived, and are reasonably logical.

The Quest interface at least provides more than one way (well, most of the time) to perform basic parser-like actions, such as moving or manipulating objects, though this was inconsistent across rooms.

This generally reminds me of Transparent, which also involves a haunted house, albeit a much more malevolent one.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 


Previous | 91–100 of 409 | Next | Show All