A small tale in a contained environment. Puzzles are easy and make sense; even if you get stuck there is an online walkthrough.
The high point in this adventure is setting, a thematic sci-fi trope that the author pulls off in a very cosy manner: difficult for me to add details without spoiling the plot, but you will for sure feel a connection with the game characters.
I feel less generous than previous reviewers.
The setting of this game is nothing original but descriptions and lore are clear and crisp. Characters instead are all a bit flat and especially dull in conversations.
Puzzles are hit and miss. The ideas are interesting but implementation sometimes is lacking. You tinker with the parser for some time, finally give up and check the in-game hints and discover you need a specific word or phrase to accomplish what you were planning to do.
It is not a bad game at all, but parser and narrative craft might feel subpar to the contemporary player.
This is a tiny, simple, immersive game written using Adventuron. The experience player will recognise a comfortable adventuring experience, the new one will go through this one without frustration (there is a tutorial, navigation is simple, puzzles are self contained).
It does not do anything particularly new, but sometimes you just want to play some good horror. Well done!
A short game which uses the old trick of starting in medias res to paint an eerie tale, and does it in a very skillfull manner.
As usual with short works I prefer not to add much more, if not to praise the writing and the images the author managed to create; not a word is superfluous, not an action is without reason.
Make sure to check the ”Afterword” once you finished playing, it is as satisfying as the game itself.
After the Accident is a series of vignettes that came one after the other, while the protagonist is in a desperate event. It is a very short game and manages to exploit this brevity by not missing a beat. I enjoyed it much, long enough to get us to know the character, dry enough for us to wonder what the untold part of the story is.
A very short game about eating cookies while waiting for a train — I cannot say anything more without spoiling it. The idea is good and doesn't overstay its welcome. There are minor annoyances (some actions are not implemented, same for help and credits) but the ending makes up for it.
Recommended!
A short adventure about being tailgated with a surprising amount of: twists, humor, action scenes, endings. I liked it!
A very good, short twine horror where you are lost at sea.
At first I thought it was a “forced choice” adventure (where whatever you do, you will end up in the same place) and I honestly liked that feeling too (pulled off really well), but apparently there are other endings too.
Again, enjoyable production which does one thing and does it well.
This game was made for ECTOCOMP 2022, it is very simple and even shorter. Despite that, I still think it is a good production, the descriptions while not flowery were captivating and the mini-story and different endings left me wanting for more.
I hope the author writes longer IF!
I have not yet finished the game, but this adventure resembles Inside the Facility, another DiBianca production. I love the “limited commands” idea, gives the author some space for clever puzzles.
Simple description, an ingame ASCII map and the above mentioned limited input makes this also a great game to get acquainted with IF for new players.