I don't mind short games if they have something original and if they are interesting or ingenious or hilarious etc. But I didn't think this game has much of that, though you might find a few funny responses if you specifically try NOT to solve the puzzles.
This game is an implementation of the classical "Fox, chicken and sack of grain" puzzle where you must cross a river, except that the animals and sack of grain have been replaced with something similar. Besides that, there is an extremely simple puzzle.
Nevertheless, I briefly felt slightly entertained as I couldn't quite remember the solution from my childhood, only parts of it. Luckily, the implementation is fine. After finishing the game, there is a short list of "amusing" things you can try, which was again fine but nothing special.
I think this might be a good game for someone new to parser games, as the player will get a feel of inventory limits, examining stuff, enterable containers etc.
For anyone else, they might be briefly entertained if they have never heard of the "Fox, chicken and sack of grain" puzzle.
I liked the beginning of this game a lot. The story is on rails with a puzzle here and there, which increases immersion. After 1-2 hours (depends on how fast you are), the game turns into a puzzlefest very similar to the Bullhockey games. I have played both Bullhockey games for a while, but they couldn't hold my interest, in the long run, so I never finished those.
I think I played for four hours and got 155 points out of 400 while I tried not to peek too much on the walkthrough. So the game is definitely huge. I do like a good long puzzlefest, but for some reason, this part of the game is not for me.
Perhaps because too many similar standard objects (chairs, tables etc in most rooms) must be searched and examined, too many locked doors must be attempted to be unlocked with each key (confusing, as the game, in the beginning, can figure out which key to use) and there are too many keys to keep track of. All this becomes rather tedious with only a few clever puzzles (maybe there are some deeper into the game). Perhaps just a combination of all these things.
I think the game would be more fun if the tedious puzzles were removed and only the good ones were kept. A lot of locations could also be removed, as they seem to be there mainly for realism, which isn't necessary.
Still, the beginning is truly excellent and I wanted to see the end, so I copied the very long walkthrough into the command line (had to cut it into 25 pieces) to see the ending, as I didn't feel like playing through the whole game to see the ending.
If BF Lindsay ever makes a game with the same gameplay style throughout as the beginning of this game, I would love to play it. Also, if he is able to improve his puzzlefests, I would like to play those too. Still, if you liked the Bullhockey games, you will probably like the entire game.
This is a very well implemented game, old-school in the sense that you need to examine and search a lot. But modern when it comes to the number of endings and how much you actually can ask the NPCs about.
In this game you get to talk to a lot of people and you can ask them about lots of stuff. You might get some proposals on what to ask about if you TALK TO the NPCs, though these proposals are not exhaustive. When I first finished the game, it was without hints, and I got 35 out of 50 possible points. The ending tells you a lot about the fate of the many NPCs, so you might want ot play again to get all the 50 points. I tried to replay it once. This time I understood much more, but didn't get any more points. Then I decided to stop.
For what it is trying to be, I think this game succeeds. If you don't mind examining and searching a lot in addition to "standard puzzles" I think you will like this one.
This game is a pretty good puzzlefest, where you have to escape from the Duke's castle, otherwise, something terrible will happen to you. The author warns you that the Duke wants to rape you, in case you find that too disturbing to carry on. I did carry on. After all, this will only happen if you don't manage to escape.
So besides the above terrible act, which isn't supposed to happen, the writing is good and whimsical in a standard fantasy setting. The puzzles were quite good too and not too difficult. I needed to peek at the walkthrough twice:
1. First, because of an uncritical but confusing bug(Spoiler - click to show) - After following Ulia to the Chapel I couldn't leave but had to follow her back and forth from the chapel until she finally settled in the chapel (at least this seems like a bug to me...)
2. The second time I needed to peek at the walkthrough was because something I wanted to do in a logical place apparently didn't work, so I was thinking that might be one more implementation bug, but it wasn't: (Spoiler - click to show)I thought I could burn the spell ingredients in the fireplace but that wasn't possible. It had to be done in the brazier. At least an explanation of why it couldn't be done in the fireplace would have been good.
Perhaps these things might be fixed in a post-comp release. Anyway, they did not affect my rating. It was certainly a good, fun game, which took me a little more than two hours to complete. Recommended.
This game seems to be a test game for someone who is just starting to learn Inform. It doesn't appear very bugged, but there is almost no story, a few puzzles and then a huge maze. I mapped more than 60 rooms in the maze before I gave up. What there is before the maze isn't horrible, but nothing special either. Feels like someone just wanted to create a game real quick though.
The maze is not a classical IF maze (no need to drop objects to distinguish the locations) but it is more logical, i.e. if you go east you can get back by going west etc. Still, the location descriptions are identical so it may make it slightly easier if you drop objects at certain locations. However, the real problem with the maze is, that it does not mention which directions you can go, so you have to try by trial and error to figure out which directions you can go in each location. And I wasn't sure if it is only N/S/E/W in all locations or if I should also try NW/NE/SE/SW and up/down. It appears as if N/S/E/W is sufficient though.
If you like mapping big mazes, you might like this one.
This time travel puzzle game has some original mechanics and nice puzzles. You have to save the world from the Order of the Fiery Doom. There are several endings, though some of them are not accessible depending on what you did earlier in the game. Most puzzles were good, some easy, some a bit tricky. Except for a few uncritical bugs, the implementation was good. The writing was good too, though some of the comedic solutions did not fit so well with the writing which didn't feel like it was supposed to be funny. Still, a good atmospheric puzzle parser game.
When I first tried this game, I played it online. At that time the game kept freezing and I had to restart each time. I then found that I could download the game instead, and that worked flawlessly (you must first install Quest - Windows only). Later I have tried to play it online without problems. I am just mentioning this, as some might get a very bad impression of the game if they play the online version at the wrong time.
I think the game starts out by giving standard parser players a really bad impression. In the first room, I can see a torch and thus the following attempts are probably fairly standard:
>get torch
You pick it up.
>light torch
You don't have a torch.
So even though I just took the torch, I am told I don't have it. This gave me the initial impression that the game is not very well coded. So I got sceptical and looked at the beginning of the video-walkthrough the author had made. The author played very much using hyperlinks, which reveals many of the verbs the game understands. Thus the guess-the-verb problem I had with "light torch" was quickly solved.
After that, everything ran smoothly. The game has real-time elements, but you quickly get the hang of it and it actually fits the game quite well. Some of the best puzzles are not mandatory and only necessary to solve if you get yourself in trouble.
A few things here and there could have been implemented to give a better impression. Still, this is a clever and original game I recommend.
This game starts out when you arrive on your first day as an IT intern at McKenzie & Lloyds. The game is quite original. I would spoil it if I say much more. I managed to find two different endings. Not sure if there are more, but I don't think so.
In the time of writing, there is a sort of "bug" if I play the included zblorb-file with Windows Frotz: When the game begins there is a quote. You then press a key to continue but then the first three sentences of the introduction are not displayed. However, all I had to do was to start the online version, read the first three lines there and then continue playing using Frotz. Thus it did not affect my rating. (EDIT: later I have found this to happen with other games too when using Windows Frotz. I have switched to Lectrote, which doesn't seem to have that problem)
Also, the online version has a very cool presentation: An apparent DOS-screen where you can click on seven different files, with some related but not required information and a nice demo in the style of old commodore 64/Amiga demos.
The puzzles and game mechanics are fine. This game is quite short, but enjoyable as long as it lasts. If you don't mind short games, I can recommend this one.
PS: A note on my ratings: (Spoiler - click to show)On IFDB I rate games by how much I enjoy them, not for how long I am enjoying them. Thus short games can get 5 stars if I am highly entertained as long as it lasts. This is in contrast to how I rate games in IFComp, where the longer games get higher ratings if I am equally entertained (based on the two first hours).
In this game you play the role of Sir Rodney Playfair, a gentleman thief also known as the Magpie. The Magpie first appeared in the IFComp winning "Alias 'The Magpie'" which I have played but not completed. Having solved this excellent one-room game, I feel tempted to return to "Alias 'The Magpie'", which I probably will.
This game is fairly easy but highly entertaining. If you prefer very dificult puzzles, this game is probably too easy for you, but if you enjoy easy puzzles as well, you will most likely enjoy this game.
You cannot have a Magpie game without disguises, so of course there are several possible disguises. This is mixed with Mathbrush's own conversation system, similar to his "Color the Truth" and other games by Mathbrush. Thus, the game keeps track of relevant topics and it is sufficient to simply type the topic, no need to "SAY topic TO character" so the gameplay is very smooth.
The puzzles are fun and the writing is whimsical, though I didn't experience any laugh-out-loud moments (well, except for one "easter egg"). Still, it was a very rewarding game, which I highly recommend.
This game is based on some standard apocalyptic tropes but it is done very very well. I don't want to ruin any surprises in the game, so I will only say that the game starts right after you run out of gas on the highway.
The implementation is quite good. The game is not very difficult, though a few of the more clever puzzles had me thinking for a while. The game is a horror game, though not a very scary one. However, it is possible to trigger some turn-based events, which increases the suspense.
The story is well written, though it is definitely more a game than a verbose story. So it is mainly the introduction and the endings which are verbose. The location descriptions are well written too, but some might find them too short. I found them fitting for their purpose.
Talking about endings, there are more than one ending, but only one optimal ending. It will be obvious if you reached the optimal ending. It took me 2.5 hours to reach the optimal ending without hints.
Even though the story is not highly original, the game contains some rather clever puzzles and everything is very well done. If you like parser games with many puzzles, I highly recommend this one.