It does a lot of whirring and gurgling and other amusing things. The egg is the best and only part of this game. (Spoiler - click to show)It seems like you just have to wait for the egg to repair itself to win. There are a lot of optional tasks which I mostly failed at, but you might like them if you like challenging puzzles.
This is a short linear story without puzzles. I enjoyed the good, matter of fact setting and style, and I think it's worth the 15 minutes required to play. It has monsters. It is pretty much non stop action, and maybe could have benefited from better pacing.
The player directs their friend's search through that friend's ex-boyfriend's dorm room via text message, with the purpose of coming to terms with their recent break up.
I probably shouldn't review this game because I don't really have many nice things to say about it. I perhaps optimistically hope that this is not the pinnacle of what interactive fiction can be.
I really didn't like this game. It isn't really a game, but a semi interactive monologue delivered by the excessively tedious and obnoxious Dr Bother. This amounts to a straw man argument, with the targets including post modernism and internet trolls. These things might very well be terrible, but they still deserve a better argument against them than this game gives.
I played this game probably longer than I should have, and was repeatedly killed. I thought it might be my own fault and tried various strategies, but overall I think the game is unfair. It doesn't give the player enough opportunities to really customize their character and develop a strategy, and some enemies can kill you in one or two moves, sending you back to the beginning of the stage. Try the author's 4x4 archipelago for something easier and less frustrating. Unless you really want a challenge I suppose. There's probably a successful strategy but apparently I'm not smart enough.
If you like these things, you'll probably like this game. There's a Martin Gardner book that combines logic puzzles with a sci-fi setting/theme you'd probably also like.
You are a vegetable like the character Xan in Farscape. I would guess there are 30-40 rooms. The setting is a broken and empty moon station, and the goal is to revive the station.
Things I liked:
- It's possible to play without hints.
- Interesting and well developed world.
- Simple map that is easy to remember and navigate.
- The monster.
- Vegetable fantasies.
Things I liked less:
- Hints, about, and other common things aren't implemented.
- The bottle puzzle.
- Rotating the planet? Then again, maybe it's so unrealistic that I might actually like it.
- The snag action only seems to work on 2 objects.
You are a raccoon. There is one room. The goal is to bake cookies. It is very simple and short but I find these kinds of games relaxing. I know a few raccoons and they are definitely more high strung than this, but I don't need that when I'm trying to relax.
This game is like Anchorhead - village on coast with tentacled-monster worshipping villagers and old school text adventure mechanics. It seems like something a lot of people will like if they like those things.
I only want to add that I wish that some of the Lovecraft inspired fiction focused less on the tropes and more on the psychology. It makes sense you'd become obsessed if you found an interdimensional portal leading out of the everyday meaningless universe we all live in.
“In that shrieking the inmost soul of human fear and agony clawed hopelessly and insanely at the ebony gates of oblivion.”