Ratings and Reviews by Denk

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robotsexpartymurder, by Hanon Ondricek
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Faerethia, by Peter Eastman
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Each-uisge, by Jacic
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Chuk and the Arena, by Agnieszka Trzaska
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Dull Grey, by Provodnik Games
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Skybreak!, by William Dooling
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Attack of the Kretons, by Nate Segerlind
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City of Secrets, by Emily Short
4 of 4 people found the following review helpful:
Good game, November 24, 2019
by Denk
Related reviews: inform

This game is kind of a spy thriller set in a city where magic and technology exist side by side. You, an innocent tourist, is aboard a train when the train suddenly breaks down. You will thus have to stay for a while in this city you never intended to visit. Quickly you will get involved in a plot.

The game starts of very well with some events happening, which makes the story progress smoothly. After this, you get to explore the city, have lots of conversations and you get to solve some puzzles along the way. More events will occur later after you have played for awhile, progressing the story further, even if you haven't solved that many puzzles.

It turns out that you do not need to solve all puzzles to complete the game. At one point I got stuck, so I searched the internet for a walkthrough. Apparently no one has made one, so when I finally managed to complete the game, I decided to write a walkthrough. Some events occur simply after a number of turns after something has happened. As a consequence, following the walkthrough you will at some point have to wait 90(!) turns as you wait for something to happen. However, the first time you play the game you will be using even more turns exploring the city and so it will feel natural that something suddenly happens. Only if you replay the game and you are trying to figure out how to trigger a certain event, you will realize that it will occur simply after many turns have passed.

It is my impression that this game cannot be made unwinnable, though I am not completely sure. It may also have more than one winning ending(?), though I only managed to find one. So, unless you are looking for alternative endings, you shouldn't need to restart the game. Should you die, you can always undo.

To complete this game you do not need to solve a lot of puzzles. However, there will be lots of conversations. The conversation system takes a little getting used to, but then it is quite convenient.

To sum up, this is a very well written story-driven game with a few puzzles and lots of conversation, which I can certainly recommend.

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The Bridge of Catzad-Dum, by Nate Segerlind
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Magnetic Moon [2019 ADRIFT version], by Larry Horsfield
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