The project consists of a room and an art object to fiddle around with. There is no aim, no plot, just the art object. This is an interactive art show, not a game.
The main thing to do is to turn the wheels and get random sentences as a result, which is entertaining for at least some minutes (not a spoiler, there is not much more to do). The implementation is sparse, not very thorough outside of this context; but the actions are centered on spinning the wheels and reading the sentences. I tried to examine the parts connected to the wheels, but I did not get to know much more; the only deceisive thing to do was to spin the wheels, and that worked fine.
I would have liked some more implementations, more to examine about the wheels. An exit of the room could have been provided to leave the art show, it would have been more authentic.
I like the main idea despite the aforementioned shortcomings.
It seems to me that the writer came up with the idea of a zombie apocalypse, created a room with some items and a little puzzle how to exit it, then he created a vast area with room descriptions (and the writing is not that bad at all), and then stopped continuing. Most of the things mentioned in the room descriptions are not implemented, some exits mentioned are not further pursued. It is simply unfinished, for whatever reason: maybe the writer lost interest, maybe he did not have time anymore. It is still not justified to label it as a "beta". It should not have been published in the current state.
It is much better to have a smaller game with a tight story and maybe just a small amount of locations than an unfinished code that presents many locations and details and the promise "have a look, this is unfinished, but will maybe become awesome one day". People who visit this database want interactive fictions, not a text that could become an interactive fiction one day.