There is perhaps a fine line between being surprised by an unexpected revelation and being tricked. This game falls more on the side of tricking and railroading the player into playing the role of a despicable character. Why would anyone choose to play that role otherwise?
Also, stories that take place in metaphorical/allegorical settings rub me the wrong way. They generally are trying to preach to you, package some complex piece of life into a conveniently simple fantasy, or make interesting what would otherwise be obvious and banal.
This game is worth playing for its a magical winter atmosphere, preferably on a cold and dreary winter evening. As for the puzzles and the rest, I only remember needing to use hints and getting lost a lot.
Use emotions as verbs to manipulate objects, eg "desire x" to make x fly towards you. It has a kind of dark, gothic style. I'm not sure if having the house painted in bright primary colors fits the style, but it is a unique approach. I could have lived without the obligatory combination lock puzzle.
The premise is that you are a child helping the suspiciously friendly aliens that landed in your backyard. The puzzles are classic text adventure, ie irritating. But I'm a sucker for pulp sci-fi.
You are a tiny ninja. You go to different parts of an apartment and give the appropriate items to the correct "roommates" to help them and ultimately find the hat. It also has some puzzles involving a ninja throwing star. It is light hearted and amusing and definitely worth 15 minutes.
The goal is to turn the capitalist town (Goldwater avenue etc) into a communist paradise by performing the tasks on your to-do list. The puzzles are pretty standard text adventure style and can be annoying, but the solutions are pretty funny. One of my favorite games. Note: you don't need to be a communist to enjoy this game.