This time travel puzzle game has some original mechanics and nice puzzles. You have to save the world from the Order of the Fiery Doom. There are several endings, though some of them are not accessible depending on what you did earlier in the game. Most puzzles were good, some easy, some a bit tricky. Except for a few uncritical bugs, the implementation was good. The writing was good too, though some of the comedic solutions did not fit so well with the writing which didn't feel like it was supposed to be funny. Still, a good atmospheric puzzle parser game.
When I first tried this game, I played it online. At that time the game kept freezing and I had to restart each time. I then found that I could download the game instead, and that worked flawlessly (you must first install Quest - Windows only). Later I have tried to play it online without problems. I am just mentioning this, as some might get a very bad impression of the game if they play the online version at the wrong time.
I think the game starts out by giving standard parser players a really bad impression. In the first room, I can see a torch and thus the following attempts are probably fairly standard:
>get torch
You pick it up.
>light torch
You don't have a torch.
So even though I just took the torch, I am told I don't have it. This gave me the initial impression that the game is not very well coded. So I got sceptical and looked at the beginning of the video-walkthrough the author had made. The author played very much using hyperlinks, which reveals many of the verbs the game understands. Thus the guess-the-verb problem I had with "light torch" was quickly solved.
After that, everything ran smoothly. The game has real-time elements, but you quickly get the hang of it and it actually fits the game quite well. Some of the best puzzles are not mandatory and only necessary to solve if you get yourself in trouble.
A few things here and there could have been implemented to give a better impression. Still, this is a clever and original game I recommend.
This game starts out when you arrive on your first day as an IT intern at McKenzie & Lloyds. The game is quite original. I would spoil it if I say much more. I managed to find two different endings. Not sure if there are more, but I don't think so.
In the time of writing, there is a sort of "bug" if I play the included zblorb-file with Windows Frotz: When the game begins there is a quote. You then press a key to continue but then the first three sentences of the introduction are not displayed. However, all I had to do was to start the online version, read the first three lines there and then continue playing using Frotz. Thus it did not affect my rating. (EDIT: later I have found this to happen with other games too when using Windows Frotz. I have switched to Lectrote, which doesn't seem to have that problem)
Also, the online version has a very cool presentation: An apparent DOS-screen where you can click on seven different files, with some related but not required information and a nice demo in the style of old commodore 64/Amiga demos.
The puzzles and game mechanics are fine. This game is quite short, but enjoyable as long as it lasts. If you don't mind short games, I can recommend this one.
PS: A note on my ratings: (Spoiler - click to show)On IFDB I rate games by how much I enjoy them, not for how long I am enjoying them. Thus short games can get 5 stars if I am highly entertained as long as it lasts. This is in contrast to how I rate games in IFComp, where the longer games get higher ratings if I am equally entertained (based on the two first hours).
In this game you play the role of Sir Rodney Playfair, a gentleman thief also known as the Magpie. The Magpie first appeared in the IFComp winning "Alias 'The Magpie'" which I have played but not completed. Having solved this excellent one-room game, I feel tempted to return to "Alias 'The Magpie'", which I probably will.
This game is fairly easy but highly entertaining. If you prefer very dificult puzzles, this game is probably too easy for you, but if you enjoy easy puzzles as well, you will most likely enjoy this game.
You cannot have a Magpie game without disguises, so of course there are several possible disguises. This is mixed with Mathbrush's own conversation system, similar to his "Color the Truth" and other games by Mathbrush. Thus, the game keeps track of relevant topics and it is sufficient to simply type the topic, no need to "SAY topic TO character" so the gameplay is very smooth.
The puzzles are fun and the writing is whimsical, though I didn't experience any laugh-out-loud moments (well, except for one "easter egg"). Still, it was a very rewarding game, which I highly recommend.
This game is based on some standard apocalyptic tropes but it is done very very well. I don't want to ruin any surprises in the game, so I will only say that the game starts right after you run out of gas on the highway.
The implementation is quite good. The game is not very difficult, though a few of the more clever puzzles had me thinking for a while. The game is a horror game, though not a very scary one. However, it is possible to trigger some turn-based events, which increases the suspense.
The story is well written, though it is definitely more a game than a verbose story. So it is mainly the introduction and the endings which are verbose. The location descriptions are well written too, but some might find them too short. I found them fitting for their purpose.
Talking about endings, there are more than one ending, but only one optimal ending. It will be obvious if you reached the optimal ending. It took me 2.5 hours to reach the optimal ending without hints.
Even though the story is not highly original, the game contains some rather clever puzzles and everything is very well done. If you like parser games with many puzzles, I highly recommend this one.
In this game, you play the role of Dr. Ego, an adventurous archaeologist looking for the golden egg of Man-Toomba in the jungle. It is a fairly standard puzzle adventure with a few bugs and a few places where the descriptions could have described more thoroughly what was going on. Still, most of the puzzles were easy.
Besides examining things, remember also to "search" things. If the game had been a bit more polished and/or a little more effort had been put into the writing to make it more exciting, I would gladly have given one more star. For instance, the ending is very short. I prefer when the ending is a little longer, to give the player some sort of award for completing the game. Despite the few problems mentioned above, it was still a fun game.
This game starts out right after the player character has been fired as the village idiot. He must now find something else to do...
Lance Campbell certainly has a talent for comedy writing. More over, he has come up with a funny story and some good puzzles which are well implemented. This is quite a good game.
I did loose patience with a few of the puzzles and resorted to the built-in hints, but looking back they were probably fair. However, I would never had completed the game without help from google. I wonder if English had been my first language, would I still have trouble knowing all the different (Spoiler - click to show)horse and cat sounds?
My favourite funny quote is probably this:
(Spoiler - click to show)"Regardless, you are in a conversation with an animal now, and she is clearly waiting for you to speak to her:"
1) "Moo. Moo."
2) "MOO! MOO!"
3) "Moooooo. Moooooo."
4) End the discussion.
Anyway, this is a really funny game with good puzzles, which I certainly recommend.
This game is quite interesting. It takes place in Japan and introduces a little bit of the language and some objects. It is sometimes serious and at other times a comedy. The comp version I played in the beginning of IFComp 2020 had a few bugs. One of them was game-breaking, so I had to revert to an older save-file. But most of the bugs I could work around. Thus, my rating does not consider these bugs, as I guess the author will fix them in a post-comp version(?)
I liked most of this game a lot, both its story, puzzles and the humor. This game has several endings. However, it is clear whenever a better ending can be obtained, so the player will probably "undo" when reaching one of these less good endings. Unfortunately, the final ending was a bit confusing, and I couldn't help thinking that this game might have been a sequel to the author's other games. At least I noticed that the author has made another game set in Japan (Gotomomi). Thus "Putrid Sea" may be excellent if you have played that game first, I don't know. I have rated it without having played Gotomomi.
Perhaps if I had read all messages thoroughly several times, I could have analyzed the text to figure out what was going on with the final ending. Personally, I don't think that should be necessary and thus I rated it even though I didn't get the final ending. Still, I can recommend this game, as most of the game is easy to understand and well done (except the few bugs I hope the author will fix). You can just stop at one of the earlier endings, if you don't like the final ending.
This game made in Ink has a short but well-written fun story. It is definitely a game, not just a story since there are many ways to die. There is a sort of Undo feature ("Try again") if you die. Once you complete the game you are told how many times you died and how many people you saved. A nice touch I think. In theory, it should be possible to save 4 people it seems. However, I only managed to save 2 people. So there is definitely a game element.
Unfortunately, it has several bugs. Sometimes a choice made the game freeze. At other times I ended up in a situation with no choices so I couldn't proceed. I got the impression that the game was more stable if I closed the window each time I wanted to restart the game. A drawback of this approach is that the game then cannot count how many times I died. Perhaps it was just certain choices that made the game freeze.
Another problem is the choice-based equivalent to "Guess-the-verb" in parser games, which I call "Guess-the-solution". That is, to complete the game you just must guess the right choices when there is no way you can predict what is the right choice. And then you must memorize your previous choices so you know what to do and what not to do next time you play.
That isn't necessarily bad, it is just that choice-based games have come a long way since the early days with choices such as "Do you want to go left or right?", which is only a matter of guessing and remembering your previous playthrough. This game gives more interesting choices than "Left or Right?" but roughly, it is the same thing as the old CYOA books.
Still, if the bugs were fixed I might have given one or two more stars, depending on how well the parts of the story I couldn't get to were written. I hope the author makes a bug-fixed post-comp version. Then I would probably play again.
In this game, you play as Emma, six years old, as she tries to help her parents with some housework. Boring? Not at all. There is much more to this game than it at first appears to be. I don't want to give anything away, just want to say that this game is a serious contender for the "Best implementation" XYZZY-award next year, as well as other XYZZY categories. Very impressive!
If you intend to play puzzlefests without hints or only with a few hints, there are lots of hours of entertainment in this game (EDIT: I read that a reviewer only used a little more than two hours to solve this, so I am probably a very slow puzzle solver!). It took me more than seven hours to complete this game without hints. I see myself as a medium parser player and I did get stuck many times. But when I did, I put the game on hold and tried it the next day. Every time I did this, I managed to get a little bit further. Eventually, I managed to complete the game this way. So the puzzles are certainly fair. Most of the puzzles are also very clever and rewarding and there were no "bad" puzzles.
The writing is good and whimsical. And if you need it, there are built-in hints. The ending was fine too, though the second last paragraph felt a bit far-fetched. But that didn't ruin anything.
I regard this game as a modern classic up there with "The Wand" and other excellent puzzlefests. A "must-play" if you love puzzles!