Ratings and Reviews by Simon Deimel

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The Editor, by Matthias Conrady
2 of 2 people found the following review helpful:
A little diversion, January 6, 2014
by Simon Deimel (Germany)

The concept is not bad, but there is something missing behind it. The game makes the player read summaries of newspaper articles and decide which of them are interesting enough to appear in the newspaper. The article suggestions are entertaining and I had some thoughts about them. (Spoiler - click to show)The game ends with a list of the articles that were chosen and a statement concerning my choice. I replayed some times but the choices obviously did not affect the final statement, so the interactivity is just an illusion. There should have been a genuine evaluation of the topics chosen. There is not much time needed to check this out, so it is surely worth a try.

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for the sake of illuminating the movements of my thoughts, by Finny
2 of 2 people found the following review helpful:
Justice?, January 6, 2014
by Simon Deimel (Germany)

The text is quite abstract and makes you think about it, and there is surely some truth behind it, but the excessive use of metaphors has an effect of disadvantage on me: it lets the arguments become blurry. Maybe a philosophical statement (and justice is a philosophic topic) would have more impact without many metaphors. So language may be created in a sense of beauty, but its message may be partly lost or misinterpreted as an unwanted side effect. Nevertheless it is sometimes enjoyable to read the thoughts of someone else.

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All the pleading emoticons, by Finny
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69,105 Keys, by David Welbourn
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The Empty Room, by Matthew Alger
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Murder, by :3
3 of 3 people found the following review helpful:
Interesting start, January 4, 2014
by Simon Deimel (Germany)

The start is quite interesting, but like so many Quest games it is unfortunately not complete -- I don't know why, but I suppose that many novice authors start their games, finish it to a certain degree, then put online what they have with the announcement that they will continue it later (which I can understand -- it is something that they are proud of, even if it is just a part of a finished product, and Quest games can easily be put online), and finally forget about it, for whatever reason. Maybe they find something more interesting, or they don't have time for it anymore, I can't tell.
In this case, the story is promising. It makes the player want to know what is going on. It introduces several characters who can become suspects later. But the game ends abruptly with the forementioned announcement; so as a player I felt a bit betrayed, I hoped for a solution and there was none.
I encourage the author to continue this.

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Alone/Awake, by PaperBlurt
1 of 1 people found the following review helpful:
Nice additions, January 1, 2014*
by Simon Deimel (Germany)

This is a quite short Twine story with additional animations.
The content is okay, a standard science fiction in a brief version. The prose is well written, its design successfully created the impression in me that the depicted incidents are a dream or a vague memory.
There were graphic elements in the form of easier animations included, and it has to be acknowledged that they are not parts taken from an exterior source but the author's own creation. It shows that the author tried to bring new aspects into a Twine game without resorting to materials of someone else.
There are different courses towards the ending, so the story can be played more than once. I would have given four stars if it had been a bit longer. But so far it is positively worth a try.

* This review was last edited on January 2, 2014
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The Life of a Computer Tech (Testing), by RandyG
1 of 1 people found the following review helpful:
Several bugs, January 1, 2014
by Simon Deimel (Germany)

The beginning looks promising, an apartment that is simulated in detail, a way to the working place and the work. The descriptions are nice, and this is announced as a test version, so two stars (with leniency).
The things mentioned in the room description are not implemented. It does not seem to have any consequences whether the player gets dressed or appears at work without his clothes. The mapping does not work once you leave the path between home and work (it is quite confusing). And I did not find an obvious clue what to do at work.
I hope the author will continue this.
Note: this rating relates to the test version.

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Zork: A Troll's-Eye View, by Dylan O'Donnell
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For Bears, by WishWashington
1 of 1 people found the following review helpful:
Not too bad, January 1, 2014
by Simon Deimel (Germany)

This is a nice little game with good prose. The graphic elements are dispensible; the author is able to present good writing and I would have preferred further descriptions of the animals over the display of pictures. The game is principally a CYOA-game, although there are commands to be chosen by clicking on the hyperlinks; it was written as a conventional text adventure, and the command line has been removed. This is a technique which is possible with the Quest editor. (I see that Quest does not have the best reputation among programmers. I think it is not bad in itself though, it just requires some additional work.)
The story is short, but a nice diversion.

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