Ratings and Reviews by Denk

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How The Elephant's Child Who Walked By Himself Got His Wings, by Peter Eastman
2 of 2 people found the following review helpful:
A slightly interactive series of fun "origin stories", December 9, 2020
by Denk
Related reviews: Twine

I'm not sure if "origin stories" is correct to apply on this game, since not all of the included stories result in how things really are, but that is part of the fun.

The content warning "Contains bad poetry" tells me that this game doesn't take itself too seriously - it is here to entertain. The title seemed at first a bit silly, but perhaps it was intended. But looking back, the title would actually be fitting for a bedtime story for a child, as it could have revealed what the story was about unlike most titles. So somehow the title makes sense anyway.

I haven't read the book "Just So Stories for Little Children" by Rudyard Kipling, which inspired this game, so I don't know how much the game has in common with that book. Anyway, I am glad Peter Eastman made this game.

I was positively surprised. The writing is really good and humorous. You do have choices but not puzzles. It is more like branching stories. I know that the number of branches can explode if a story keeps branching so it was understandable that the number of choices was a bit limited.

There didn't appear to be bad endings, just different paths to different endings. Thus I did not see any reason to try again, as I was perfectly happy with the path I took. But for as long as it took, I was entertained. A short but fun game.

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Stand Up / Stay Silent, by Y Ceffyl Gwyn
Denk's Rating:

Sheep Crossing, by Andrew Geng
1 of 2 people found the following review helpful:
Not very original, December 8, 2020
by Denk
Related reviews: Inform

I don't mind short games if they have something original and if they are interesting or ingenious or hilarious etc. But I didn't think this game has much of that, though you might find a few funny responses if you specifically try NOT to solve the puzzles.

This game is an implementation of the classical "Fox, chicken and sack of grain" puzzle where you must cross a river, except that the animals and sack of grain have been replaced with something similar. Besides that, there is an extremely simple puzzle.

Nevertheless, I briefly felt slightly entertained as I couldn't quite remember the solution from my childhood, only parts of it. Luckily, the implementation is fine. After finishing the game, there is a short list of "amusing" things you can try, which was again fine but nothing special.

I think this might be a good game for someone new to parser games, as the player will get a feel of inventory limits, examining stuff, enterable containers etc.

For anyone else, they might be briefly entertained if they have never heard of the "Fox, chicken and sack of grain" puzzle.

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Just another Fairy Tale, by Finn Rosenløv
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Return to Castle Coris, by Larry Horsfield
Denk's Rating:

The Incredibly Mild Misadventures of Tom Trundle, by B F Lindsay
4 of 4 people found the following review helpful:
Excellent first hour followed by Bullhockey-like puzzlefest, December 8, 2020
by Denk
Related reviews: Inform

I liked the beginning of this game a lot. The story is on rails with a puzzle here and there, which increases immersion. After 1-2 hours (depends on how fast you are), the game turns into a puzzlefest very similar to the Bullhockey games. I have played both Bullhockey games for a while, but they couldn't hold my interest, in the long run, so I never finished those.

I think I played for four hours and got 155 points out of 400 while I tried not to peek too much on the walkthrough. So the game is definitely huge. I do like a good long puzzlefest, but for some reason, this part of the game is not for me.

Perhaps because too many similar standard objects (chairs, tables etc in most rooms) must be searched and examined, too many locked doors must be attempted to be unlocked with each key (confusing, as the game, in the beginning, can figure out which key to use) and there are too many keys to keep track of. All this becomes rather tedious with only a few clever puzzles (maybe there are some deeper into the game). Perhaps just a combination of all these things.

I think the game would be more fun if the tedious puzzles were removed and only the good ones were kept. A lot of locations could also be removed, as they seem to be there mainly for realism, which isn't necessary.

Still, the beginning is truly excellent and I wanted to see the end, so I copied the very long walkthrough into the command line (had to cut it into 25 pieces) to see the ending, as I didn't feel like playing through the whole game to see the ending.

If BF Lindsay ever makes a game with the same gameplay style throughout as the beginning of this game, I would love to play it. Also, if he is able to improve his puzzlefests, I would like to play those too. Still, if you liked the Bullhockey games, you will probably like the entire game.

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Entangled, by Dark Star
1 of 1 people found the following review helpful:
Well implemented old-school game with lots of conversation, December 7, 2020
by Denk
Related reviews: Inform

This is a very well implemented game, old-school in the sense that you need to examine and search a lot. But modern when it comes to the number of endings and how much you actually can ask the NPCs about.

In this game you get to talk to a lot of people and you can ask them about lots of stuff. You might get some proposals on what to ask about if you TALK TO the NPCs, though these proposals are not exhaustive. When I first finished the game, it was without hints, and I got 35 out of 50 possible points. The ending tells you a lot about the fate of the many NPCs, so you might want ot play again to get all the 50 points. I tried to replay it once. This time I understood much more, but didn't get any more points. Then I decided to stop.

For what it is trying to be, I think this game succeeds. If you don't mind examining and searching a lot in addition to "standard puzzles" I think you will like this one.

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Happyland, by Rob Fitzel
Denk's Rating:

Captivity, by Jim Aikin
Nice puzzlefest with a few implementation problems, December 7, 2020
by Denk
Related reviews: TADS

This game is a pretty good puzzlefest, where you have to escape from the Duke's castle, otherwise, something terrible will happen to you. The author warns you that the Duke wants to rape you, in case you find that too disturbing to carry on. I did carry on. After all, this will only happen if you don't manage to escape.

So besides the above terrible act, which isn't supposed to happen, the writing is good and whimsical in a standard fantasy setting. The puzzles were quite good too and not too difficult. I needed to peek at the walkthrough twice:

1. First, because of an uncritical but confusing bug(Spoiler - click to show) - After following Ulia to the Chapel I couldn't leave but had to follow her back and forth from the chapel until she finally settled in the chapel (at least this seems like a bug to me...)

2. The second time I needed to peek at the walkthrough was because something I wanted to do in a logical place apparently didn't work, so I was thinking that might be one more implementation bug, but it wasn't: (Spoiler - click to show)I thought I could burn the spell ingredients in the fireplace but that wasn't possible. It had to be done in the brazier. At least an explanation of why it couldn't be done in the fireplace would have been good.

Perhaps these things might be fixed in a post-comp release. Anyway, they did not affect my rating. It was certainly a good, fun game, which took me a little more than two hours to complete. Recommended.

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Elsegar I: Arrival, by Silas Bryson
1 of 1 people found the following review helpful:
A few puzzles and a big maze, December 7, 2020
by Denk
Related reviews: inform

This game seems to be a test game for someone who is just starting to learn Inform. It doesn't appear very bugged, but there is almost no story, a few puzzles and then a huge maze. I mapped more than 60 rooms in the maze before I gave up. What there is before the maze isn't horrible, but nothing special either. Feels like someone just wanted to create a game real quick though.

The maze is not a classical IF maze (no need to drop objects to distinguish the locations) but it is more logical, i.e. if you go east you can get back by going west etc. Still, the location descriptions are identical so it may make it slightly easier if you drop objects at certain locations. However, the real problem with the maze is, that it does not mention which directions you can go, so you have to try by trial and error to figure out which directions you can go in each location. And I wasn't sure if it is only N/S/E/W in all locations or if I should also try NW/NE/SE/SW and up/down. It appears as if N/S/E/W is sufficient though.

If you like mapping big mazes, you might like this one.

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