This is a well implemented puzzle game set on a spaceship. You play as a maintenance worker with a growing to-do list of things to fix, and in the background there are exploding space stations, rebel factions, and densely populated moons. It feels kind of like a larger and more developed version of "Fragile Shells". The puzzles are pretty good, and the game includes good hints if you get tired.
I really like what this game is trying to do. You are dropped into a spy thriller and must choose from a list of actions when presented with a series of tense situations. The way the story is framed and the meaningful effects of your actions provide a good sense of freedom.
Feedback for author:
I'm not sure I liked the labeling of the choices as clever/bold/open. Sometimes it didn't feel that the choice fit the label, and I'm not sure if the labels/tone were really necessary. Another criticism is that the events that result from your choices did not always seem obvious to me. When I encountered police in chapter 2 it wasn't clear that this was because of something I did earlier. I think making cause and effect obvious is good in games, even if it isn't always realistic.
This game is similar to "Inside the Facility". In this game you are a robot on a mission to exterminate creepy bugs in a facility populated by various other bots. You gain several simple abilities to help you solve the many amusing puzzles. The game includes a unique map to help with navigation.
This is a short branching CYOA style game in which you play as a woman in a wedding dress driving away from an apocalyptic storm behind you. There seem to be several endings, including one branch that seemed to be longer and had a more optimistic ending. I thought the writing was evocative without being overwrought, although the apocalyptic storm that is chasing you is pretty unsubtle.
This is largely a treasure hunt style game where you must determine where to take your current item, though there are also more complicated puzzles. It takes place in a sci-fi research facility with teleportation rooms and invisibility labs and amusing NPCs.
My only complaint is that the navigation starts to get tedious after a while as the map keeps getting larger. My ideas for dealing with this would be: include a "go to" command; include a graphical interactive map in the game; use a smaller map and reuse the rooms more.
The goal is to steal a jewel from a woman in a train car. The main mechanic is changing your disguise when the train goes through a (dark) tunnel. The characters and setting are pretty great. I found the puzzles kind of frustrating.
Diminutive PC must fight a series of duels in a tournament using brains in order to win back their home planet's moon from the Flash Gordon-esque evil emperor. Uses fairly standard object based puzzles in Twine (combine objects, use object). I really liked everything about this game. Maybe it isn't Shakespeare, but I'm not sure that's a valid criticism.
It has a good plot, pacing, characters, setting, and some fun historical facts. You must defeat 3 bad guys using various Western techniques and objects. I liked the puzzles in this game better than in the author's previous game Dynamite Powers.
This game is very similar to the previous 4x4 Galaxy. It is a procedural roguelike with items and combat. It's pretty addictive leveling up your character and gathering gold.
It does a lot of whirring and gurgling and other amusing things. The egg is the best and only part of this game. (Spoiler - click to show)It seems like you just have to wait for the egg to repair itself to win. There are a lot of optional tasks which I mostly failed at, but you might like them if you like challenging puzzles.