Ratings and Reviews by Simon Deimel

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Alone/Awake, by PaperBlurt
1 of 1 people found the following review helpful:
Nice additions, January 2, 2014
by Simon Deimel (Germany)

This is a quite short Twine story with additional animations.
The content is okay, a standard science fiction in a brief version. The prose is well written, its design successfully created the impression in me that the depicted incidents are a dream or a vague memory.
There were graphic elements in the form of easier animations included, and it has to be acknowledged that they are not parts taken from an exterior source but the author's own creation. It shows that the author tried to bring new aspects into a Twine game without resorting to materials of someone else.
There are different courses towards the ending, so the story can be played more than once. I would have given four stars if it had been a bit longer. But so far it is positively worth a try.

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The Life of a Computer Tech (Testing), by RandyG
1 of 1 people found the following review helpful:
Several bugs, January 1, 2014
by Simon Deimel (Germany)

The beginning looks promising, an apartment that is simulated in detail, a way to the working place and the work. The descriptions are nice, and this is announced as a test version, so two stars (with leniency).
The things mentioned in the room description are not implemented. It does not seem to have any consequences whether the player gets dressed or appears at work without his clothes. The mapping does not work once you leave the path between home and work (it is quite confusing). And I did not find an obvious clue what to do at work.
I hope the author will continue this.
Note: this rating relates to the test version.

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For Bears, by WishWashington
1 of 1 people found the following review helpful:
Not too bad, January 1, 2014
by Simon Deimel (Germany)

This is a nice little game with good prose. The graphic elements are dispensible; the author is able to present good writing and I would have preferred further descriptions of the animals over the display of pictures. The game is principally a CYOA-game, although there are commands to be chosen by clicking on the hyperlinks; it was written as a conventional text adventure, and the command line has been removed. This is a technique which is possible with the Quest editor. (I see that Quest does not have the best reputation among programmers. I think it is not bad in itself though, it just requires some additional work.)
The story is short, but a nice diversion.

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Dining Table, by Leon Arnott
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The Absolute Worst IF Game in History, by Dean Menezes
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My First Game - Talking to Twilight, by Blazang
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Lost Dog, by Claire6129
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Spending Money, by swampmaiden
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Hallowed, by @mrtavo
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A Collection Of Houses, by Jonny Arachnid
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