Ratings and Reviews by Denk

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Happyland, by Rob Fitzel
Denk's Rating:

Captivity, by Jim Aikin
Nice puzzlefest with a few implementation problems, December 7, 2020
by Denk
Related reviews: TADS

This game is a pretty good puzzlefest, where you have to escape from the Duke's castle, otherwise, something terrible will happen to you. The author warns you that the Duke wants to rape you, in case you find that too disturbing to carry on. I did carry on. After all, this will only happen if you don't manage to escape.

So besides the above terrible act, which isn't supposed to happen, the writing is good and whimsical in a standard fantasy setting. The puzzles were quite good too and not too difficult. I needed to peek at the walkthrough twice:

1. First, because of an uncritical but confusing bug(Spoiler - click to show) - After following Ulia to the Chapel I couldn't leave but had to follow her back and forth from the chapel until she finally settled in the chapel (at least this seems like a bug to me...)

2. The second time I needed to peek at the walkthrough was because something I wanted to do in a logical place apparently didn't work, so I was thinking that might be one more implementation bug, but it wasn't: (Spoiler - click to show)I thought I could burn the spell ingredients in the fireplace but that wasn't possible. It had to be done in the brazier. At least an explanation of why it couldn't be done in the fireplace would have been good.

Perhaps these things might be fixed in a post-comp release. Anyway, they did not affect my rating. It was certainly a good, fun game, which took me a little more than two hours to complete. Recommended.

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Elsegar I: Arrival, by Silas Bryson
1 of 1 people found the following review helpful:
A few puzzles and a big maze, December 7, 2020
by Denk
Related reviews: inform

This game seems to be a test game for someone who is just starting to learn Inform. It doesn't appear very bugged, but there is almost no story, a few puzzles and then a huge maze. I mapped more than 60 rooms in the maze before I gave up. What there is before the maze isn't horrible, but nothing special either. Feels like someone just wanted to create a game real quick though.

The maze is not a classical IF maze (no need to drop objects to distinguish the locations) but it is more logical, i.e. if you go east you can get back by going west etc. Still, the location descriptions are identical so it may make it slightly easier if you drop objects at certain locations. However, the real problem with the maze is, that it does not mention which directions you can go, so you have to try by trial and error to figure out which directions you can go in each location. And I wasn't sure if it is only N/S/E/W in all locations or if I should also try NW/NE/SE/SW and up/down. It appears as if N/S/E/W is sufficient though.

If you like mapping big mazes, you might like this one.

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Seasonal Apocalypse Disorder, by Zan and Xavid
2 of 2 people found the following review helpful:
Time travel to solve puzzles, December 7, 2020
by Denk
Related reviews: Inform

This time travel puzzle game has some original mechanics and nice puzzles. You have to save the world from the Order of the Fiery Doom. There are several endings, though some of them are not accessible depending on what you did earlier in the game. Most puzzles were good, some easy, some a bit tricky. Except for a few uncritical bugs, the implementation was good. The writing was good too, though some of the comedic solutions did not fit so well with the writing which didn't feel like it was supposed to be funny. Still, a good atmospheric puzzle parser game.

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Last House on the Block, by Jason Olson
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Turbo Chest Hair Massacre, by Joey Acrimonious
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Tombs & Mummies, by Matthew Warner
1 of 1 people found the following review helpful:
Good game with nice optional puzzles, December 6, 2020
by Denk
Related reviews: Quest

When I first tried this game, I played it online. At that time the game kept freezing and I had to restart each time. I then found that I could download the game instead, and that worked flawlessly (you must first install Quest - Windows only). Later I have tried to play it online without problems. I am just mentioning this, as some might get a very bad impression of the game if they play the online version at the wrong time.

I think the game starts out by giving standard parser players a really bad impression. In the first room, I can see a torch and thus the following attempts are probably fairly standard:

>get torch
You pick it up.
>light torch
You don't have a torch.

So even though I just took the torch, I am told I don't have it. This gave me the initial impression that the game is not very well coded. So I got sceptical and looked at the beginning of the video-walkthrough the author had made. The author played very much using hyperlinks, which reveals many of the verbs the game understands. Thus the guess-the-verb problem I had with "light torch" was quickly solved.

After that, everything ran smoothly. The game has real-time elements, but you quickly get the hang of it and it actually fits the game quite well. Some of the best puzzles are not mandatory and only necessary to solve if you get yourself in trouble.

A few things here and there could have been implemented to give a better impression. Still, this is a clever and original game I recommend.

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BYOD, by n-n
3 of 3 people found the following review helpful:
A very short but entertaining IT adventure, December 6, 2020
by Denk
Related reviews: Inform

This game starts out when you arrive on your first day as an IT intern at McKenzie & Lloyds. The game is quite original. I would spoil it if I say much more. I managed to find two different endings. Not sure if there are more, but I don't think so.

In the time of writing, there is a sort of "bug" if I play the included zblorb-file with Windows Frotz: When the game begins there is a quote. You then press a key to continue but then the first three sentences of the introduction are not displayed. However, all I had to do was to start the online version, read the first three lines there and then continue playing using Frotz. Thus it did not affect my rating. (EDIT: later I have found this to happen with other games too when using Windows Frotz. I have switched to Lectrote, which doesn't seem to have that problem)

Also, the online version has a very cool presentation: An apparent DOS-screen where you can click on seven different files, with some related but not required information and a nice demo in the style of old commodore 64/Amiga demos.

The puzzles and game mechanics are fine. This game is quite short, but enjoyable as long as it lasts. If you don't mind short games, I can recommend this one.

PS: A note on my ratings: (Spoiler - click to show)On IFDB I rate games by how much I enjoy them, not for how long I am enjoying them. Thus short games can get 5 stars if I am highly entertained as long as it lasts. This is in contrast to how I rate games in IFComp, where the longer games get higher ratings if I am equally entertained (based on the two first hours).

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The Magpie Takes the Train, by Mathbrush
3 of 3 people found the following review helpful:
An excellent one-room puzzlefest, December 5, 2020
by Denk
Related reviews: Inform

In this game you play the role of Sir Rodney Playfair, a gentleman thief also known as the Magpie. The Magpie first appeared in the IFComp winning "Alias 'The Magpie'" which I have played but not completed. Having solved this excellent one-room game, I feel tempted to return to "Alias 'The Magpie'", which I probably will.

This game is fairly easy but highly entertaining. If you prefer very dificult puzzles, this game is probably too easy for you, but if you enjoy easy puzzles as well, you will most likely enjoy this game.

You cannot have a Magpie game without disguises, so of course there are several possible disguises. This is mixed with Mathbrush's own conversation system, similar to his "Color the Truth" and other games by Mathbrush. Thus, the game keeps track of relevant topics and it is sufficient to simply type the topic, no need to "SAY topic TO character" so the gameplay is very smooth.

The puzzles are fun and the writing is whimsical, though I didn't experience any laugh-out-loud moments (well, except for one "easter egg"). Still, it was a very rewarding game, which I highly recommend.

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Alone, by Paul Michael Winters
3 of 3 people found the following review helpful:
Excellent puzzles, good story, December 5, 2020
by Denk
Related reviews: Inform

This game is based on some standard apocalyptic tropes but it is done very very well. I don't want to ruin any surprises in the game, so I will only say that the game starts right after you run out of gas on the highway.

The implementation is quite good. The game is not very difficult, though a few of the more clever puzzles had me thinking for a while. The game is a horror game, though not a very scary one. However, it is possible to trigger some turn-based events, which increases the suspense.

The story is well written, though it is definitely more a game than a verbose story. So it is mainly the introduction and the endings which are verbose. The location descriptions are well written too, but some might find them too short. I found them fitting for their purpose.

Talking about endings, there are more than one ending, but only one optimal ending. It will be obvious if you reached the optimal ending. It took me 2.5 hours to reach the optimal ending without hints.

Even though the story is not highly original, the game contains some rather clever puzzles and everything is very well done. If you like parser games with many puzzles, I highly recommend this one.

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