This is the second and last game in the Adrian Mole series. This time Adrian is about one year older. Technically, the game is pretty much identical to the first: It is a Slice of Life CYOA where you follow the teenager Adrian Mole for a little more than a year through his diary and often you are given three choices on how Adrian should deal with a situation. Your aim is to be as popular as possible, but for fun, you can try to make him unpopular as well and see the consequences of the more unwise decisions.
Though the game is very much like the first game in style, Adrian experience new situations which are once again humorously described. So even though there is nothing groundbreaking about this game, it is quite entertaining. The game can certainly be played without playing the first game, though it is recommended to play the first game before this.
This seems to be one of the first commercial CYOA computer games. Furthermore, it was the best selling game for Level 9. It is based on the book with the same name.
In the game we follow the teenager Adrian Mole for a year through his diary, starting on the 1st of January where he lists his new year resolutions. The aim of the game is to make Adrian as popular as possible. Thus, you are now and then told your score, starting around 40%. The score may go up as well as down, depending on how well you are doing. So you might try to maximize your score, but it might be just as fun to try to get as low a score as possible. The score goes along with a description, e.g. "I, Adrian Mole, score 59 percent, which makes me a superior kind of youth." etc.
The graphics are quite useless but can be turned off. Many of the diary entries come with three numbered choices. The order of the three choices have been randomized though, so it isn't sufficient to write down the chosen number if you want to reproduce a game session.
The writing is good and humorous and manages to capture some ups and downs of being a teenager. Most choices seem to matter, some short term, others long term. I played twice. Each playthrough took me about 2 hours.
To sum up, this is an entertaining CYOA, which I recommend.
PS: Some technical details (Spoiler - click to show)- Originally, this game was available for Commodore 64, ZX Spectrum, Amstrad CPC, Atari 8-bit and the BBC Micro. It is now furthermore possible to play the game on Mac, Windows and Linux using Gargoyle or the standalone Level9.Net interpreter. However, I couldn't get Gargoyle to pass the score from e.g. the first part to part II (there are four parts in total) but with Level9.Net there were no problems. However, if you get hold of a well-working commodore 64 version, you can run it with the VICE emulator and set the speed to No limit. The game then runs very smoothly and you can disable pictures if you like.
Finally, I got around playing Tethered on a real Commodore 64. However, this review isn't really about playing the game on a retro-machine but the fact that I enjoyed playing the game again almost two years later and decided to make a review. I enjoyed the original z-machine version during IFcomp 2018. The only comment I have about the C64 version is that it was fast enough to be just as enjoyable.
I did remember several of the puzzles so it did not take me much time to complete it the second time around. I don't want to give away any details about the game as that would spoil the game. The story is strong and well told and as far as I remember from my first playthrough, all the puzzles are fair. I highly recommend this game.
Alien Diver is a very untraditional IF game, which combines some standard IF conventions with a card/dice game. Thus many things are randomized and thus different each time you play.
The backstory is fairly simple: On a scouting mission you crash-land on an ocean planet. Even though your spaceship can travel underwater, it must first be repaired. Before you can do that you must first find your ship, which you floated away from while you were unconscious. You must also collect four coloured fragments before you can repair your ship.
You must do all this within some time limits. Your ship is slowly being destroyed by the ocean if you don't repair it soon, and you may run out of oxygen soon too. There are ways to get more oxygen, but to my knowledge, there is nothing to prevent the ship from being destroyed, unless you manage to repair it.
So the gameplay consists of you racing around the ocean, trying to find your ship and trying to obtain these coloured fragments, while avoiding deadly sea creatures.
The coloured fragments can be obtained from the many alien cubes scattered around the ocean. A cube can only be used once. You can "roll dice" to try to and match the power number of a cube. If you fail you get a single crafting fragment (different from the coloured fragments). If you succeed you get three crafting fragments and you can then extract a blank card from the cube. The cube is then inactive and cannot be used again. Whenever you extract a blank card, the extracted blank card has a sea creature symbol. If you encounter a sea creature you can play this card to help you, though you can also attack it in a more traditional way.
But you might want to save your blank cards for something more important. If you find an active cube and you have a blank card, you can craft a card. The crafted card will then have the same power number as the cube you crafted it on. Again the cube becomes inactive.
You can then play a crafted card next time you find an active cube, though the power number of the card must match the power number of the active cube. If it does, you obtain a coloured fragment with the same colour as the cube. You must collect four different coloured fragments before you can repair your ship.
The built-in map feature of ADRIFT 5 is crucial for this game, since the map would be a pain to map because of the many curved connections. Thus it is highly recommended to download the game if you have a Windows computer (the map of the online runner is not very flexible and on Android you cannot display the map). However, the map is not randomized, so it should be possible to map it if you want to.
It is hard to explain but this game is a lot of fun. The difficulty level is not high, but you may need to restart a few times until you have settled on a good strategy.
If you don't mind strategy elements in IF games, I can highly recommed this one.
If you ever saw the movie Big from 1988, you might remember that the main character was playing an IF game with graphics. This wasn't a real game, just one location made for the movie. Then in 2009, BoMToons created a game with only that location.
Then, in 2020, MontieMongoose created this game, with several locations and original puzzles and the final location is that, which is shown in the movie.
The graphics style matches that of the original movie, which is fine. However, the movie was published in 1988 and there were many games with decent parsers at that time. It couldn't be seen in the movie if the parser was good or bad.
This game has a homebrew parser and the parser is very bad. Still, the game is fun, since you are told to use verbs like GET, THROW, OPEN, EAT, USE. Most of the game you use these verbs, except you also need LOOK (EXAMINE is not understood) and NORTH, SOUTH, EAST and WEST and in the final scene, you need to use a series of commands which I believe no one could guess without seeing the movie (there are videos on Youtube showing how to beat the final scene).
Thus I would recommend the author to implement the game in an IF-engine so the game would have a much better parser. Especially the end scene should accept more commands than it currently does. I am sure that the game would then be more fun to play.
Still I had fun playing it.
This game is not a typical piece of IF. You are sitting by your computer, checking your e-mails, contacting a few contacts, decoding secret messages and controlling drones. The game takes place in the year 2120. I won't reveal the story since it is slowly revealed why you play. The game takes place over several days. Each day you stay at the computer until all the things on your checklist have been fixed. Then you log out and come back the following day.
All the text is displayed within a picture containing a computer screen and a few other things including a window. Each day there is light coming through the window until it gets late, then it gets dark and you may see something moving outside. All this adds to a cool atmosphere.
If you don't know which commands you can use, type HELP. Once you get the hang of the game, it is pretty straightforward so you probably won't get stuck at all.
I enjoyed this a lot and highly recommend it.