This game is a sort of sequel/prequel to the IFComp winner "The Impossible Bottle" (TIB) by Linus Åkesson. It is an authorized sequel as Linus Åkesson selected the prize from Mathbrush which would be a game made by Mathbrush in the same universe as the winner's game. Mathbrush has done this before with success and once again it is a success.
Whereas TIB had some surreal mechanics with respect to space, The Impossible Stairs has some surreal mechanics with respect to time. Don't take the "science" too seriously. I don't think I have ever seen a story/movie/game about time travel where there were no plot holes, unless the past couldn't be changed. So don't expect a fully consistent time travel game (I don't think they exist) but a game with fun, semi-logical puzzles.
Parser:
I never noticed any parser problems. On the other hand, the game did not require an advanced parser. So it was as good as needed.
Atmosphere:
Mathbrush hits the happy-go-lucky atmosphere of TIB spot on.
Cruelty rating: Merciful
It seems that the game can never be unwinnable.
Puzzles:
The surreal logic of the first game TIB is present in this game too. This game could be completed a lot faster than TIB and the puzzles were also easier, though some of them were a bit tricky. Overall the puzzles were good.
Overall:
This game is a great sequel/prequel to TIB. Don't expect it to be as good as TIB (hardly any game is) but it is still a worthy prequel/sequel with some good, original puzzles and excellent implementation. Further more, it is written in Dialog (still only a few games are written with Dialog) and if you play online, the user interface of a dialog game is really neat.
DISCLAIMER: I beta-tested this game months before release but not the final version. After ParserComp ended, a post-comp release became available from the ADRIFT site (www.adrift.co).
I always rate the last version I've played. So this review is based on the third release (2nd bugfix) during ParserComp 2022.
In this game you have to spend the night in a haunted house due to a bet. Roughly, this game is about hunting and killing five monsters without getting yourself killed.
Parser:
The parser is decent most of the time though I noticed a few problems such as different responses when the player uses the word "it" instead of the noun. However, "it" seems to be working in most cases. Other easy improvements would be to make the books in the library be referred to by their titles in addition to "leather book" and their full 'names' such as "witch hunt book" as well as "witch hunt", "witch" or "witch book" which should have worked too.
Atmosphere:
The descriptions are thorough but not too long and gives a good atmosphere, especially when the player is hunted by a monster. As my mother tongue is not English it may be that I overlook some grammatical errors etc.
Cruelty rating: Tough
You can get in unwinnable situations if you release a monster and meet it in the wrong place without the items needed to kill it so save often. However, it will normally be obvious when this happens.
Puzzles:
The puzzles were overall fine and fits with the setting. A few of them stand out by being better whereas some of the others are "well known classics" and hence not so original.
Overall:
The gameplay is fun and the monsters can almost be killed in any order. A few niggles: I think there are too many doors to open (most are not important to the gameplay) and the implementation could be better. In this 3rd release (i.e. 2nd bugfix) I saw no serious problems though.
This is a fairly simple and easy game but still entertaining. You have to carry out a list of tasks given to you by the boss at a storage company. It has a few supernatural elements to it and some surprises.
Parser:
The parser understood all expected commands.
Atmosphere:
The writing is a bit brief but fine for a game like this.
Cruelty rating: Merciful
According to the game, you can never put the game in an "unwinnable" state.
Puzzles:
They were fairly easy and nothing special, though the elevator puzzle was a bit more original and a little harder.
Overall:
A nice game, takes an hour or so. I was constantly curious about what the underlying plot was. Everything was well done, except for a minor bug (at some point I managed to get inside the freight elevator but couldn't get out)
DISCLAIMER: I beta-tested this game and I have a passion for old school games UK style, especially games by Larry Horsfield (found my way back to IF through Axe of Kolt in 2016)
I have come to realize that this kind of game is only for a limited group of parser players. The big emphasis on hidden objects (LOOK UNDER and BEHIND, X WALL etc) is not everyone's cup of tea. It has some advanced puzzles too but this is a significant part of the game.
This is the fourth sci-fi game where you take on the role of Mike Erlin. This time you have to investigate a research base where the crew has gone missing. There is an inventory limit but you will soon find a rucksack so it is hardly a problem. I think the game would be even better without e.g. inventory limits but it doesn't really bother me as you will quickly find the remedy.
Parser:
I think that the parser is pretty good, though there may be a few bugs/guess-the-verb issues I haven't noticed, which can happen in such a big game.
Atmosphere:
I think the writing gives a thrilling atmosphere. It isn't world class literature but that isn't the point. After all this is a game that is here to entertain.
Cruelty rating: Cruel
If we take the zarfian cruelty scale literally, I would say that the game is cruel as you can proceed without having found all objects and then you can't get back without those objects so save often (multiple save files). Then it is probably not a big issue but you should be aware that this might happen.
Puzzles:
There are a several good puzzles in this one. But you should know that finding objects might be 20% of the puzzles. Besides examine, you must search, look under, behind and move stuff.
Overall:
This is a game where story and puzzles go very well together so the final product is better than the individual parts. But as mentioned at the top, this game is not everyone's cup of tea as finding objects (LOOK UNDER, BEHIND etc) is a big part of the game.
PS: During ParserComp 2022 a very buggy version was available for online play. Fortunately, these serious bugs have been fixed. Looking forward to a better web player for Adrift - I hope...
This is the sort of game that Spring Thing was originally intended for: A large puzzly parser game that takes a lot more than 2 hours to complete (unless you follow the walkthrough from start to end).
In this Adventuron game you control two dogs in their search for adventure. The genre is comedy and it is well written with lots of good puzzles. Except for the beginning you can change between the two dogs whenever you want. The story is good, the puzzles are good, the writing is good and the implementation is good in most cases. The game contains adaptive hints and a walkthrough. I only have minor things to criticise and overall I enjoyed it a lot.
However, this is a difficult game, at least some of the puzzles are difficult but also fair. Difficulty is a very subjective thing but I liked the challenge.
Parser:
The parser is mostly a two word parser, or at least, often no more than two words are required. The game tells you upfront that you don't need to TALK TO anybody, just BARK and the game will take care of the rest. Stuff like that. The author has made more than two words required in a few logical places. However, as Adventuron started out as a verb noun parser (at least most Adventuron games were written like that) it seems that the parser can be a little misleading once in a while when more words are required. For instance, the game might tell you that something is not a container but if you put the right object on it, it might work anyway. But mostly a very helpful parser. I only encountered one serious guess-the-verb situation which isn't much in a long game like this.
Atmosphere:
The writing is very good and suits the game very well. The story also makes good sense. The writing is usually funny without being "too much".
Cruelty rating: Polite
I don't think this game can become unwinnable.
Puzzles:
There were a lot of good, meaningful puzzles. Again, this is a long game with lots of puzzles so I could give a few of them a bit of constructive criticism but overall, pretty good. However, some of them are difficult which may not be everyone's cup of tea.
Overall:
A very good game, quite polished with very few rough edges which may be addressed in a post-comp version(?). As it is, it is still worth playing.
In this game you are going to steal gold from an alchemist. This is a fun little game which experienced players can probably beat in less than an hour. It was written with PunyInform so I decided to play it with a C64-emulator (VICE) using the Ozmoo interpreter.
Parser:
There were responses to most commands and the parser was nudging me in the right direction if I should rephrase a command.
Atmosphere:
Nice writing (not too brief, not too verbose) and a nice setting gives a fine atmosphere.
Cruelty rating: Tough
The game can become unwinnable it seems but you are more or less told when it happens so you can load an earlier save.
Puzzles:
For experienced players this is an easy game. The map you find in the game was quite original, whereas most of the other puzzles were more standard.
Overall:
A short but entertaining game, though it is quite easy. And everything worked well with the Ozmoo interpreter including the ASCII-map.