Reviews by Simon Deimel

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Laboratory Madness, by Giggling_Kiste
2 of 2 people found the following review helpful:
Quite okay, January 14, 2014*
by Simon Deimel (Germany)

It is a fun story about a scientist trying to make up some inventions. The inventions and the way how to (randomly) find them is entertaining enough. Unfortunately there is no handling of choices which already have been made, so they can be repeated over and over again; it would have been better to take them away from the list of choices after they have been chosen, because the gameplay gets confusing when the player decides to chose them for a second time and the result is just the same.
(Spoiler - click to show)The occurence of time travels does not explain this, because this aspect aims at different parts of the story.
A negative thing is that I did not find an ending... or maybe I missed it?
The basic premise is not bad though, and maybe this could be improved in a later version one day.

* This review was last edited on January 18, 2014
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Riddle Run, by Hayden
2 of 2 people found the following review helpful:
Something is missing, January 12, 2014*
by Simon Deimel (Germany)

Basically this game is a collection of riddles, presented in rhymes. I liked them. I really did, even if I could not find the solution to the second half of the fourth riddle. But the first ones were nice, quite easy, but you had to think about them for a short while.
But something is missing, something which is essential for a good interactive fiction: a story. I can not find much of it, I just know that I am locked in somewhere and have to solve riddles, nothing more. Maybe there will be explanations after the last riddle is solved, but it might be not a good idea to introduce a storyline right before the ending. I would have liked the game better with a background. Why am I there? Why do riddles appear? And who is the unknown riddler? Maybe I am Batman, trapped by the Riddler? It would have been little work to create some scenes around the riddles, just to establish some atmosphere. There could have been more effort to this.

* This review was last edited on February 12, 2014
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A Week in the Life, by Neil James Brown
2 of 2 people found the following review helpful:
Makes you think, January 12, 2014
by Simon Deimel (Germany)

Honestly spoken, I liked the concept, although the game exclusively presents guess-the-verb puzzles. The description of the location (which is not a concrete place but an abstract concept) contains several objects, and the player has to find a way to deal with them. Some of these actions seemed arbitrary to me, so I really relied on guessing and sometimes was surprised when I got it right.
The author states in an afterword that he is aware of the aforementioned disadvantages. I think I understand the meaning of this game for the author, and I pay respect to it. In the end I did pass the week, so the game can be finished. The writing is okay. The implementations are not perfect, but sufficient, and I did not find obvious bugs.

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What-IF?, by David Ledgard
1 of 1 people found the following review helpful:
Not what I need, January 12, 2014
by Simon Deimel (Germany)

This project is not bad in itself, but it does not fit into the category of a game; it is a collection of articles about alternate histories. It may serve educational purposes, yes, it may even be informative. If someone wants to read a number of essays, that is. But I suppose that is not what people search for in Inform projects; they want text based games with interactivity and a positive ending that can be reached. Nothing of it can be found here.

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Nevermore, by destinygod
2 of 2 people found the following review helpful:
Almost 4 stars, January 10, 2014*
by Simon Deimel (Germany)

It is a nice story in the tradition of Edgar Allen Poe, featuring motives of his works and mixing them up with the visual works of Vincent van Gogh (both of which are characters in the play). The story has some branches, and it is worth to experience every possibility. Unfortunately the main branch seems to relate to an element which, depending on the choices before, may not have taken place, so there is an illogic moment. But nevermind. The prose is skilled and reminiscent of Poe. The dreamlike atmosphere is well put in scene.
I recommend this to friends of Edgar Allen Poe's works -- if you are familiar with his works, you will rediscover his tone and trains of thought.

* This review was last edited on January 28, 2015
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Silence of the Lambs, by Anonymous
4 of 4 people found the following review helpful:
The shortest game ever?, January 9, 2014*
by Simon Deimel (Germany)

A simple guess-the-verb game. One obvious matter has to be solved with one move. This cannot be called a puzzle, there is hardly any logic thinking required. The solution is obvious, but still you might not see the wood for the trees.
I gave this two stars because in the end I found it funny -- not that kind of funny to have long laughs about, but funny in a way that makes you bump your head against the wall.
It is somehow stupid, but I recommend it. I clearly recommend this to people who like to check out stuff that does not fit into the usual categories.

* This review was last edited on February 12, 2014
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Zombocalyse!!!, by Mr.Manpants
1 of 1 people found the following review helpful:
Another little diversion, January 9, 2014
by Simon Deimel (Germany)

It is a short story with the background of a typical zombie apocalypse. So nothing new at all, but how is it executed?
Principally not bad, the paragraphs are quite short, so it is an easy and fast-paced reading from choice to choice. And there are some choices and some endings, so yes, this is interactive. On the negative side it is a short piece and the ending is a bit too abrupt -- an open ending. I felf slightly unsatisfied and did not have the feeling that the story had come to an end... it did not seem like a resolution to me.
Nevermind, even though I think this can not compete with the flagships of interactive fiction, it is surely worth a try.

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Badlands - Prologue, by AlexThorland
1 of 1 people found the following review helpful:
A rush job, January 8, 2014
by Simon Deimel (Germany)

The approaches to a story are not bad, I was thinking about the choices that were to be made. The paragraphs were short, the language sufficient. It was an easy walk to the ending. There should have been more to it and again I get the impression that the author was hastily publishing it without even trying to make improvements to the result.

Unfortunately this is not a genuine game, but just a prologue -- there is no plot, this is just one scene meant to be an introduction to a story, so I do not want to give a rating on the scale. The writing, although there is not much of it, seems to be relatively competent as opposed to other novice authors; the author should have finished a small project instead of starting a big one and publishing only a first small part of it. Nobody wants to read the prologue of a book without a chance to read the rest, as it is usually just a tiny fragment of the storyline; people want to read a complete story.

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Our Boys in Uniform, by Megan Stevens
1 of 1 people found the following review helpful:
Interesting concept, January 7, 2014
by Simon Deimel (Germany)

When I started this and saw the first page, I just thought, "Oh no, what is this gonna be? A history lesson?" I am not a history buff, because what history teaches is more or less the history of politics, but I prefer the anthropologic aspects.
But to my own surprise I found this very short piece not that bad. It is not fiction, but has educational approaches. The concept is simple: try to find truth and lies within history as it was recorded. I found pleasure in checking out the highlighted words. It is a clever idea.
In the end it was a pity that this piece is very short. It could be expanded. Other continents could be included. There are many possibilities.

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CRUSH, by Thom Scullion
1 of 1 people found the following review helpful:
Acceptable, January 7, 2014
by Simon Deimel (Germany)

It was okay, I have seen worse, but also better developments of a story. The narrative is sufficient, the structure is logic and events happen in a likely order.
I replayed this some times but I could not find any way to win -- in the end there seemed to be no possibility to "win" this game. Maybe there should have been a possibility to score with the crush (or maybe I just missed it).
The premise is not groundbreaking but fairly promising, so i think this could be extended.

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