Ratings and Reviews by Denk

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Kenny Koala's Bushfire Survival Plan, by Garry Francis
Denk's Rating:

Captain Cutter's Treasure, by Garry Francis
Denk's Rating:

Calypso, by Dave Footitt
Denk's Rating:

Carpathian Vampire, by Garry Francis
Denk's Rating:

Morris, by Dee Cooke
Denk's Rating:

Wry, by Olaf Nowacki
5 of 5 people found the following review helpful:
I don't recall playing a better 1-room game, January 27, 2023
by Denk
Related reviews: Inform

Mild content warning: This game insinuates some adult situations.

This game is a one-room comedy parser game with a limited number of moves, multiple endings and you don't need maximum points to get a good ending. I managed to get 45/60 points before I gave up after starting over many, many times. Later I came back and reached 54/60 so the game is quite addictive.

Parser:
This is more or less the standard Inform parser which is always good unless the author by mistake ruins it. In this case it is good too. Also, there were no apparent ambiguity problems which can easily occur in a one-room game with many objects. The parser is as good as needed.

Atmosphere:
The writing is successfully humorous and gives the intended atmosphere I would expect.

Cruelty rating: Cruel
This type of game must be cruel. This is a game with a limited number of moves and you must learn from your mistakes by starting over and over again.

Puzzles:
There were nice, well-clued puzzles. If I had managed to solve all of them I would probably have given an even higher puzzle score. But as I don't know the unsolved solutions I can only evaluate the ones I solved.

Overall:
Everything in this game plays well together, resulting in a higher total score than each of the individual categories above. It is a well implemented, fun one-room comedy puzzle game where the goal is to get as many points as you can. Unless you get very stubborn and want to reach maximum points, there are not countless of hours in this game. But asking for more content is never a valid criticism but a compliment. However, in a competition like Spring Thing I think the longer game should win if I am equally entertained as long as it lasts. But rated as a short game, this was my favourite game in Spring Thing 2022.

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Things that Happened in Houghtonbridge, by Dee Cooke
3 of 3 people found the following review helpful:
Atmospheric mystery, January 27, 2023
by Denk
Related reviews: Adventuron

This is a very well done game and one of the longer ones in ParserComp 2022, where you take the role of a studying teenager who is unravelling a mystery in the small, English town Houghton Bridge while you really should be studying. There will be indications of something supernatural (no more spoilers!). The story is overall pretty good.

Parser:
I never had a problem with the parser. Either the Adventuron parser is often improved or the author's programming skills play a significant role.

Atmosphere:
In some areas the atmosphere is decent whereas it is even better in others, e.g. creepy. Overall, a fitting atmosphere.

Cruelty rating: Merciful
There are multiple endings but you can apparently always reach some of them. I don't know if being locked out from some of the endings increases cruelty(?).

Puzzles:
All puzzles are fair and meaningful. The difficulty is around "medium", some a bit easier some a bit harder.

Overall (Rating: 9/10)
The story plays very well with the puzzles and the implementation is close to flawless. As a consequence, the resulting game is better than the individual parts. Very much recommended.

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Radio Tower, by brojman
1 of 1 people found the following review helpful:
Nice cliffhanger in custom engine, January 27, 2023
by Denk
Related reviews: Custom system

I played version 1.1. The game has been updated later. This game is more an unfinished demo than a complete game. It ends quickly with a cliff-hanger where only a small portion of the plot is revealed with the message: "To be continued in the next one." The game has what is sometimes called a "limited parser" which means that the game deliberately only understands a few but general verbs. On the other hand, it tells you upfront which verbs are understood.

In most locations the following verbs are understood: "Inspect" (instead of examine), "Take" (get not understood), "Drop", "Go north"(south/east etc. cannot be abbreviated) and "Use". Later on, you can also "attack", "interact" etc. but the parser is not traditional. For instance, you must type ATTACK WEAPON (replace WEAPON with the weapon you want to use).

I managed to get to the cliff-hanger ending mentioned above. You can also arrive at some quick endings but the one mentioned above is probably the main ending. Even though the game is unfinished and some objects etc. are mentioned but not implemented yet, the game was very intriguing.

The user interface + graphics & map was very impressive with rain and lightning in the background. On the other hand, the parser was extremely primitive but well defined so it wasn't a big problem though abbreviations would have been nice. Another drawback is that you cannot save and restore your position.

Parser:
Having a limited parser is a fair design choice as the understood verbs are revealed. However, even for a limited parser, it is very primitive. You can't just type N but you have to type GO NORTH. Also, you don't have a single letter for examine, you have to write INSPECT OBJECT each time (replace OBJECT with the noun). Several natural combinations of verbs and nouns were not implemented but gave an error message instead of a generic, meaningful response.

Atmosphere:
The writing was very good and combined with the multimedia (rain and flashes and a status-line where your health is shown), this was highly atmospheric.

Cruelty rating: Tough
You can't save and restore which becomes frustrating if you want to see the other endings. Combined with an inventory limit of four (please increase this in the final game) objects this really needs to be fixed in the final game. But I am not sure if the game can become unwinnable. Probably.

Puzzles:
I didn't solve any brilliant puzzles but those I found on my way to the ending were quite standard but not bad.

Overall:
I would very much like to play the game when it has been completed. For now it was a taste of what can be expected, which was very intriguing. I hope the parser will be improved some.

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October 31st, by Finn Rosenløv
1 of 1 people found the following review helpful:
Perhaps Finn Rosenløv's most polished game, January 27, 2023
by Denk
Related reviews: ADRIFT 5

DISCLAIMER: I beta-tested this game months before release but not the final version. After ParserComp ended, a post-comp release became available from the ADRIFT site (www.adrift.co).

I always rate the last version I've played. So this review is based on the third release (2nd bugfix) during ParserComp 2022.

In this game you have to spend the night in a haunted house due to a bet. Roughly, this game is about hunting and killing five monsters without getting yourself killed.

Parser:
The parser is decent most of the time though I noticed a few problems such as different responses when the player uses the word "it" instead of the noun. However, "it" seems to be working in most cases. Other easy improvements would be to make the books in the library be referred to by their titles in addition to "leather book" and their full 'names' such as "witch hunt book" as well as "witch hunt", "witch" or "witch book" which should have worked too.

Atmosphere:
The descriptions are thorough but not too long and gives a good atmosphere, especially when the player is hunted by a monster. As my mother tongue is not English it may be that I overlook some grammatical errors etc.

Cruelty rating: Tough
You can get in unwinnable situations if you release a monster and meet it in the wrong place without the items needed to kill it so save often. However, it will normally be obvious when this happens.

Puzzles:
The puzzles were overall fine and fits with the setting. A few of them stand out by being better whereas some of the others are "well known classics" and hence not so original.

Overall:
The gameplay is fun and the monsters can almost be killed in any order. A few niggles: I think there are too many doors to open (most are not important to the gameplay) and the implementation could be better. In this 3rd release (i.e. 2nd bugfix) I saw no serious problems though.

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Midnight at Al's Self Storage, Truck Rentals, and Discount Psychic Readings, by Thomas Insel
Short but entertaining surreal game, January 27, 2023
by Denk
Related reviews: Inform

This is a fairly simple and easy game but still entertaining. You have to carry out a list of tasks given to you by the boss at a storage company. It has a few supernatural elements to it and some surprises.

Parser:
The parser understood all expected commands.

Atmosphere:
The writing is a bit brief but fine for a game like this.

Cruelty rating: Merciful
According to the game, you can never put the game in an "unwinnable" state.

Puzzles:
They were fairly easy and nothing special, though the elevator puzzle was a bit more original and a little harder.

Overall:
A nice game, takes an hour or so. I was constantly curious about what the underlying plot was. Everything was well done, except for a minor bug (at some point I managed to get inside the freight elevator but couldn't get out)

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